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Enslavers Episode III: Should I do it or not?
Posted: Sun Apr 29, 2007 6:59 am
by Falchion
I'm coming with new ideas for the final (and un-official) sequel of the Enslavers campaign. However, I'm having doubts about if I should do this campaign or not.
It's un-official, of course, but I'll try to make sure it is as the best as possible.
Re: Enslavers Episode III: Should I do it or not?
Posted: Fri May 04, 2007 8:05 pm
by Lavarinth
Isn't there 5 episodes to Enslavers?
Re: Enslavers Episode III: Should I do it or not?
Posted: Sat May 05, 2007 8:05 am
by Falchion
Isn't there 5 episodes to Enslavers?
I guess you're referring to the five missions of the Enslavers Episode 2, aren't you?
Re: Enslavers Episode III: Should I do it or not?
Posted: Sat May 05, 2007 9:41 am
by Eredalis
Uii. The measure for a enterprise like this is very high. I hope, you know what you doing.
Don't get me wrong, Fal, what I mean is this: To continue the masterly Enslavers-Campaign and to put in safe keeping that the quality of storyline and gameplay goes hand in hand with the former two episodes, it will take much more than the good will...
Why do you not finish your project "State of War"?
Re: Enslavers Episode III: Should I do it or not?
Posted: Sat May 05, 2007 12:53 pm
by Lavarinth
Uh yeah I was, suppose I'm wrong then?
Re: Enslavers Episode III: Should I do it or not?
Posted: Sat May 05, 2007 12:55 pm
by Falchion
Uii. The measure for a enterprise like this is very high. I hope, you know what you doing.
Don't get me wrong, Fal, what I mean is this: To continue the masterly Enslavers-Campaign and to put in safe keeping that the quality of storyline and gameplay goes hand in hand with the former two episodes, it will take much more than the good will...
I'm still developing the final script and the first map, and the only spoiler I'll give to you is that involves Jim Raynor, and it's connected to the original SC story. However, since it is un-official, it will also add some impossible events, new characters and some things that will make some connections to the SC storyline. I know what I'm doing, so relax.
Why do you not finish your project "State of War"?
As for the State of War Project, I'm developing the maps, but I won't be able to release them until I have some unit responses for one of the campaign's characters (Col. Daniels), since the following maps will be using his unit responses. If there is someone who can help me with the Voice Acting, head to the link below and, perhaps together, we might be able to make a cool campaign.
State of War Unit response links:
http://forum.samods.org/index.php?topic=8854.0
Re: Enslavers Episode III: Should I do it or not?
Posted: Sat May 05, 2007 12:58 pm
by Falchion
Uh yeah I was, suppose I'm wrong then?
No, Lav, you were just mistaken, that's normal. Blizzard named Episode II's missions as "Episodes".
Re: Enslavers Episode III: Should I do it or not?
Posted: Sat May 05, 2007 4:13 pm
by Lavarinth
Falchion wrote:
Uii. The measure for a enterprise like this is very high. I hope, you know what you doing.
Don't get me wrong, Fal, what I mean is this: To continue the masterly Enslavers-Campaign and to put in safe keeping that the quality of storyline and gameplay goes hand in hand with the former two episodes, it will take much more than the good will...
I'm still developing the final script and the first map, and the only spoiler I'll give to you is that involves Jim Raynor, and it's connected to the original SC story. However, since it is un-official, it will also add some impossible events, new characters and some things that will make some connections to the SC storyline. I know what I'm doing, so relax.
Why do you not finish your project "State of War"?
As for the State of War Project, I'm developing the maps, but I won't be able to release them until I have some unit responses for one of the campaign's characters (Col. Daniels), since the following maps will be using his unit responses. If there is someone who can help me with the Voice Acting, head to the link below and, perhaps together, we might be able to make a cool campaign.
State of War Unit response links:
http://forum.samods.org/index.php?topic=8854.0
SAVAGE. (IE: Myself and a few other who voice act SPECIFICALLY for the community.)
Re: Enslavers Episode III: Should I do it or not?
Posted: Tue May 08, 2007 11:08 am
by Eredalis
Falchion wrote:
I'm still developing the final script and the first map, and the only spoiler I'll give to you is that involves Jim Raynor, and it's connected to the original SC story. However, since it is un-official, it will also add some impossible events, new characters and some things that will make some connections to the SC storyline.
Sounds cool!
I hope, the mad Dark Archon Ulrezaj will also to be present. He is definite the coolest character in the Enslavers-Universe...
Falchion wrote:
As for the State of War Project, I'm developing the maps, but I won't be able to release them until I have some unit responses for one of the campaign's characters (Col. Daniels), since the following maps will be using his unit responses. If there is someone who can help me with the Voice Acting, head to the link below and, perhaps together, we might be able to make a cool campaign.
Sorry Fal, but I don't understand that whole. Do you need someone who speak Col. Daniels or do you need more unit responses for him?
Re: Enslavers Episode III: Should I do it or not?
Posted: Tue May 08, 2007 4:43 pm
by Falchion
Sounds cool!
I hope, the mad Dark Archon Ulrezaj will also to be present. He is definite the coolest character in the Enslavers-Universe...
I don't know if I should add him or not in the roster, but it would be a nice try.
Sorry Fal, but I don't understand that whole. Do you need someone who speak Col. Daniels or do you need more unit responses for him?
I don't anybody anymore. I've recieved a miracle (via e-mail

) from an voice actor who helped me to do his unit responses. So because of this, production of the State of War Campaign is still in full scale. However, any additional voice actors who could do the other voice scripts would be good.