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Saint_Kerrigan's 3-For-All Mafia (Defunct)

Posted: Sat Apr 04, 2009 8:50 pm
by SaintKerrigan
Sign-Ups: Defunct.

SIGNED UP
DrumsofWar
Ricky
ShadowFlare
Lavarinth
FlyingHat
AA7Dragoon

Four to go!


INTRODUCTION

The little town of Harmony was used to the quiet life it had developed. Oh, sure, you had your random crimes and the occasional murder caused by infidelity, but overall it was a nice, peaceful place.

That all changed when the Mayor of Harmony was found dead in his office at 5:00 this evening, hung by the neck from his ceiling fan. While that was disconcerting in and of itself, what shocked the local authorities even more was the note pinned to the mayor's chest.

It read: "Beware the Mafia."

The press got wind of the murder and now the people of Harmony are in a state of panic. Rumors of beings with beyond-human capabilities helped fuel the flames of chaos. As the defenders of law and order tried their best to quell the populace, they knew that they had a long, arduous time set before them.

Will the Mafia take control of Harmony? Will the rumored Paranormals lay waste to the entire town? Or will the men and women dedicated to Justice defeat the evildoers and save the day?

Welcome to 3-For-All Mafia, ladies and gentlemen. The fate of Harmony rests squarely in your hands.

God is going to watch bemusedly to see what happens...



GAMEPLAY

This is a variant of regular Mafia, in which there are three teams, two teams consisting of three roles and one of four roles. The moderator (me) is considered GOD. Don't try to piss GOD off.  ;) Turns consist of two phases: the night phase and the day phase.
START: The game starts in a night phase.

ROLES: Each role (except for three) has a role-specific day action and a role-specific night action. A player can perform both a day action and a night action in the same turn. Some actions have a limit imposed on the amount of times they can be used. There is only one person per role, except for civilians. Roles are picked by me using a randomizing process.
(NOTE: Two roles have special abilities instead of day/night actions. See role explanations for further clarification. Civilians, obviously, just sit around and vote.)

TEAMS: All players are divided into three teams: Team Mafia, Team Justice, and Team Paranormal. One team (Mafia) has a team-specific advantage. At the start of the game, players only know their own roles (exception: the Mafia Team Advantage allows all of its members to know each other's roles at the start of the game).

OBJECTIVE: The goal for each team is to be the last team standing, regardless of how many members of it are still alive. Whichever team is the last one standing is declared the winner.

LYNCHING: During the day phase, all players must vote on a player to lynch (a.k.a. kill). There are three voting options:
#1: LYNCH "(insert player name)": Chooses to lynch the named player.
#2: NO LYNCH: Chooses not to lynch anyone that day.
#3: ABSTAIN: Chooses not to vote.
Please note that AN ABSTAIN IS NOT THE SAME AS A NO LYNCH!!!
If one person votes to lynch Player "X" and everyone else votes to ABSTAIN, Player "X" is lynched. But if one person votes to lynch Player "X" and everyone else votes NO LYNCH, then no lynches occur that day.
Also, ALL FINAL VOTES MUST BE IN BOLDFACE. Once your vote is in boldface, you cannot change it, so think carefully and vote wisely.

DEADLINES: As of now, there are no official deadlines to complete a turn. However, if things start to drag out over a couple of real-life days I (that is, GOD) may have to make an imperious time limit for the phase so the game can go on.

PM-ing: With certain role exceptions, you are not allowed to PM each other about game events. Post your actions (excluding those certain role exceptions) on the forum.

POST-EDITS: Simple, really. DON'T DO IT! FOR ANY REASON! If you misspelled something and it irks you, just make another post that corrects your spelling errors. Or maybe just proofreed what you write.  ::) God, of course, reserves the right to edit anything he wants, because he needs to be perfect.

I think that's basically it for rules. Next are the teams and the roles comprising them.

(Cont. in next post)

Re: Saint_Kerrigan's 3-For-All Mafia (Need at least 10 people to start. Current: 0)

Posted: Sat Apr 04, 2009 8:50 pm
by SaintKerrigan
TEAMS/ROLES


TEAM MAFIA
Dedicated to killing all opposition and ruling the town for themselves.
GOAL: Eliminate Teams Justice and Paranormal.
ADVANTAGE: All members automatically know each other's identities at the start of the game.

MAFIOSO
A shadowy killer, the end of many an innocent life.
NIGHT ACTION: ASSASSINATION
-Kill 1 player during the night.
DAY ACTION: DERRINGER
-Kill 1 player in daytime.
-Single use only.
-Reveals the MAFIOSO's identity.
-Must be used before the lynch vote tally is finalized. Forces a lynch revote after use.

INFILTRATOR
A dark figure with questionable operating practices.
NIGHT ACTION: PARALYZE
-Removes 1 player from the game for a full turn. The targeted player is unable to perform a day/night action for that turn, or cast a lynch vote.
-This ability is only usable two times for the entire game.
DAY ACTION: MISINFORMATION
-Allows the INFILTRATOR to publicly state a false lynch vote, while PM-ing GOD his real lynch vote.
-The identity of the INFILTRATOR is not revealed.
-If Hex (see WITCH) is used to nullify the false lynch vote, the real lynch vote is also discounted.

