The Last Cerebrate (CANCELED)
- The Oracle
- Xel'naga Hero
- Posts: 280
- Joined: Sun Nov 19, 2006 9:00 pm
- Location: Imprisoned on Aiur
The Last Cerebrate (CANCELED)
DUE to the concerns voiced by contestants and players in general regarding my release delays on this campaign, I have canceled it. I hope you enjoy(ed) the first 3 maps however and look forward to what you do for the next contest and StarCraft 2!
CC Rocks!
-Oracle
**Update 8/12/09**
Link to Map #1 of 4
http://files.campaigncreations.org/sc2/lotc-3/LastCerebrate01.zip
Link to Map #2 of 4
http://files.campaigncreations.org/sc2/lotc-3/LastCerebrate02.zip
Release of Map #3 of 4
http://files.campaigncreations.org/sc2/lotc-3/LastCerebrate03.zip
************************************************************************
Overall Story:
"Kerrigan slew the New Overmind and the last of Daggoth's Cerebrates...or so she thought. She calls herself the Queen of Blades and claims to have total dominion over the swarm...but she does not control me or my brood. She failed to realize the first Overmind dispatched my broods to settle worlds so far from the Koprulu Sector. When I returned, I learned a truth far worse than my terrible imagining...a Terran had gained control of the swarm.
I am the last, and I am the only chance the swarm has to once again be free."
Missions/Game-Play include:
4 maps (All told from the Zerg perspective)
Custom Voicing
Custom Music
Trigger driven and B&D missions
Does not include:
Custom Graphics
Video of any kind
CC Rocks!
-Oracle
**Update 8/12/09**
Link to Map #1 of 4
http://files.campaigncreations.org/sc2/lotc-3/LastCerebrate01.zip
Link to Map #2 of 4
http://files.campaigncreations.org/sc2/lotc-3/LastCerebrate02.zip
Release of Map #3 of 4
http://files.campaigncreations.org/sc2/lotc-3/LastCerebrate03.zip
************************************************************************
Overall Story:
"Kerrigan slew the New Overmind and the last of Daggoth's Cerebrates...or so she thought. She calls herself the Queen of Blades and claims to have total dominion over the swarm...but she does not control me or my brood. She failed to realize the first Overmind dispatched my broods to settle worlds so far from the Koprulu Sector. When I returned, I learned a truth far worse than my terrible imagining...a Terran had gained control of the swarm.
I am the last, and I am the only chance the swarm has to once again be free."
Missions/Game-Play include:
4 maps (All told from the Zerg perspective)
Custom Voicing
Custom Music
Trigger driven and B&D missions
Does not include:
Custom Graphics
Video of any kind
Last edited by The Oracle on Sun Aug 16, 2009 9:18 pm, edited 1 time in total.
You haven't lived until you've edited 5,000 recorded .mp3's of dialogue!
- Maglok
- Xel'naga World Shaper
- Posts: 1312
- Joined: Sun May 20, 2007 12:48 pm
- Location: The Netherlands
Re: Futile Omens
Now I've seen everything.
Just missing Auspex or so in the list of awesome oldies. Well perhaps Meta as well.
Just missing Auspex or so in the list of awesome oldies. Well perhaps Meta as well.
-
- Terran Nuclear Silo Safety Inspector
- Posts: 239
- Joined: Sun Jun 14, 2009 8:01 pm
Re: Futile Omens
I swear to God, if I am not on the Voice roster for this campaign, Oracle I will disown you.
You hear me?
YOU + ME = DISOWNED!
You hear me?
YOU + ME = DISOWNED!
[color=#ff9227]- Archangel
Best Damn Voice Actor There Ever Was[/color]
Best Damn Voice Actor There Ever Was[/color]
-
- Xel'naga World Shaper
- Posts: 62
- Joined: Fri Aug 18, 2006 7:39 pm
- Location: www.CampaignCreations.org
Re: Futile Omens
Approved.
- The Oracle
- Xel'naga Hero
- Posts: 280
- Joined: Sun Nov 19, 2006 9:00 pm
- Location: Imprisoned on Aiur
Update: 6/21/09
Update: 6/21/09
Progress Made:
Story fleshed out and completed
Missions scoped (including objectives and trigger driven encounters)
Music selected for all scenes; all missions (30 total tracks - With 2 exceptions, none are taken from movies/games/pop, etc.)
