Re: Loladins of Legend
Posted: Sun Sep 30, 2007 2:35 pm
Changes in versions LoladinCocks20 thus far (Adding as I go along), including ones I did before, and ones I plan to do soon:
- Isadorian Cannon Garrisons no longer have an attack or provide a move/attackspeed bonus to allies. They do, however, still receive incremental health upgrades and act as teleportation hubs.
- Inanity mode is no longer optional.
- Inanity mode is about to become much more inane.
- There are now world bosses. I need to devise a respawn system.
- I believe I devised a way to allow the Doackmaster and Captain Planet to engage players from great distances and pick and choose between random enemy heroes. I have no idea how to make a randomization trigger, though.
- There are now Waygates linking the two outter lanes. Find them, and beware of their protectors!
- There are now Waygates linking several other locations. Find them, and OH JESUS CHRIST
- There will now be event music and some voice acting.
- There shall be a lot of new graphics, yoinked from my defunct ET campaign, including a new Loladin hero graphic, and a bunch HKS converted, including lots of dragons (some of which I customized further).
- I believe Sir Lol and Lord Dread now have their new abilities. I can't remember if one didn't work, though.
- If both Sir Lol and Lord Dread are summoned, they will become so enraged that they will attack each other in the middle lane. The final battle will be joined! Since there is no way I can balance the two bosses for this encounter, it is likely Lord Dread will have a significant advantage. It'll be up to players to change that balance with their own skills. Lord Dread's Wrath ability and Judge ability will be disabled for this event, replaced by some other nuke.
- Every now and then, Sir Flailsaloot and Isador will attack each other on a lane. When one of them falls bellow 20%, they will both be ported back home and healed.
- Loladin defenses have been improved.
- Relief Shacks and Security Stations are now much more heavily guarded.
- All heroes that have not been picked will find their chance to prove themselves in battle later on... heheh...
- Rust Dragons aren't always narrow-minded in their service for Mal`Ash. There's rumors of Doom striking a deal with the dragon for some these powerful beasts... which should also have a functional flight ability soon.
- The Loladins have called upon the aid of the Holy Puppy and many other allies for their struggle against Evil.
- LoL now has a soundtrack for each side.
- I have rebalanced some heroes, reducing stun durations.
- There are now Legendary units, acquired by activating 3 divisions, in addition to Epic units. Legendary units are designed to help end the game. If one wave has a Legendary and the opposing wave does not, the opposing wave is in for some extreme penetration. Example - Black Dragon, who has spell immunity.
- I gave up caring about the size of the .exe. PREPARE YOURSELF
- Giant Robots have been replaced with Megatanks, and hopefully their spray attack should work.
Hero changes -
- The Akredian Desolator has joined the battle.
edit -
- Fixed animation bugs with the Priestess of the Stars
- Added the Black Dragon legendary unit to the Forces of Evil, and the Puppy of Holiness to the Loladin Army.
- Fixed issues with the creeps backdooring places because of an oversight with pathing and waygates.
edit -
- Tip says he'll help out in a few weeks when he's done with stuff. Until then, hopefully I can find the willpower to convert the graphics I need for a lot of shit.
- The level cap is now 25.
- Isadorian Cannon Garrisons no longer have an attack or provide a move/attackspeed bonus to allies. They do, however, still receive incremental health upgrades and act as teleportation hubs.
- Inanity mode is no longer optional.
- Inanity mode is about to become much more inane.
- There are now world bosses. I need to devise a respawn system.
- I believe I devised a way to allow the Doackmaster and Captain Planet to engage players from great distances and pick and choose between random enemy heroes. I have no idea how to make a randomization trigger, though.
- There are now Waygates linking the two outter lanes. Find them, and beware of their protectors!
- There are now Waygates linking several other locations. Find them, and OH JESUS CHRIST
- There will now be event music and some voice acting.
- There shall be a lot of new graphics, yoinked from my defunct ET campaign, including a new Loladin hero graphic, and a bunch HKS converted, including lots of dragons (some of which I customized further).
- I believe Sir Lol and Lord Dread now have their new abilities. I can't remember if one didn't work, though.
- If both Sir Lol and Lord Dread are summoned, they will become so enraged that they will attack each other in the middle lane. The final battle will be joined! Since there is no way I can balance the two bosses for this encounter, it is likely Lord Dread will have a significant advantage. It'll be up to players to change that balance with their own skills. Lord Dread's Wrath ability and Judge ability will be disabled for this event, replaced by some other nuke.
- Every now and then, Sir Flailsaloot and Isador will attack each other on a lane. When one of them falls bellow 20%, they will both be ported back home and healed.
- Loladin defenses have been improved.
- Relief Shacks and Security Stations are now much more heavily guarded.
- All heroes that have not been picked will find their chance to prove themselves in battle later on... heheh...
- Rust Dragons aren't always narrow-minded in their service for Mal`Ash. There's rumors of Doom striking a deal with the dragon for some these powerful beasts... which should also have a functional flight ability soon.
- The Loladins have called upon the aid of the Holy Puppy and many other allies for their struggle against Evil.
- LoL now has a soundtrack for each side.
- I have rebalanced some heroes, reducing stun durations.
- There are now Legendary units, acquired by activating 3 divisions, in addition to Epic units. Legendary units are designed to help end the game. If one wave has a Legendary and the opposing wave does not, the opposing wave is in for some extreme penetration. Example - Black Dragon, who has spell immunity.
- I gave up caring about the size of the .exe. PREPARE YOURSELF
- Giant Robots have been replaced with Megatanks, and hopefully their spray attack should work.
Hero changes -
- The Akredian Desolator has joined the battle.
edit -
- Fixed animation bugs with the Priestess of the Stars
- Added the Black Dragon legendary unit to the Forces of Evil, and the Puppy of Holiness to the Loladin Army.
- Fixed issues with the creeps backdooring places because of an oversight with pathing and waygates.
edit -
- Tip says he'll help out in a few weeks when he's done with stuff. Until then, hopefully I can find the willpower to convert the graphics I need for a lot of shit.
- The level cap is now 25.