Creating an Epic: The Mindset for Unlimited Creativity
Posted: Sat Jun 05, 2010 9:48 pm
Coming up with a small story is usually a simple task. But one may be wondering how do you write an epic - something that extends far beyond a single piece of work. How do you keep it flowing together. How do those clever writers introduce characters or put in symbolism into a piece of work, and then refer back to it years later in some spectacular fashion which makes our jaws drop?
Writing a storyline, filling it with characters, and making those characters speak dialogue is easy enough for any monkey with a typewriter. However, the laws of nature tells us that everything works in balance. Disrupting balance leads to disbelief and doubt. If something isn't right, your audience won't believe it and the sum of your story will lose credibility. If you want to harness the power of unlimited creativity, you must start small and feed your 'baby' creativity slowly. Don't try to stuff your creative baby with everything at once, cause then you only end up with a misshapen horrid looking mess.
STORYLINE (First Draft)
This is going to be the easiest step. When most people think storyline, they think about a book from beginning to end. But a book is usually a completed combination of multiple storylines, a who's who list of characters, and various dialogue filled with personality. Intertwining this can seem like a monumental task. But approached correctly, it's actually just an exercise in a combination of patience and creativity. First of all, decide what kind of story you are trying to tell. You'll need a point of interest, something which attracts your target audience. That may be something which interests you personally, like slavery, revolution, romance, or a combination of various themes. Creating something completely original is a fantasy however. If you fall into the trap that "your creation cannot be inspired, based, or themed after an existing work or collection of various works - or else it will be considered plagiarism", you will end up creating something so foreign to the audience that there may not be an audience for your piece of work. Always look to your teachers, which in the case of a storyline, is going to be every single story, TV show, movie, and idea you have ever perceived. Creativity flows from inspiration.
I guarantee you that even if a work seems entirely original, there are always sources that you can trace many of its elements back to. It's just the nature of the beast, humanity has been writing and creating stories, refining them with minor improvements throughout the ages, and inspiring future authors for generations. Nothing you do will ever be completely original. Lose that delusion right away and you'll find that it is a much easier task to allow yourself to be inspired rather than try to create a raw piece of complete originality. We all have to cook using the ingredients of past creative discoveries. Look at it from a metaphorical perspective. Artists paint whatever inspires them. If you try to paint without inspiration, just randomly brushing until something appears, you'll have something that will be alien to anyone who views it except you. People might be able to see something in it, patterns based on their own inspiration. But it'll never be widely regarded as anything beyond smattering. If you enjoy smattering however, feel free. I know one or two who would rather pursue complete originality then give into the 'conformity' of the rest of the world.
If you have trouble coming up with something, think back to the greatest stories you have perceived. What appealed to you about them? What made them speak to your soul? The more sources of inspiration you pull from, the more original your story seems. Eventually you may have something that appears original in every sense. It is in fact original in the sense that it is a culmination of experiences and inspirations coming entirely from your point of view in life.
When you first start constructing your storyline, try to make it as simple as possible. Complexity comes later after long and careful planning. "A group of adventurers travel across the lands with the ultimate goal of receiving the favor of the Grand Boss Dragon." That's relatively simple enough for anyone to understand. Most storylines can be summed up like this, and most are usually much more than that simple collection of words. Let's start with this simple storyline for our epic and make this our first draft. It's a single sentence you might think, how are we going to turn that into an epic story?
CHARACTERS (first draft)
After you have your first draft, start thinking about your initial starting characters. First, who is absolutely essential to the storyline? The characters you write first may not necessarily end up being your main characters, but everyone needs a starting point, a foothold for their creativity. Our storyline, "A group of adventurers travel across the lands with the ultimate goal of receiving the favor of the Grand Boss Dragon." We obviously first need a group of adventurers. At least one of these will be your protagonist - someone who stands for an ideal, the story hero. This doesn't have to be a morally correct ideal, nor does the hero need to be morally aligned to your other characters. Of course, it has to be believable, so you better have a good reason if you have a Priest of God traveling with a Servant of Satan. Multiple protagonists is possible too. But I recommend focusing on a single person if you're just starting out. Once creativity begins to flow, then you can add more later. That's good though, we've come up with an interesting combination, so let's make the Priest of God and the Servant of Satan our main characters.
