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SC2 Zerg, Protoss and Terran Tech Tree
Posted: Wed Dec 16, 2009 2:45 pm
by Titan10
Re: SC2 Zerg Tech Tree
Posted: Wed Dec 16, 2009 2:59 pm
by Whiplash!
FYI this is somewhat outdated.
Re: SC2 Zerg, Protoss and Terran Tech Tree
Posted: Wed Dec 16, 2009 6:28 pm
by WB
By somewhat he means 3 blizzcons ago.
Re: SC2 Zerg, Protoss and Terran Tech Tree
Posted: Thu Dec 17, 2009 5:55 am
by DrumsofWar
Don't hate. I think SC2 Armory is one of the sources for updating the tech tree but there's several others out there.
Re: SC2 Zerg, Protoss and Terran Tech Tree
Posted: Thu Dec 17, 2009 7:15 am
by IskatuMesk
Swarm Guardian looks way better than the Mustachelord. Why didn't they use that graphic for him?
Re: SC2 Zerg, Protoss and Terran Tech Tree
Posted: Thu Dec 17, 2009 4:47 pm
by Death_Wing
Edit: Wow I'm so noob i don't know how to add images

Re: SC2 Zerg, Protoss and Terran Tech Tree
Posted: Thu Dec 17, 2009 5:07 pm
by Lavarinth
There's the Image button where you put the URL inbetween the [ img ] urlhere [ /img ]
And there's Additional Options while typing a reply incase you want to add an attachment.
Re: SC2 Zerg, Protoss and Terran Tech Tree
Posted: Fri Dec 18, 2009 4:29 pm
by Death_Wing
I knew about attachments, but they aren't exciting enough. Anyway... here...
Re: SC2 Zerg, Protoss and Terran Tech Tree
Posted: Fri Dec 18, 2009 4:33 pm
by Marco
Campaign Creations Tech Tree
Lavarinth - Minions - Campaigns
Re: SC2 Zerg, Protoss and Terran Tech Tree
Posted: Fri Dec 18, 2009 9:50 pm
by Hercanic
I wonder why they chose the Infestor Pit to unlock the final tiers of tech for the Zerg. I guess because it's the Queen's Nest replacement. It's just that the other two races require their air building (Starport/Stargate). Maybe it's just to make the Zerg different? Or perhaps it's to require double-teching for high-level air, in order to further balance Hatchery production against needing multiple Starports/Stargates.
Re: SC2 Zerg, Protoss and Terran Tech Tree
Posted: Fri Dec 18, 2009 10:21 pm
by IskatuMesk
I'm not even looking at tech trees until beta, especially for the Zerg, because they keep changing dramatically every time we hear about them.