StarCraft Mafia, Signups closed
Posted: Tue Jul 21, 2009 2:04 pm
StarCraft Mafia
TURNS
Days last at most 48 hours, while nights last at most 24 hours.
Players may discuss during day and night.
The first turn of the game starts with a night phase.
TEAMS
Terran/Protoss (win when all infested terrans and hybrids are killed)
Zerg (win when all hybrids are killed and Protoss are killed and all Terrans are killed or infested)
Hybrids (win when all Terran/Protoss and infested terrans are killed)
VOTES (PM'd or posted)
Vote for 'Player' (puts a vote for that player)
No Elimination (puts a vote for no eliminating on this turn)
Abstain (player doesn't vote this turn)
The player with the most votes is eliminated. In the event of a tie, no player is eliminated.
If the highest total is for No Eliminating, no player is eliminated this turn.
If a player does not post his vote in time, he abstains by default.
ROLES
Each player does not know the roles of any other player; except, infested terrans and the cerebrate know which players are infested, and hybrids know which players are hybrids.
Special abilities must be PM'd. If a player has more than 1 special ability, he may only use one per turn (infested terran and hybrid attacks are considered special abilities). Cloaked is always used automatically.
Marine
Firebat
Medic
Nanite Injection: Player may not be killed or infested for this turn; medic may not use it on him/herself.
Inspect Corpse: Reveals to the medic if a dead player was infested or a hybrid.
Technician
Tamper with Data: Changes 1 player's vote to a different target player or different type of vote.
Examine Security Camera Tapes: Reveals to the technician who was infested that turn.
Ghost
Cloaked: Attack against ghost has %50 chance of succeeding; infestation has %25 chance of succeeding.
Zealot
High Templar
Mental Probe: Reveals to the high templar the true identity of the target player.
Dark Templar
Cloaked: Attack against dark templar has %50 chance of succeeding.
Note: Cloaked affects an attack or infestation made by an infested terran or hybrid, it does not affect an elimination.
HIDDEN ROLES
Infested Terran
Attack: Kills target player; all infested terrans may kill only 1 player each turn.
Infest: %50 chance to convert player to infested terran; only works on terrans; player is not killed if infestation does not succeed; all infested terrans may only infest 1 player each turn
Suicide: Kills 1 player regardless of the player's chances to avoid the attack; kills infested terran; an infested terran may suicide alone.
Hybrid
Attack: Kills target player; each hybrid may kill 1 player each turn.
INTRINSIC ROLES
Cerebrate (1)
The cerebrate chooses the night action and target player for each infested terran via PM only. The cerebrate cannot attack, vote, or be eliminated by attack or voting. Infested terrans may communicate with the cerebrate and vice versa.
THE KHALA
Each protoss except for dark templar are informed of the day actions each turn of all other Protoss except dark templar via PM (note: the names of the other protoss are not revealed, but target players are).
SIGNUPS
Signups are closed. The game will not start due to the lack of players.