When writing characters, its important to remember that all of their present actions have to flow from who they were in the past, as well as their aspirations for the future. You must in essence give each of your characters a soul, and a moral compass. It might be a good idea to create a summary of past events which may have helped to sculpt your character into the person they are today. All of their actions have to make sense from their perspective or else they cease to appear real. For that reason, I like to apply 'The Sweet Science' to each of my characters - which basically means all people are predictable if you have enough information about them. And as the author, you will always know everything there is to know about your creations. It's practically a law of nature, everything is in balance and so any force which appears 'out of balance' can be traced back to something which tips the scales in the other direction. If your Servant of Satan gives $5 to the charity for the disabled, even though he's one evil dude, maybe he was a disabled child as a kid. Maybe being disabled is what led him down his path to darkness. These ultimately gives your readers vital clues to your characters past. You don't necessarily have to explain the past. If your audience gets the sense that your characters are carefully crafted they can make their own assumptions, which for me, means I got them creatively thinking. In my opinion, there is no greater compliment to an author.
Since they are your characters, you should be able to know who they are and how they'll react. You don't necessarily have to write their past down, just remember what is important to them. Every time they act, ask yourself, is this how this person will react? A Priest of God will not pull out his 9mm Gun and shoot the Grand Boss Dragon because of a disagreement. If the Priest of God and the Grand Boss Dragon have a disagreement, think of how a typical priest reacts to adversity. This is the characters moral compass. North will always be north. The exception to this is if something occurs in your story to change the morals of your character, then the poles shift and north may now be south.
We'll go with the three characters of 'Priest of God', 'Servant of Satan', and 'Grand Boss Dragon' for our first draft.
What we are and what we say sometimes contradict each other. For this reason, dialogue does not always have to have same restrictions that are bound to the core of our characters being. Always ask yourself, "Why is my character saying what he is saying?" If he's lying, why? If his words don't match his actions, why? Always know the reason, even if you never write it. As long as you can come up with a logical reason, likely so will your audience. Think about yourself and how you talk to different people in real life. Always think about the motivation behind your characters words.
How does your character talk? Why does he (or she, obviously) speak in that manner? The Servant of Satan may have a sarcastic wit and a flare for the dramatic, after having to put up with Satan's shit for all the time. The Priest of God will almost certainly speak with a reverence for all things he believes morally important. He may be inclined to speak motivationally, or using the same kind of tones found in his book of worship. Then again, he may be a worldly Priest of God, identifying strongly with his childhood friends and family rather than the God he serves. Maybe he feels betrayed by his God, so he speaks lowly of him. It doesn't matter, just have a good reason.
PUTTING IT ALL TOGETHER
You didn't have to write anything yet besides "A group of adventurers travel across the lands with the ultimate goal of receiving the favor of the Grand Boss Dragon." Your characters can be kept in your imagination, or written, depending on your preference. Now you know those adventurers consist of a Priest of God, a Servant of Satan, and a Grand Boss Dragon. Why are a Priest of God and a Servant of Satan traveling together first of all? That in itself can be an interesting point which can be expanded upon greatly. Who is this, 'Grand Boss Dragon', and what compels two men of entirely different moral character to seek them? These are the questions which already merit exploration. The exploration of those points become your journey.
The storyline is important, but it isn't anywhere as important as the journey. The journey is why people read epics. Anyone can create a story where some big important thing happens. Let's use a different example. "A fleet of 2 billion battlecruisers descend upon Char and destroy it." Epic. But without knowing the events that lead up to that epic scene, it's worthless. It's merely an epic event, not an 'epic' in itself. Your storyline isn't your epic. It's the journey toward the resolution of your storyline which is the meat and bones. It's everything. It is purpose. It's the journey that inspires people, appeals to them, and allows them to apply aspects of the story to their own lives - even if that story is entirely based on fantasy or fiction
Back to our example, lets flesh out our journey. We can start with a single question. From that question, an entirely new storyline will be born, with new characters and dialogue. Our question will be, "Why are a Priest of God and a Servant of Satan traveling together to meet a Grand Boss Dragon?" Behold, you have now grasps the entire process needed to unlock unlimited creativity. By repeating these steps, you will be able to add to your story to your hearts content. Let's go through it again, but this time, with the question as our basis.
