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[Graphic] Yellow Unit/Ability/Building icons?
Posted: Fri Jan 29, 2010 5:47 am
by Death_Wing
Well hi, it's me... again...
Anyway, I have thought of improving my abilities all round with unit graphics as last. But one thing I thought my test mod would need is perhaps a few custom icons (yellow things bottom right hand corner...).
Problem is, google doesn't like me anymore and came up with a load of shit. So could anyway tell me what kind of file it would be and perhaps a specific name...
Please
Thanks.
Unrelated:*Does anyone think I should change my annoying pic and/or signature?*
Re: [Graphic] Yellow Unit/Ability/Building icons?
Posted: Fri Jan 29, 2010 5:52 am
by IskatuMesk
It's a grp. Look in patch_rt for cmdicons, iirc. Just like units, they use a special palette, but unlike units it's a different palette.
Re: [Graphic] Yellow Unit/Ability/Building icons?
Posted: Fri Jan 29, 2010 6:03 am
by Eredalis
Check the green icons at
maplantis, maybe you can use them. If you want to edit the icons, then I can assure you, it's not so simple it sounds like. (Compressed/Uncompressed .grp's) If you have problems, you should ask bajadulce for help...
Uh, and...
Your picture is ok, but your vile words are crude.
Re: [Graphic] Yellow Unit/Ability/Building icons?
Posted: Fri Jan 29, 2010 10:11 am
by Death_Wing
T'anks Mesky, I would of never found that..(didn't know you could open patch

)
New Pic in progress (going to use something from my mod I think, not sure)
Signature changed to something more formal and the text under pic changed to something a lil better. (HAPPY!?

)
Re: [Graphic] Yellow Unit/Ability/Building icons?
Posted: Fri Jan 29, 2010 10:17 am
by IskatuMesk
If you need a file, especially involving something that has been updated, always check patch_rt first. So, stat_txt.tbl and stuff should always come from that file because that's where updated patch files go.
Re: [Graphic] Yellow Unit/Ability/Building icons?
Posted: Sun Jan 31, 2010 3:02 pm
by bajadulce
Yes Mesk is absolutely right about pulling files from patch_rt.mpq first. In the case of cmdicons and stat_txt.tbl. 3 new buttons were added to accommodate the new replay functions. Without the updated strings, the game will crash when you hover over those replay buttons. And if you don't use the extended cmdnicons.grp, you'll have "marines" for your replay buttons which I'm sure you may have seen before watching older SEMPQ's in modern starcraft!
One more thing to add. ALWAYS PULL THE FILES FROM THE Patch_rt.mpq INTENDED FOR YOUR MOD. (sorry bout the caps, but tis very important). While the majority of the files found in patch_rt.mpq have been carried along since the early patches and haven't changed, some definitely have. gluall.tbl and gluchat.bin are just 2 that have changed quite a bit. So if your mod is intended for 1.15.1 for instance and you use files from the current 1.16.1 patch_rt.mpq, you're gonna have issues (Tho mostly just game creation and menu ones that will crash the game). Same applies to other patches. Downgrade first before pulling any files.. especially anything GUI related.