DON
The mastermind of the Mafia.
SPECIAL ABILITY (PERSISTENT): CONNECTIONS
-Allows the members of the MAFIA (MAFIOSO, INFILTRATOR, DON) to PM each other during the game concerning strategy and information.
-If the DON is killed, this ability is lost.
SPECIAL ABILITY: CRACKDOWN
-Allows the DON to kill any player at any time, unless the target was protected by the DOCTOR.
-If this is the case, the DOCTOR's identity is revealed to the DON.
-Single use only.
-If Crackdown is used on a CIVILIAN who has initiated Call Authorities in that same phase, the DON's identity is revealed to the DETECTIVE.


TEAM JUSTICE
Determined to restore law and order to the town.
GOAL: Eliminate Teams Mafia and Paranormal.
ADVANTAGE: None.

DETECTIVE
A private investigator, gathering information.
NIGHT ACTION: INVESTIGATION
-Reveals role of targeted player to the DETECTIVE.
DAY ACTION: LEAK INFORMATION
-PMs GOD to anonymously reveal the role of 1 player already investigated by the DETECTIVE to all players.
-Usable once every two turns.

DOCTOR
A man dedicated to saving the lives of the innocent.
NIGHT ACTION: PROTECTION
-Prevents 1 player from being killed during the night.
DAY ACTION: HOUSE CALL
-Prevents 1 player from being killed during the day by special ability/day action.
-Does not prevent a player from being lynched.
(NOTE: If Crackdown is used on either Protection or House Call, the DOCTOR's identity is revealed to the DON.)

AGENT
A secret agent of the government.
NIGHT ACTION: WIRETAP
-Allows AGENT to know which individuals had a night action or special ability performed on them and the action/ability, but not who performed the actions.
-Cannot detect Connections.
DAY ACTION: VETO
-Allows the AGENT to nullify the result of a lynch vote for that day.
-The first use of Veto automatically reveals the AGENT's identity to all remaining players.

CIVILIAN
The CIVILIAN is a bystander, but not necessarily innocent. There can be more than one civilian.
SPECIAL ABILITY: SELL DRUGS
-Prevents the target player from committing an action in whichever phase the CIVILIAN sold the drugs in.
-The CIVILIAN sends the name of his target to GOD via PM.
-Single use only.
-If two civilians give each other drugs, both lose their special ability.
SPECIAL ABILITY: CALL AUTHORITIES
-All actions (with exceptions, see below) against the CIVILIAN in the phase the call was made in are canceled, and any other actions made against the CIVILIAN in that phase are considered null.
-The exceptions are: MAFIOSO's Derringer, DON's Crackdown, DETECTIVE's Investigation, DOCTOR's Protection and House Call, and PSYCHIC's Mind Control.
-Single use only.
-Using this ability reveals the CIVILIAN's identity.


TEAM PARANORMAL
Freaks of nature, outcasts of society, bent on vengeance!
GOAL: Eliminate Teams Mafia and Justice.
ADVANTAGE: None.

WITCH
A mysterious person with extensive knowledge of black magic.
NIGHT ACTION: RESURRECTION
-Brings 1 previously killed player back from the dead.
-Usable once every two turns.
-Cannot use on self.
DAY ACTION: HEX
-Nullifies the lynch vote of 1 player. PM GOD with the vote you want to Hex.
-You can use Hex on your own vote.

PSYCHIC
A Russian science experiment gone horribly wrong.
NIGHT ACTION: CONFUSION
-Scrambles the night action/special ability of 1 player, causing it to occur to a random player selected by GOD.
-If used on the AGENT, makes Wiretap useless that night.
-If used on Resurrection, causes a random dead person to be resurrected instead of the original target unless only one person died up to that point.
-If used on the CHANGELING, prevents Mimicry from being used (in other words, it makes the CHANGELING useless that turn).
DAY ACTION: MIND CONTROL
-Usurps control of 1 player's day action and lynch vote for a single phase.
-Forces the targeted player to vote with the PSYCHIC.
-The target player is not made aware of the PSYCHIC's identity.
-The PSYCHIC is made aware of the target's identity.
-Does not affect the DON or the CHANGELING.
-Useable once every three turns.

CHANGELING
An odd creature of unknown origin.
SPECIAL ABILITY: MIMICRY
-Allows the CHANGELING to perform either the night action or day action of any other role in the game, except for the PSYCHIC's Mind Control.
-Since the DON only has Special Abilities, the CHANGELING cannot use Mimicry on him.
-Once the CHANGELING has used a role, it cannot use that role again for the rest of the game.
-Also, the CHANGELING takes the appearance of the role it's mimicking, so if the original role is targeted for a day/night action, the CHANGELING receives the result of that action instead of the original role.
-This also means if the person with the original role  is voted to be lynched, the CHANGELING is lynched instead, and its identity will be revealed.
-The CHANGELING player himself can still be targeted.

