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Custom unit questionnaire!
Posted: Thu Mar 11, 2010 12:05 am
by Archangel
OK Folks! I'm in need of some help here.
Is it possible to create a unit with more than one "turret?" If so, what's the cap?
Would someone be super excited to make this particular unit for me in exchange for, say, voice services in their own projects?
Working on a project and I need some units created. I'll get into it with serious inquiries. I'd like to get this off the ground before I lose momentum prematurely.
kthnxbai!
Re: Custom unit questionnaire!
Posted: Thu Mar 11, 2010 2:37 am
by IskatuMesk
I believe two turrets is doable. Two would be the max since that's the max sub units I think. They'd need a lo file. Keep in mind I haven't actually done it but I know people did throw lots of turrets onto shit in their mods, I avoided it because turrets make the computer AI a sad panda.
I may, and I quote may, be able to do it for you. What is it exactly you're after?
Re: Custom unit questionnaire!
Posted: Thu Mar 11, 2010 8:56 am
by poiuy_qwert
You can have only one subunit, subunit 2 is unused.
Re: Custom unit questionnaire!
Posted: Thu Mar 11, 2010 12:27 pm
by IskatuMesk
Ah. Well, there you go.
Unused. Great. It's thing I never tried to do it yet.
Re: Custom unit questionnaire!
Posted: Thu Mar 11, 2010 2:16 pm
by Archangel
What does that mean by "unused?"
What I need is a big unit/structure that can attack more than one unit at a time. Carriers launched little units but then somehow by selecting the carrier and specifying a unit to attack, the carrier unit could then assign that same attack pattern to the other units. Is it possible to have a unit with little units stuck to it, instead?
Re: Custom unit questionnaire!
Posted: Thu Mar 11, 2010 2:30 pm
by IskatuMesk
Not quite sure what you are asking for. Do you mean like the Brood Lord in sc2 who attacks with units? Then no - the Carrier is a supremely hardcoded unit, as is the Interceptor AI (you can't assign it to other units).
As for turrets, they will acquire the same target the body acquires I'm pretty sure (might be able to change that with unit orders? p_q?). This is getting into pretty technical bullshit that I don't think is going to work out for you.
On the other hand, you can do what I did with Zeus, and spawn explosions and such at certain angles. Or create shockwave attacks.
Oh, and unused means it doesn't do anything at all.
I hypothesized that you could give a turret a different attack order (I think it's follow parent or something like that) and it might attack other units than the body. It also might even fire while moving, but I never tried it.
Re: Custom unit questionnaire!
Posted: Thu Mar 11, 2010 2:34 pm
by Archangel
Is Zeus a unit you made? Or is it some sort of boss with locations that explode and then kill everything?
I'm completely in the dark here.
Re: Custom unit questionnaire!
Posted: Thu Mar 11, 2010 2:36 pm
by IskatuMesk
Re: Custom unit questionnaire!
Posted: Thu Mar 11, 2010 3:15 pm
by Archangel
lots of pretties there. The ship with the rapid fire at close quarters is impressive enough for me. What did it take to have it so that it attacks with two weapons? I noticed it's not exactly at once so is this a trick where it's one attack but it looks like two or what?
Also is it possible to have this so that it doesn't need to be point blank to do what the ship did?
Re: Custom unit questionnaire!
Posted: Thu Mar 11, 2010 3:16 pm
by Xenon
This is probably a dumb question, but can you put a turret on a turret?
Re: Custom unit questionnaire!
Posted: Thu Mar 11, 2010 3:42 pm
by IskatuMesk
Archangel wrote:
lots of pretties there. The ship with the rapid fire at close quarters is impressive enough for me. What did it take to have it so that it attacks with two weapons? I noticed it's not exactly at once so is this a trick where it's one attack but it looks like two or what?
Also is it possible to have this so that it doesn't need to be point blank to do what the ship did?
Both the close range and the timings are part of balancing. I can make them fire up to two weapons at any range or any speed I want. Like, with the scout I can have it fire anti-matter missiles and the photon cannons both at once.
This is probably a dumb question, but can you put a turret on a turret?
I thought about this too. Not sure...
Re: Custom unit questionnaire!
Posted: Thu Mar 11, 2010 8:36 pm
by Archangel
Unless you can put that turretturret on a moveable unit I don't think that will work for me.
What I'm trying to do calls for an armed command center. So it has to build things and it has to shoot things. If this can't be done, then blahblazo.
If I could get that to happen with the two attacks and a random AoE attack, that'd be cool. If not, I'll have to live.
Re: Custom unit questionnaire!
Posted: Thu Mar 11, 2010 9:28 pm
by IskatuMesk
Hope you don't plan to give it to the AI. Gave the CC an attack in UF back in the day and it made the AI flip out for some reason and they didn't make any units from it anymore or something like that. Maybe I did something wrong or something, I did that in 2003. Otherwise it should be doable.
Re: Custom unit questionnaire!
Posted: Thu Mar 11, 2010 9:54 pm
by Archangel
Nah. It's player usable only.
So can she be fixed, doc?
Re: Custom unit questionnaire!
Posted: Thu Mar 11, 2010 9:57 pm
by IskatuMesk
It is very likely this can be done. As I am pretty busy right now and have nothing immediately at hand to mod sc with (they're all stashed away in my backup drive), I can't guarantee a quick response or success, but forward me specifics and I'll see what can be done.