*Decision made to release maps without .exe to ensure there are no future compatibility issues with campaign and later versions of Starcraft, maps will be released as separate files and character voice pack will be placed in StarCraft directory
What's Left:
Completion of the script/dialogue 0%
Voice recordings 0%
Voice editing 0%
Map creation 0%
Progress Made:
Story fleshed out and completed
Missions scoped (including objectives and trigger driven encounters)
Music selected for all scenes; all missions (30 total tracks - With 2 exceptions, none are taken from movies/games/pop, etc.)
*Decision made to release maps without .exe to ensure there are no future compatibility issues with campaign and later versions of Starcraft, maps will be released as separate files and character voice pack will be placed in StarCraft directory
What's Left:
Completion of the script/dialogue 0%
Voice recordings 0%
Voice editing 0%
Map creation 0%
Last edited by The Oracle on Sun Jun 21, 2009 9:50 pm, edited 1 time in total.
You haven't lived until you've edited 5,000 recorded .mp3's of dialogue!
- Marco
- Xel'naga Hero
- Posts: 1469
- Joined: Fri Aug 25, 2006 5:31 pm
- Location: Fort Worth
Re: Update: 6/21/09
30 tracks? That's pretty... ambitious. Good luck, look forward to seeing what you come up with.The Oracle wrote: Update: 6/21/09
Progress Made:
Story fleshed out and completed
Missions scoped (including objectives and trigger driven encounters)
Music selected for all scenes; all missions (30 total tracks - With 2 exceptions, none are taken from movies/games/pop, etc.)
*Decision made to release maps without .exe to ensure there are no future compatibility issues with campaign and later versions of Starcraft, maps will be released as separate files and character voice pack will be placed in StarCraft directory
What's Left:
Completion of the script/dialogue 0%
Voice recordings 0%
Voice editing 0%
Map creation 0%
The Music of Squad 303 (Celestial Reverie Music by Joel Steudler)
[url=http://files.campaigncreations.org/sc2/celestial/anise.mp3]Anise McConnell[/url]
[url=http://files.campaigncreations.org/sc2/celestial/bryce.mp3]Bryce Littlefield[/url]
[url=http://files.campaigncreations.org/sc2/celestial/issac.mp3]Issac Rangel[/url]
[url=http://files.campaigncreations.org/sc2/celestial/tyson.mp3]Tyson Reznor[/url]
"That mutalisk must have seen your stoic beauty glistening in its eye and tried to die looking at an angel in heaven."
-- Bryce Littlefield
[url=http://files.campaigncreations.org/sc2/celestial/anise.mp3]Anise McConnell[/url]
[url=http://files.campaigncreations.org/sc2/celestial/bryce.mp3]Bryce Littlefield[/url]
[url=http://files.campaigncreations.org/sc2/celestial/issac.mp3]Issac Rangel[/url]
[url=http://files.campaigncreations.org/sc2/celestial/tyson.mp3]Tyson Reznor[/url]
"That mutalisk must have seen your stoic beauty glistening in its eye and tried to die looking at an angel in heaven."
-- Bryce Littlefield
- Eredalis
- Zerg Larva Herder
- Posts: 311
- Joined: Mon Jan 08, 2007 12:01 pm
- Location: Germany
- Contact:
Re: Futile Omens
Mother mercy!! One more legend has joined...!
Now the poor young campaign creators still have less chances of the first three places...
Be present, well, everything is...
I am looking for this, too.
Now the poor young campaign creators still have less chances of the first three places...
Be present, well, everything is...
I am looking for this, too.
- The Oracle
- Xel'naga Hero
- Posts: 280
- Joined: Sun Nov 19, 2006 9:00 pm
- Location: Imprisoned on Aiur
Update: 6/24/09
Update: 6/24/09
Progress Made:
Story fleshed out and completed
Missions scoped (including objectives and trigger driven encounters)
Music selected for all scenes; all missions (26 total tracks - With 2 exceptions, none are taken from movies/games/pop, etc.)