OTHER ROLES
GOD
Moderator of the game, observes all proceedings of the lowly mortals. Also receives the PMs for certain actions.
SPECIAL ABILITY: GOD DAMN YOU!!!
-Boots the target player from the game and sends them to hell for being a cheat.
-Is used at GOD's discretion, to ensure all people are following the rules.
-Can be used at any time.
-Immune to Mind Control and Mimicry.
SPECIAL ABILITY: IMMUNE TO ALL ACTIONS CAUSED BY A PLAYER
-Exactly what it looks like it means.  ;D

END OF LONG AND LENGTHY EXPLANATIONS
If you have further questions, just PM me. Have fun playing the game!

Re: Saint_Kerrigan's 3-For-All Mafia (Need at least 10 people to start. Current: 0)

Posted: Sat Apr 04, 2009 8:51 pm
by SaintKerrigan
Again, NO DUE DATE.

Re: Saint_Kerrigan's 3-For-All Mafia (Need at least 10 people to start. Current:

Posted: Sun Apr 05, 2009 3:54 am
by DrumsofWar
I'm in once I'm finished DM'ing The Thing.

Re: Saint_Kerrigan's 3-For-All Mafia (Need at least 10 people to start. Current: 0)

Posted: Sun Apr 05, 2009 6:10 am
by Ricky_Honejasi
I guess I am for the sake of trying a mafioso game GM'ed by a totally different person.

Re: Saint_Kerrigan's 3-For-All Mafia (Need at least 10 people to start. Current:

Posted: Sun Apr 05, 2009 3:29 pm
by ShadowFlare
lol

Re: Saint_Kerrigan's 3-For-All Mafia (Need at least 10 people to start. Current: 3)

Posted: Sun Apr 05, 2009 7:45 pm
by Lavarinth
In, but rather have The Thing finish first.

Re: Saint_Kerrigan's 3-For-All Mafia (Need at least 10 people to start. Current: 3)

Posted: Sun Apr 05, 2009 7:50 pm
by SaintKerrigan
Agreed. If Thing's not finished before the deadline I'll extend the sign-ups.

Re: Saint_Kerrigan's 3-For-All Mafia (Need at least 10 people to start. Current:

Posted: Sun Apr 05, 2009 9:54 pm
by AA7Dragoon
Who is Saint_Kerrigan?

Re: Saint_Kerrigan's 3-For-All Mafia (Need at least 10 people to start. Current:

Posted: Sun Apr 05, 2009 10:03 pm
by SaintKerrigan
AA7Dragoon wrote: Who is Saint_Kerrigan?
Um...I'm not quite sure what exactly you're asking.

I, the person making this post, am Saint_Kerrigan. If you want me to clarify further, just ask me.

Also, incidentally, I'm the Head Biologist in DoW's current Thing game.

Re: Saint_Kerrigan's 3-For-All Mafia (Need at least 10 people to start. Current:

Posted: Mon Apr 06, 2009 3:58 am
by Ricky_Honejasi
Saint_Kerrigan wrote:
AA7Dragoon wrote: Who is Saint_Kerrigan?
Um...I'm not quite sure what exactly you're asking.
I believe he means where do you come from (mostly forum/Internet group-wise rather than real-life location).

So far from my own side, I presume you are a random lurker that somehow landed on this site, got interested in the Thing game and then decided to start a forum game of your own.

Re: Saint_Kerrigan's 3-For-All Mafia (Need at least 10 people to start. Current: 4)

Posted: Mon Apr 06, 2009 6:13 am
by SaintKerrigan
Well, I was formerly active on the SC2 forum, until all the interesting people went away. Then I got tired of reading posts by crappy people and left.

Ricky, you pretty much nailed it with the Mafia. I read the posts, and became interested enough to start a game of my own. I've been on the CC forum before, during the Campaign Contest (my entry was never finished due to circumstances way beyond my control). Also, I read the first Thing and decided to jump in on the second one.

If you have more questions, feel free to ask.

Re: Saint_Kerrigan's 3-For-All Mafia (Need at least 10 people to start. Current: 4)

Posted: Mon Apr 06, 2009 9:13 am
by FlyingHat
I'm in if you rename the detective to the pope.

Re: Saint_Kerrigan's 3-For-All Mafia (Need at least 10 people to start. Current: 5)

Posted: Wed Apr 08, 2009 11:11 pm
by SaintKerrigan
IMPORTANT NOTE

Since the Thing is taking much longer than I expected, and seeing that we only have half the number of people needed to start this game, I'm going to extend the sign-up deadlines by one week. Sign-ups are now due Friday, April 17th, 8:59 p.m. Forum Time, 11:59 p.m. Central Standard.

If the Thing is still going after that deadline, I will make another extension. If you're reading this and haven't signed up yet, c'mon in and sign up! The game needs a minimum of 10 people before we can start.

EDIT: If we get 10 people and the Thing is still going after the deadline, then I will go ahead and start this game.

Re: Saint_Kerrigan's 3-For-All Mafia (Need at least 10 people to start. Current:

Posted: Sat Apr 11, 2009 11:38 pm
by AA7Dragoon
Well it's nice to see new blood here.  Sign me up!