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Modding thread

Posted: Sat Feb 27, 2010 1:51 pm
by UntamedLoli
Any content in these posts are purely the opinion, creation, or reference of the author and does not relate to Campaign Creations or its staff. Campaign Creations will not be held liable for the content posted within this thread and its authors. If there is any question in relations as to information in relations to these videos, please direct them to the author(s).
SCV with the Motherships Purifier Beams/Vortex and Thor's 250mm Cannons.

SC2 Beta Modding - lol


SCV capable of building and launching its own nuke.

SC2 Beta Modding - Nukes


I decided to take Glaive Wurm a step further and spawn every unit in SC2 then a nexus and nuke it all.

SC2 Beta Modding - Mutalisk


Bouncing Mass Recall = lol

SC2 Beta Modding - Mass Recall


Ever wanted to build 42 thors all at one? now you can!

SC2 Beta Modding - Multiqueue


SUP DAWG, WE HEARD YOU LIKE BATTLECRUISERS, SO WE PUT A BATTLECRUISER IN YO BATTLECRUISER SO YOU CAN ATTACK MOVE WHILE YOU ATTACK MOVE.

SC2 Beta Modding - Battlecruiser


It's gone.

SC2 Beta Modding - Larva

Yes right now I am just doing small yet hilarious things, its also showing there isn't really much that you could call "hardcoded".

Re: Modding thread

Posted: Sat Feb 27, 2010 2:25 pm
by Whiplash!
Woahhh how did this come along already without modding tools?

Re: Modding thread

Posted: Sat Feb 27, 2010 3:35 pm
by Falchion
Doubtless these are Blizzard demos.  Only legal explanation.

Re: Modding thread

Posted: Sat Feb 27, 2010 3:44 pm
by Lavarinth
You have to understand "modding" is now a simple copy and paste of text due to XML.

Re: Modding thread

Posted: Sat Feb 27, 2010 3:55 pm
by UntamedLoli
With the lack of an editor anyways.

EDIT: The game will flat out crash if the data is different between players.

Re: Modding thread

Posted: Sat Feb 27, 2010 4:31 pm
by Xenon
Nice disclaimer Lav  ;)

Re: Modding thread

Posted: Sat Feb 27, 2010 4:39 pm
by Lavarinth
Xenon wrote: Nice disclaimer Lav   ;)
Just keeping ourselves covered, here.

Re: Modding thread

Posted: Sat Feb 27, 2010 5:39 pm
by Hercanic
Campaign Creations will not be held reliable for the content posted within this thread
Lol @ reliable.

Voyager has started a little mod with a new race.

Re: Modding thread

Posted: Sat Feb 27, 2010 5:43 pm
by Lavarinth
Woops!

Also, really? A race mod? Seems ridiculous as this is likely the more difficult way of producing a mod over the modding tools.

Although as mentioned in this next podcast- The modding tools wont be released with retail.

EDIT: Correction, not ridiculous, just unnecessary, fun results I'm sure, but I wouldn't risk beta for it, personally.

Re: Modding thread

Posted: Sun Feb 28, 2010 1:55 pm
by WB
that took longer than I thought it would

Re: Modding thread

Posted: Sun Feb 28, 2010 2:13 pm
by IskatuMesk
WB wrote: my face took longer than I thought it would
is that so

Re: Modding thread

Posted: Mon Mar 01, 2010 4:06 am
by chris
SC2 should support lua as well.

Re: Modding thread

Posted: Mon Mar 01, 2010 9:22 am
by Taeradun
your mother should support lua as well

Re: Modding thread

Posted: Mon Mar 01, 2010 10:02 am
by Death_Wing
We all know you'd love that Taer :P

Re: Modding thread

Posted: Mon Mar 01, 2010 10:12 am
by Taeradun
C syntax shouldn't really be that hard to pick up for someone already familiar with programming/scripting, which requests for Lua support implies. You'll probably hate semicolons at first though :P

(I'm actually glad it's based on C since I mostly do stuff in PHP & JavaScript these days, and a bit of C# (lol) at university, so can keep up the fun with semicolons and braces etc)