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A little something I've been slowly working on

Posted: Sat Feb 06, 2010 5:19 pm
by GreatGodSajuuk

Re: A little something I've been slowly working on

Posted: Sat Feb 06, 2010 6:31 pm
by Lavarinth
It feels like you're attempting to portray low poly through a high poly model, is this what you're going for?

How long have you been creating models and what are you using, I'm curious.

Re: A little something I've been slowly working on

Posted: Sat Feb 06, 2010 6:56 pm
by WB
I hold judgement until I see it with wire edges, but it looks good.

Re: A little something I've been slowly working on

Posted: Sat Feb 06, 2010 9:56 pm
by IskatuMesk
WB>

HOLY SHIT THE FUCKING OVERLAPPING VERTICiES AND FLOATING VERTICIES AND AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGH WHAT DID YOU DO

Re: A little something I've been slowly working on

Posted: Sat Feb 06, 2010 11:37 pm
by Whiplash!
Cool, lets see it textured when its done.

Re: A little something I've been slowly working on

Posted: Sun Feb 07, 2010 2:53 am
by GreatGodSajuuk
Lavarinth wrote: It feels like you're attempting to portray low poly through a high poly model, is this what you're going for?

How long have you been creating models and what are you using, I'm curious.
No, it's just as good as I can do so far. I started modeling a long time ago but I never really focused on it and all my previous stuff was basically lego-like stuff, I mostly did 90 and 45 degree corners everywhere.

Using Blender, I tried Max and LW but I don't feel comfortable with them.
WB wrote: I hold judgement until I see it with wire edges, but it looks good.
The guns under the wings are a separate object, but they are not interesecting with the wings, they have hardpoints made for them under the wing where they fit in. I plan to do more weaponry options for this fighter.

Here's some edit mode pics of the main body for you to see:

[imgwh 640x389]http://img229.imageshack.us/img229/2046/10758010.png[/imgwh]

[imgwh 640x294]http://img16.imageshack.us/img16/1574/33512063.png[/imgwh]

[imgwh 640x394]http://img24.imageshack.us/img24/4519/94486764.png[/imgwh]

[imgwh 640x485]http://img515.imageshack.us/img515/7936/28983904.png[/imgwh]

[imgwh 640x492]http://img38.imageshack.us/img38/7366/50493933.png[/imgwh]

Re: A little something I've been slowly working on

Posted: Sun Feb 07, 2010 10:52 am
by Lavarinth
Have you attempted to smooth it? I'm wondering what kind of result would occur with some of your methods.

Re: A little something I've been slowly working on

Posted: Sun Feb 07, 2010 12:09 pm
by GreatGodSajuuk
The result is what you see in the render, actually the viewport with smoothing lacks the few little glitches there are.

Re: A little something I've been slowly working on

Posted: Sun Feb 07, 2010 12:41 pm
by IskatuMesk
For starters, model in quads and not triangles - it's faster, cleaner, and much lower poly. About 75% of those edges could be removed with virtually no impact on the model's looks. But converting to quads would fix it up as it is.

Re: A little something I've been slowly working on

Posted: Sun Feb 07, 2010 1:42 pm
by GreatGodSajuuk
I model in Quads i just converted em to tris for these wire pics.

Re: A little something I've been slowly working on

Posted: Sun Feb 07, 2010 3:25 pm
by WB
Glad you model in quads, in the future, wire pic = no tris please, tris just muddle it up and we lost site of how your edges flow. IE, too much shit on screen.

Engines already convert every quad into a triangle, so have quads and converting to tris doesnt actually add to the actual poly count as far as a game engine is concerned. But it is a mess to work with.

Anyway, it seems you don't have a lot of wasted polies, except near the front. You can totally make tat gun a seperate mesh not attached to the mesh of the ship. It would simplify the topography of the front.

Re: A little something I've been slowly working on

Posted: Mon Feb 08, 2010 1:19 am
by GreatGodSajuuk
This is more of an adventrue in modelling I integrated it just to see if I can manage it, and yes, the front is full of wastage.

Re: A little something I've been slowly working on

Posted: Fri Feb 19, 2010 8:43 pm
by Hercanic
Just a sidenote about quads vs tris: A model imported into Zbrush will need to be composed of quads for it to work properly.

Re: A little something I've been slowly working on

Posted: Sat Feb 20, 2010 1:48 pm
by Negi
Have you tried removing any of the faces over by the front?  The mesh is pointlessly fine (a pun!).

Re: A little something I've been slowly working on

Posted: Sun Feb 21, 2010 2:39 am
by Legion
I'm no expert, but it looks really cool. A bit like those origami art thingies, but that's not necessarily a bad thing! :P

What you gonna use it for? A mod? Or was it just for fun?