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Starcraft: Earth's Might

Posted: Sat Jun 13, 2009 10:17 pm
by Thegreats
Name: Thegreats
Age: 14

Campaign Description: With Dugalle dead, the UED remaining outposts on the Kropulu Sector have no leader. The three UED outposts in Chronus X (a little moon orbiting over Antiga Prime) survived the anhiliation of the UED expedition. But now these outposts have turned hostile to each other.  One outpost is under control of Admiral Hoyer, another is under control of Dimitri Gornov and the last one is controlled by several leaders. After receiving an unknown transmission about a spaceship crash, Admiral Hoyer sends the player (an UED captain) along with an elite team commanded by Lt. Platisnov to investigate the crash shite; starting a series of events.

This is my first time trying to do a SC campaign (a complete one, I have other unfinished projects). Nearly all the scenarios will be played with the terran, but I may include some "secret" levels which will be played with the protoss and the zerg.

I made a loading screen, now I just need to figure out how to make it work:

[imgwh 640x480]http://img198.imageshack.us/img198/7021 ... ghtcop.png[/imgwh]

Re: UED'S Return (working on title)

Posted: Sun Jun 14, 2009 9:18 am
by Marco
Best of luck my young friend.  Wow, you were a toddler when StarCraft came out.  And now here you are, making campaigns.  Welcome.  ;)

Re: UED'S Return (working on title)

Posted: Sun Jun 14, 2009 10:29 am
by Whiplash!
Just keep in mind the UED was almost completely wiped out by Kerrigan and at best there are tiny pocket groups of resistance scattered across the sector.

Re: UED'S Return (working on title)

Posted: Sun Jun 14, 2009 12:50 pm
by Campaign Creations
Approved.

Re: UED'S Return (working on title)

Posted: Sun Jun 14, 2009 7:20 pm
by Thegreats
Mission 1 is nearly complete, some screenies (I'll update again next week, expect more :P )

[imgwh 640x480]http://img197.imageshack.us/img197/8346 ... ssion1.png[/imgwh]
Admiral Hoyer (self-proclaimed Admiral) says Good morning to the player.

[imgwh 640x480]http://img198.imageshack.us/img198/9711 ... 210048.png[/imgwh]
Lt. Platisnov and elite soldiers.

[imgwh 640x480]http://img44.imageshack.us/img44/6735/s ... 210053.png[/imgwh]
A soldier spots a conflict between Gornov's Faction and the Crusaders

[imgwh 640x480]http://img189.imageshack.us/img189/2674 ... 210058.png[/imgwh]
Suddenly, Zerg unburrow and attack.

[imgwh 640x480]http://img19.imageshack.us/img19/6170/s ... 210113.png[/imgwh]
Fighting the zerg.

Re: UED'S Return (working on title)

Posted: Sun Jun 14, 2009 7:31 pm
by Thalraxal
Looks good so far, Thegreats!  One small piece of advice: format your transmission text.  There's a tutorial on CC about it here.  It's a small little thing that does, in fact, make a huge difference.

Re: UED'S Return (working on title)

Posted: Sun Jun 14, 2009 7:35 pm
by Thegreats
Thanks. Is there any way to lock the screen to certain location? Also, did the UED forces knew about Duran's situation, and/or did they fought against him?

Re: UED'S Return (working on title)

Posted: Sun Jun 14, 2009 8:06 pm
by Thalraxal
Thegreats wrote: Thanks. Is there any way to lock the screen to certain location? Also, did the UED forces knew about Duran's situation, and/or did they fought against him?
The 'Pause Game' trigger locks everyting, but if you still want stuff to happen, use the Center View action.  Center View will move the camera to a specific location, to lock the camera focused on that spot, all you need to do is have it running with a preserve trigger.  Try this:

Trigger 1 (for initializing the switch):
Condition:
-Always

Action:
Set 'Switch X'

Trigger 2:
This is the whenever the scene you want the camera "locked" occurs.  Whenever you want that, just use the action:
-Clear 'Switch X'


Trigger 3 (this should be placed on a different player slot that the Human Player is part of.  The player's force, or the player slot itself.  Just where ever the transmissions aren't, because they might interfere with this):
Condition:
-'Switch X' is cleared
-Elapsed Scenario Time is atleast 2 game seconds (this makes sure that the switch doesn't accidently fire before it's initialized)

Action:
-Center view at 'Location X'
-Preserve trigger.

There are downsides to that method.  Things can get a bit... trippy, if someone leaves thier cursor on the edge of the screen.  I'd actually advise against using it, unless you've got a very good reason for it.  I've always found it kind of annoying.  I prefer to use the occasional Centers Views, most players should be interested enough to stay focused on where the action is.

Re: Starcraft: Earth's Might

Posted: Thu Jun 18, 2009 7:30 pm
by Thegreats
I have changed the storyline a little, and I'm wondering if I need another approvement.

Re: Starcraft: Earth's Might

Posted: Thu Jun 18, 2009 10:34 pm
by Lavarinth
You're good.

Re: Starcraft: Earth's Might

Posted: Fri Jun 19, 2009 6:47 pm
by Thegreats
One question, I am going to use some songs of the AOE3 soundtrack in my scenario, but I'm not completely sure it would be a good thing to do; since there could be some copyright and stuff like that involved. Could anyone tell me if I should use the songs?

EDIT: Hum, I'll have to leave the contest. I have nor the time nor the patience to do a campaign, and some personal issues are also interfering. I may retake the project when SC2 comes out, till then, I'll file this idea.