Mission 1 Script Complete
Mission 2 Script Complete
*Decision made to release maps without .exe to ensure there are no future compatibility issues with campaign and later versions of Starcraft, maps will be released as separate files and character voice pack will be placed in StarCraft directory
What's Left:
Script for Mission 3
Script for Mission 4
Voice recordings 0%
Voice editing 0%
Map creation 0%
Progress Made:
Story fleshed out and completed
Missions scoped (including objectives and trigger driven encounters)
Music selected for all scenes; all missions (26 total tracks - With 2 exceptions, none are taken from movies/games/pop, etc.)
Mission 1 Script Complete
Mission 2 Script Complete
*Decision made to release maps without .exe to ensure there are no future compatibility issues with campaign and later versions of Starcraft, maps will be released as separate files and character voice pack will be placed in StarCraft directory
What's Left:
Script for Mission 3
Script for Mission 4
Voice recordings 0%
Voice editing 0%
Map creation 0%
You haven't lived until you've edited 5,000 recorded .mp3's of dialogue!
- The Oracle
- Xel'naga Hero
- Posts: 280
- Joined: Sun Nov 19, 2006 9:00 pm
- Location: Imprisoned on Aiur
Re: Futile Omens
Update: 6/25/09
Progress Made:
Story fleshed out and completed
Missions scoped (including objectives and trigger driven encounters)
Music selected for all scenes; all missions (26 total tracks - With 2 exceptions, none are taken from movies/games/pop, etc.)
Mission 1 Script Complete
Mission 2 Script Complete
Mission 3 Script Complete
Mission 4 Script Complete
*Decision made to release maps without .exe to ensure there are no future compatibility issues with campaign and later versions of Starcraft, maps will be released as separate files and character voice pack will be placed in StarCraft directory
Sample: http://files.campaigncreations.org/sc2/lotc-3/SlohrSample.mp3
What's Left:
Voice recordings 0%
Voice editing 0%
Map creation 2%
Progress Made:
Story fleshed out and completed
Missions scoped (including objectives and trigger driven encounters)
Music selected for all scenes; all missions (26 total tracks - With 2 exceptions, none are taken from movies/games/pop, etc.)
Mission 1 Script Complete
Mission 2 Script Complete
Mission 3 Script Complete
Mission 4 Script Complete
*Decision made to release maps without .exe to ensure there are no future compatibility issues with campaign and later versions of Starcraft, maps will be released as separate files and character voice pack will be placed in StarCraft directory
Sample: http://files.campaigncreations.org/sc2/lotc-3/SlohrSample.mp3
What's Left:
Voice recordings 0%
Voice editing 0%
Map creation 2%
You haven't lived until you've edited 5,000 recorded .mp3's of dialogue!
- Dem0nS1ayer
- Terran Science Facility Guinea Pig
- Posts: 210
- Joined: Fri Jun 12, 2009 2:35 pm
- Location: In a cave on Aiur, hiding from the Zerg
Re: The Last Cerebrate
That voice reminds me of Vincent from Underworld. O_o
Starcraft - Rise From The Ashes
index.php?topic=1678.0
index.php?topic=1678.0
- Legion
- Xel'naga Hero
- Posts: 1140
- Joined: Tue Aug 21, 2007 1:17 am
Re: Futile Omens
He does it again! I can't keep up with this kind of competition!The Oracle wrote: Update: 6/25/09
Progress Made:
Story fleshed out and completed
Missions scoped (including objectives and trigger driven encounters)
Music selected for all scenes; all missions (26 total tracks - With 2 exceptions, none are taken from movies/games/pop, etc.)