STORYLINE (second draft)
After you ask your question, you may now add the answer to your existing storyline. Refine it. Think of it now as an entirely new entity. Work with the old storyline, but revise it. After you've thought about your question and come up with an answer, think about your storyline. Your new storyline could be something like this: "A Priest of God and a Servant of Satan, ancient foes of distant lands have been forced to come together, ordered by their respective masters, in order to travel the path of ordeals. They learn that in order for balance in heaven and hell to be restored, they must curry the favor of the Grand Boss Dragon, an ancient soul more powerful than the Gods themselves."
By asking a single question, suddenly your storyline has become a lot more intricate. You now have a lot more to work with. Your world has grown exponentially. It now inspires many more questions, each of which may continue to contribute to the epic. You aren't working backwards. You aren't working forwards. Trying to create a epic story in a linear fashion will only lead to writers block. You'll always have to be asking yourself, "what happens next". In my opinion, this is a terrible way to write an epic, and puts an incredible strain on your creativity. Instead, just keep asking yourself questions, keep answering them, and allow your storyline to grow organically. We learned how to live our life in the same way. When we were kids, we asked questions, which we then used to fill in the gaps using our own creativity. I'm sure your childhood view of sex turned out to be different than your teenage view of sex even before you may have experienced it for yourself. We just kept questioning it until we understood more and more. Creating a storyline is no different. Using this method, creativity becomes a process where you continually question your own creation.
CHARACTERS (second draft)
"A Priest of God and a Servant of Satan, ancient foes of distant lands have been forced to come together, ordered by their respective masters, in order to travel the path of ordeals. They learn that in order for balance in heaven and hell to be restored, they must curry the favor of the Grand Boss Dragon, an ancient soul more powerful than the Gods themselves." Now again, if you wish to expand your story, look at your storyline, and then decide if you need to add a character to make it more real, to make the journey more than it is. You may not wish to do this every time you expand the story, but the more characters there are, ultimately the more questions you may ask, which in turn helps to create your epic. Let's add another character to the storyline. We will add the characters 'God' and 'Satan'. Obviously if our Priest and our Servant were sent on a mission, someone would of sent them. Maybe it would be these two, but regardless, we'll add these characters, as the storyline now seems to imply that something important is at stake, something that might affect the gods themselves. Obviously they would concern themselves with this matter. While they might not necessarily make an appearance, for the sake of this article, we'll say that they will.
We'll give these characters their own unique personality. Their moral compasses may seem pretty obvious to any audience member. You might want to take advantage of this fact though and give them certain quirks that you would not expect to see in a typical 'God' or 'Satan' visualization. Don't go crazy, but know that surprise and intrigue are some of the best gifts you can give your audience. If you engage them and stimulate their minds, chances are they'll appreciate your work even more, as long as your characters motives and actions are still rooted in their core beliefs.
PUTTING IT ALL TOGETHER (2)
During this round, you've revised your storyline to include more details and added two characters. It's pretty easy at this point to think of a few more interesting questions you may wish to answer. "What purpose could compel both God and Satan to send their servants to a distant land?" "Why would they send their servants, instead of going themselves?" "Why is this 'Grand Boss Dragon' so important to the fate of Heaven and Hell?" With a little curiosity, you could probably come up with 20 new questions for this revision alone. And thus, your creativity spawns from your own curiosity, expanding to potentially unlimited reaches, only to be stopped by your final decision to finally write out your epic, in full, guided by your storyline, and the personalities of each of your characters. You soon find yourself with a story that may too big to tell, which is good. It's better to have too much to work with than not enough. Writers block shouldn't be a problem. By the time you're finished, you should know your storyline. Your characters will write themselves using their own 'rulebook', their souls, their moral compass. Their dialogue will flow from their established personalities, all you will have to do is figure out logically what they would say as each situation arises.
Ultimately, I hope this helps people not just for epics, but for any story they may wish to tell. I'm sure this non-linear writing style is defined somehow in an official sense somewhere, although I intuitively came up with it based on my personality in order to write a most complex epic of my own. That epic has now grown way beyond the bounds of what I could possibly hope to create in a single lifetime, and its a fluid creation that grows simply by analyzing any aspect of it in greater detail. In the end, when I finally do put 'pen to paper', I'll be able to pick and choose which parts of the story are most relevant and display them for my target audience to revel in. Having too much material to work with, I find the term 'writers block' non existent for every aspect except witty banter, as sometimes the personalities or intelligence of the characters exceed my ability to personally grasp, since you can only grasp what you have experienced. But with a little patience, that too is easily conquered with creativity, but moreso with a classic linear approach.
