Saint_Kerrigan wrote:5, you say? Sorry, all I have is SE 4.: Else I'd be willing to join in.
Space Empires 4 might be fine if you are willing to play the Adamant Mod. Although from what I remember, latest version of SE4 is a pain to connect for TCP/IP play due to some old code.
Lavarinth wrote:
Personally do you find it entertaining? Was wondering if I should pick this up.
It's probably one of the best large scale turn-based galactic conquest games out there. If you played the Civilization series (1-4) or Galactic Civilizations and liked them, you will probably fit in Space Empires 5. Another similar game might be Master of Orions.
Note however that you should not rely on reviews for that game since they are mostly based on SE5 v1.00 and the Space Empires series tend to always be released full of bugs and issues but they do get fixed over a long time. There is a demo at v1.25 although the game was probably still rather bugged at this point.
So anyway, here's the features of this game :
-> Mod-Friendly
Very moddable, basically lots of logically categorized text files you base on stock data and you create your own mod folder without any 3rd party tools. In addition, SE5 got built-in support to launch directly your mods.
Here's an example of such text file :
http://hosted.samods.org/replays/other/SE5/VehicleSizes.rar
->Addictive
One of those games that have the addictive feeling to it. One more turn ... one more turn!
-> Customized Ships
Put all the components you want, the way you want in your ships. More weapons but less shields? A specialized stealth ship? Anti-Fighter ship? Construction Ship? Mining Ship? Any mix of those if you got enough ship space? You got it.
-> Real-time battles (Singleplayer only)
If you play singleplayer, you can control your ships in real-time in full 3D allowing detailed battle strategies. Unfortunately in multiplayer, you are limited in categorizing as squads and a ship strategy to each ship and/or squad.
-> TCP/IP, Hotseat or Manual transfers for Multiplayer
You got a friend at your home? Feel free to play hotseat with him.
Prefer one or few turn(s) per day? Go with manual transfers. Preferable method with most SE5 sites.
Prefer more extensive hours with friends over the Internet? TCP/IP is the way to go.
Best of all, hotseat can switch to manual transfer and vice-versa as wanted. TCP/IP can semi-go hotseat or manual transfer as long you don't do anything to permanently lose the TCP/IP game flag.
-> Fairly flexible map startups
You got a good choice of flexibility for generating your game's map and if it's not enough, you can mod your extra specific needs related to it or use a third party tool to create your own galaxy map.
In all honesty, there are also some drawbacks :
-> Lots of data transfer for multiplayer
While the recent addition of file compression helped a lot, it could take a while to send the compressed turn data each time to players as a host especially if said turn had lots of combat (and probably tons of fighters in them since each unit pumps the size).
Without compression, medium-sized 1v1 games could start with 300k data transfers and end up with 100 megs data transfer for ONE player. The true pain is for epic maps with 16 players that it could end up being 1 gig of data to transfer to EACH player, such case required torrent support so that it doesn't take ages to send the data to all players.
Fortunately, with the new in-game compression, I say the pain was reduced by 40-80% depending on the specific case.
-> Potential oddies or crash later on
While it is greatly debugged compared to its beginnings, there can be always that bug or two remaining that could crash your turn compilation at some point. Fortunately, the game have autosaves that you can rollback to and try other things that won't trigger that bug so you can move on with your game.
-> Lots of hours spent
Complete games can end up being 100+ hours of your time. It's addictive enough to make you willing to do so but it's not always in everyone's interests to put so much time on a single game. Some might prefer playing that long but in much shorter bursts (one or few turns a day over 2-3 months).