Mission 1 Script Complete
Mission 2 Script Complete
Mission 3 Script Complete
Mission 4 Script Complete
*Decision made to release maps without .exe to ensure there are no future compatibility issues with campaign and later versions of Starcraft, maps will be released as separate files and character voice pack will be placed in StarCraft directory
Sample: http://files.campaigncreations.org/sc2/lotc-3/SlohrSample.mp3
What's Left:
Voice recordings 0%
Voice editing 0%
Map creation 2%
- Legion
- Xel'naga Hero
- Posts: 1140
- Joined: Tue Aug 21, 2007 1:17 am
Re: The Last Cerebrate
Yes. A protoss. A single protoss being. A character appearing in his campaign. Probably!Krazy wrote:
"The protoss *has* given us"
- Marco
- Xel'naga Hero
- Posts: 1469
- Joined: Fri Aug 25, 2006 5:31 pm
- Location: Fort Worth
Re: The Last Cerebrate
Or a mannerism in the characters speech pattern. Maybe this cerebrate never learned about the usage of proper grammar in the English language and thus, is unable to articulate himself appropriately. Sure, it's a bit far fetched, but thats my excuse!BadManners! wrote:Yes. A protoss. A single protoss being. A character appearing in his campaign. Probably!Krazy wrote:
"The protoss *has* given us"
The Music of Squad 303 (Celestial Reverie Music by Joel Steudler)
[url=http://files.campaigncreations.org/sc2/celestial/anise.mp3]Anise McConnell[/url]
[url=http://files.campaigncreations.org/sc2/celestial/bryce.mp3]Bryce Littlefield[/url]
[url=http://files.campaigncreations.org/sc2/celestial/issac.mp3]Issac Rangel[/url]
[url=http://files.campaigncreations.org/sc2/celestial/tyson.mp3]Tyson Reznor[/url]
"That mutalisk must have seen your stoic beauty glistening in its eye and tried to die looking at an angel in heaven."
-- Bryce Littlefield
[url=http://files.campaigncreations.org/sc2/celestial/anise.mp3]Anise McConnell[/url]
[url=http://files.campaigncreations.org/sc2/celestial/bryce.mp3]Bryce Littlefield[/url]
[url=http://files.campaigncreations.org/sc2/celestial/issac.mp3]Issac Rangel[/url]
[url=http://files.campaigncreations.org/sc2/celestial/tyson.mp3]Tyson Reznor[/url]
"That mutalisk must have seen your stoic beauty glistening in its eye and tried to die looking at an angel in heaven."
-- Bryce Littlefield
- The Oracle
- Xel'naga Hero
- Posts: 280
- Joined: Sun Nov 19, 2006 9:00 pm
- Location: Imprisoned on Aiur
Re: The Last Cerebrate
Update: 7/1/09
Progress Made:
Story fleshed out and completed
Missions scoped (including objectives and trigger driven encounters)
Music selected for all scenes; all missions (26 total tracks - With 2 exceptions, none are taken from movies/games/pop, etc.)
Mission 1 Script Complete
Mission 2 Script Complete
Mission 3 Script Complete
Mission 4 Script Complete
*Decision made to release maps without .exe to ensure there are no future compatibility issues with campaign and later versions of Starcraft, maps will be released as separate files and character voice pack will be placed in StarCraft directory
What's Left:
Voice recordings 0%
Voice editing 0%
Map creation 15%
**Let me tell you with all the peeps making maps over the years, my own prior maps, and this contest, it is uber hard to come up with new trigger events for bosses and puzzles...but...you should be pleasantly surprised.
Progress Made:
Story fleshed out and completed
Missions scoped (including objectives and trigger driven encounters)
Music selected for all scenes; all missions (26 total tracks - With 2 exceptions, none are taken from movies/games/pop, etc.)
Mission 1 Script Complete
Mission 2 Script Complete
Mission 3 Script Complete
Mission 4 Script Complete
*Decision made to release maps without .exe to ensure there are no future compatibility issues with campaign and later versions of Starcraft, maps will be released as separate files and character voice pack will be placed in StarCraft directory
What's Left:
Voice recordings 0%
Voice editing 0%
Map creation 15%
**Let me tell you with all the peeps making maps over the years, my own prior maps, and this contest, it is uber hard to come up with new trigger events for bosses and puzzles...but...you should be pleasantly surprised.
You haven't lived until you've edited 5,000 recorded .mp3's of dialogue!
- Lavarinth
- Xel'naga Administrator
- Posts: 6539
- Joined: Wed Aug 16, 2006 5:21 pm
- Location: His Ashworld Planet
Re: The Last Cerebrate
Note: The Oracle had informed me prior to the deadline (approximately three days before the final deadline) that he would not be available due to work to release his project on time. Such a situation was unpreventable and thus upon his ability to finish the final setup of the map (which I believe is currently already in progress again) he will be submitting his project. The deductions, due to forewarning and priorities in life, will be minuscule compared to a project with no prior notice. The Oracle's previous credits and accomplishments in his works easily dictate that he can accomplish projects in a timely manner without true delay (not including the delay to complete Episode 2's final maps).
- - Lavarinth
Campaign Creations Administrator
Campaign Creations Administrator