Writing a storyline, filling it with characters, and making those characters speak dialogue is easy enough for any monkey with a typewriter. However, the laws of nature tells us that everything works in balance. Disrupting balance leads to disbelief and doubt. If something isn't right, your audience won't believe it and the sum of your story will lose credibility. If you want to harness the power of unlimited creativity, you must start small and feed your 'baby' creativity slowly. Don't try to stuff your creative baby with everything at once, cause then you only end up with a misshapen horrid looking mess.
STORYLINE (First Draft)
This is going to be the easiest step. When most people think storyline, they think about a book from beginning to end. But a book is usually a completed combination of multiple storylines, a who's who list of characters, and various dialogue filled with personality. Intertwining this can seem like a monumental task. But approached correctly, it's actually just an exercise in a combination of patience and creativity. First of all, decide what kind of story you are trying to tell. You'll need a point of interest, something which attracts your target audience. That may be something which interests you personally, like slavery, revolution, romance, or a combination of various themes. Creating something completely original is a fantasy however. If you fall into the trap that "your creation cannot be inspired, based, or themed after an existing work or collection of various works - or else it will be considered plagiarism", you will end up creating something so foreign to the audience that there may not be an audience for your piece of work. Always look to your teachers, which in the case of a storyline, is going to be every single story, TV show, movie, and idea you have ever perceived. Creativity flows from inspiration.
I guarantee you that even if a work seems entirely original, there are always sources that you can trace many of its elements back to. It's just the nature of the beast, humanity has been writing and creating stories, refining them with minor improvements throughout the ages, and inspiring future authors for generations. Nothing you do will ever be completely original. Lose that delusion right away and you'll find that it is a much easier task to allow yourself to be inspired rather than try to create a raw piece of complete originality. We all have to cook using the ingredients of past creative discoveries. Look at it from a metaphorical perspective. Artists paint whatever inspires them. If you try to paint without inspiration, just randomly brushing until something appears, you'll have something that will be alien to anyone who views it except you. People might be able to see something in it, patterns based on their own inspiration. But it'll never be widely regarded as anything beyond smattering. If you enjoy smattering however, feel free. I know one or two who would rather pursue complete originality then give into the 'conformity' of the rest of the world.
If you have trouble coming up with something, think back to the greatest stories you have perceived. What appealed to you about them? What made them speak to your soul? The more sources of inspiration you pull from, the more original your story seems. Eventually you may have something that appears original in every sense. It is in fact original in the sense that it is a culmination of experiences and inspirations coming entirely from your point of view in life.
When you first start constructing your storyline, try to make it as simple as possible. Complexity comes later after long and careful planning. "A group of adventurers travel across the lands with the ultimate goal of receiving the favor of the Grand Boss Dragon." That's relatively simple enough for anyone to understand. Most storylines can be summed up like this, and most are usually much more than that simple collection of words. Let's start with this simple storyline for our epic and make this our first draft. It's a single sentence you might think, how are we going to turn that into an epic story?
CHARACTERS (first draft)
After you have your first draft, start thinking about your initial starting characters. First, who is absolutely essential to the storyline? The characters you write first may not necessarily end up being your main characters, but everyone needs a starting point, a foothold for their creativity. Our storyline, "A group of adventurers travel across the lands with the ultimate goal of receiving the favor of the Grand Boss Dragon." We obviously first need a group of adventurers. At least one of these will be your protagonist - someone who stands for an ideal, the story hero. This doesn't have to be a morally correct ideal, nor does the hero need to be morally aligned to your other characters. Of course, it has to be believable, so you better have a good reason if you have a Priest of God traveling with a Servant of Satan. Multiple protagonists is possible too. But I recommend focusing on a single person if you're just starting out. Once creativity begins to flow, then you can add more later. That's good though, we've come up with an interesting combination, so let's make the Priest of God and the Servant of Satan our main characters.
When writing characters, its important to remember that all of their present actions have to flow from who they were in the past, as well as their aspirations for the future. You must in essence give each of your characters a soul, and a moral compass. It might be a good idea to create a summary of past events which may have helped to sculpt your character into the person they are today. All of their actions have to make sense from their perspective or else they cease to appear real. For that reason, I like to apply 'The Sweet Science' to each of my characters - which basically means all people are predictable if you have enough information about them. And as the author, you will always know everything there is to know about your creations. It's practically a law of nature, everything is in balance and so any force which appears 'out of balance' can be traced back to something which tips the scales in the other direction. If your Servant of Satan gives $5 to the charity for the disabled, even though he's one evil dude, maybe he was a disabled child as a kid. Maybe being disabled is what led him down his path to darkness. These ultimately gives your readers vital clues to your characters past. You don't necessarily have to explain the past. If your audience gets the sense that your characters are carefully crafted they can make their own assumptions, which for me, means I got them creatively thinking. In my opinion, there is no greater compliment to an author.
Since they are your characters, you should be able to know who they are and how they'll react. You don't necessarily have to write their past down, just remember what is important to them. Every time they act, ask yourself, is this how this person will react? A Priest of God will not pull out his 9mm Gun and shoot the Grand Boss Dragon because of a disagreement. If the Priest of God and the Grand Boss Dragon have a disagreement, think of how a typical priest reacts to adversity. This is the characters moral compass. North will always be north. The exception to this is if something occurs in your story to change the morals of your character, then the poles shift and north may now be south.
We'll go with the three characters of 'Priest of God', 'Servant of Satan', and 'Grand Boss Dragon' for our first draft.
What we are and what we say sometimes contradict each other. For this reason, dialogue does not always have to have same restrictions that are bound to the core of our characters being. Always ask yourself, "Why is my character saying what he is saying?" If he's lying, why? If his words don't match his actions, why? Always know the reason, even if you never write it. As long as you can come up with a logical reason, likely so will your audience. Think about yourself and how you talk to different people in real life. Always think about the motivation behind your characters words.
How does your character talk? Why does he (or she, obviously) speak in that manner? The Servant of Satan may have a sarcastic wit and a flare for the dramatic, after having to put up with Satan's shit for all the time. The Priest of God will almost certainly speak with a reverence for all things he believes morally important. He may be inclined to speak motivationally, or using the same kind of tones found in his book of worship. Then again, he may be a worldly Priest of God, identifying strongly with his childhood friends and family rather than the God he serves. Maybe he feels betrayed by his God, so he speaks lowly of him. It doesn't matter, just have a good reason.
PUTTING IT ALL TOGETHER
You didn't have to write anything yet besides "A group of adventurers travel across the lands with the ultimate goal of receiving the favor of the Grand Boss Dragon." Your characters can be kept in your imagination, or written, depending on your preference. Now you know those adventurers consist of a Priest of God, a Servant of Satan, and a Grand Boss Dragon. Why are a Priest of God and a Servant of Satan traveling together first of all? That in itself can be an interesting point which can be expanded upon greatly. Who is this, 'Grand Boss Dragon', and what compels two men of entirely different moral character to seek them? These are the questions which already merit exploration. The exploration of those points become your journey.
The storyline is important, but it isn't anywhere as important as the journey. The journey is why people read epics. Anyone can create a story where some big important thing happens. Let's use a different example. "A fleet of 2 billion battlecruisers descend upon Char and destroy it." Epic. But without knowing the events that lead up to that epic scene, it's worthless. It's merely an epic event, not an 'epic' in itself. Your storyline isn't your epic. It's the journey toward the resolution of your storyline which is the meat and bones. It's everything. It is purpose. It's the journey that inspires people, appeals to them, and allows them to apply aspects of the story to their own lives - even if that story is entirely based on fantasy or fiction
Back to our example, lets flesh out our journey. We can start with a single question. From that question, an entirely new storyline will be born, with new characters and dialogue. Our question will be, "Why are a Priest of God and a Servant of Satan traveling together to meet a Grand Boss Dragon?" Behold, you have now grasps the entire process needed to unlock unlimited creativity. By repeating these steps, you will be able to add to your story to your hearts content. Let's go through it again, but this time, with the question as our basis.
STORYLINE (second draft)
After you ask your question, you may now add the answer to your existing storyline. Refine it. Think of it now as an entirely new entity. Work with the old storyline, but revise it. After you've thought about your question and come up with an answer, think about your storyline. Your new storyline could be something like this: "A Priest of God and a Servant of Satan, ancient foes of distant lands have been forced to come together, ordered by their respective masters, in order to travel the path of ordeals. They learn that in order for balance in heaven and hell to be restored, they must curry the favor of the Grand Boss Dragon, an ancient soul more powerful than the Gods themselves."
By asking a single question, suddenly your storyline has become a lot more intricate. You now have a lot more to work with. Your world has grown exponentially. It now inspires many more questions, each of which may continue to contribute to the epic. You aren't working backwards. You aren't working forwards. Trying to create a epic story in a linear fashion will only lead to writers block. You'll always have to be asking yourself, "what happens next". In my opinion, this is a terrible way to write an epic, and puts an incredible strain on your creativity. Instead, just keep asking yourself questions, keep answering them, and allow your storyline to grow organically. We learned how to live our life in the same way. When we were kids, we asked questions, which we then used to fill in the gaps using our own creativity. I'm sure your childhood view of sex turned out to be different than your teenage view of sex even before you may have experienced it for yourself. We just kept questioning it until we understood more and more. Creating a storyline is no different. Using this method, creativity becomes a process where you continually question your own creation.
CHARACTERS (second draft)
"A Priest of God and a Servant of Satan, ancient foes of distant lands have been forced to come together, ordered by their respective masters, in order to travel the path of ordeals. They learn that in order for balance in heaven and hell to be restored, they must curry the favor of the Grand Boss Dragon, an ancient soul more powerful than the Gods themselves." Now again, if you wish to expand your story, look at your storyline, and then decide if you need to add a character to make it more real, to make the journey more than it is. You may not wish to do this every time you expand the story, but the more characters there are, ultimately the more questions you may ask, which in turn helps to create your epic. Let's add another character to the storyline. We will add the characters 'God' and 'Satan'. Obviously if our Priest and our Servant were sent on a mission, someone would of sent them. Maybe it would be these two, but regardless, we'll add these characters, as the storyline now seems to imply that something important is at stake, something that might affect the gods themselves. Obviously they would concern themselves with this matter. While they might not necessarily make an appearance, for the sake of this article, we'll say that they will.
We'll give these characters their own unique personality. Their moral compasses may seem pretty obvious to any audience member. You might want to take advantage of this fact though and give them certain quirks that you would not expect to see in a typical 'God' or 'Satan' visualization. Don't go crazy, but know that surprise and intrigue are some of the best gifts you can give your audience. If you engage them and stimulate their minds, chances are they'll appreciate your work even more, as long as your characters motives and actions are still rooted in their core beliefs.
PUTTING IT ALL TOGETHER (2)
During this round, you've revised your storyline to include more details and added two characters. It's pretty easy at this point to think of a few more interesting questions you may wish to answer. "What purpose could compel both God and Satan to send their servants to a distant land?" "Why would they send their servants, instead of going themselves?" "Why is this 'Grand Boss Dragon' so important to the fate of Heaven and Hell?" With a little curiosity, you could probably come up with 20 new questions for this revision alone. And thus, your creativity spawns from your own curiosity, expanding to potentially unlimited reaches, only to be stopped by your final decision to finally write out your epic, in full, guided by your storyline, and the personalities of each of your characters. You soon find yourself with a story that may too big to tell, which is good. It's better to have too much to work with than not enough. Writers block shouldn't be a problem. By the time you're finished, you should know your storyline. Your characters will write themselves using their own 'rulebook', their souls, their moral compass. Their dialogue will flow from their established personalities, all you will have to do is figure out logically what they would say as each situation arises.
Ultimately, I hope this helps people not just for epics, but for any story they may wish to tell. I'm sure this non-linear writing style is defined somehow in an official sense somewhere, although I intuitively came up with it based on my personality in order to write a most complex epic of my own. That epic has now grown way beyond the bounds of what I could possibly hope to create in a single lifetime, and its a fluid creation that grows simply by analyzing any aspect of it in greater detail. In the end, when I finally do put 'pen to paper', I'll be able to pick and choose which parts of the story are most relevant and display them for my target audience to revel in. Having too much material to work with, I find the term 'writers block' non existent for every aspect except witty banter, as sometimes the personalities or intelligence of the characters exceed my ability to personally grasp, since you can only grasp what you have experienced. But with a little patience, that too is easily conquered with creativity, but moreso with a classic linear approach.