Resurrected a lost StarGraft patch
Posted: Fri Mar 20, 2009 12:43 pm
Hello Everyone,
I played many of the campaigns on here and from other sites, but ones I liked were, the Votf series and Zeji/Mekani conversion.
However, I played both version of each normal and with custom buttons, but Mekani (since patch is missing).
I always wondered what that SG patch was like, so...
About 4 months ago, I guess, I got bored and decided to look at hex of the unusable MekaniX.exe memgraft file and notice that the last part in it looked hopeful so i got the other memgraft file from the other games that had it then use their SG pats on MG beta 0.1.1b then cutted out the .mem out their memgraft execute files and compared to each other and notice the coding was different.
Now, that I had a way to translate the .mem in the MenkaniX.exe, i carefully edited the .mem to the best I could but it still didn't work, so I had idea to recreate the SG pat.
I got close as I could to match with the mem file and it had to make some guesses and so many part of it didn't match so, I decided to go a step up to Firegraft.
In Firegraft, I notice that somethings were not right and put were they should be and tweak things to make easier to use like button conflicts mention on it's page
So far, most the buttons work here a list what done so far:
-Buttons match units, to best of ability
-Recreated buttons that were in the old .mem file, seem right
-Requirements match, to a degree
-Orders that were set work on
- and other stuff with it
I add somethings and had to tweak things and those are:
-added change buttons display to the bonus campaign hero to have more spells
-added some abilities to some of the Menkani units for balancing, I guess
-added Zeji Observer to the Stellar Accelerator
-had to make a way to build the Zeji Observer and Manta cause some issue with them prevents them from training(it maybe that these unit slot were coded to be buildings(most likely) or Iscript, but if anyone has idea how to fix that let me know
-some other things I cant think of right now
Current Issue/Bugs
-Hotkey conflicts maybe on units i add buttons to
-Like I said above the 2 unit are built differently then how others are
-some the issues that were mention on the conversion page
-Gargoyle seems to crash the game when used
-and have to remove files in the MPQ to even use the Firegraft pat (best ones to remove are the precampaign text, since it does effect gameplay
Oh before it forget, for now, this how you build those units:
1: meet Requirements, of course
2: Click the button
3: For right now u place them like a building
*4: After placed, you must train another unit in the build to start training for one of the two units,
5: After Trained, you can cancel the next unit of let him train, whatever you want
6: and repeat 2-5 for more of that unit
*you can only train one of the unit at a time and training bar doesn't show...
Again, if u guys know how to make them train normal tell me,but if its in Iscript I would not know what to do.
I thank RazorClaw for have time to make all the Campaigns he made and the current ones hes working on, and for the owners of the programs I used to make a recreation of the pat.
All the data for the conversion still belongs to RazorClaw, since he made it, I only recreated a Sgpat (which not up-to-date with the firegraft pat I made).
Idk how I would have u guys to try it out I never uploaded before and I like tester see if I missed anything and it have to be only the Firegraft files it be 1.15.1 if it released for now till the next FG update comes out...
Well that all for now... I hope for help
------------------------------------------------------
Following is a preview of patch (my version)
-------------------------------------------------------
Now a Day of Rebirth. After many days of tweaking and try to fix error I finally finish a recreation of the orginal Menkani patch. still problems though but good enough to reshare to everyone... Give me your thoughts on it and any bugs that happen ill take a look at it.
After x number people try this patch. I will release my version soon after.
Have Fun, watchout for that guy. Thank the creator if you must not thy.
/!\"Warning Requires Mpq editing!"/!\
Mekanisgpatch = Orginal http://www.4shared.com/zip/lRF76svX/Mekanisgpatch.html
Mekanisgplus = Orginal+extra http://www.4shared.com/zip/ZGJr33Qa/Mekanisgplus.html
_____________
a God of Chaos
I played many of the campaigns on here and from other sites, but ones I liked were, the Votf series and Zeji/Mekani conversion.
However, I played both version of each normal and with custom buttons, but Mekani (since patch is missing).
I always wondered what that SG patch was like, so...
About 4 months ago, I guess, I got bored and decided to look at hex of the unusable MekaniX.exe memgraft file and notice that the last part in it looked hopeful so i got the other memgraft file from the other games that had it then use their SG pats on MG beta 0.1.1b then cutted out the .mem out their memgraft execute files and compared to each other and notice the coding was different.
Now, that I had a way to translate the .mem in the MenkaniX.exe, i carefully edited the .mem to the best I could but it still didn't work, so I had idea to recreate the SG pat.
I got close as I could to match with the mem file and it had to make some guesses and so many part of it didn't match so, I decided to go a step up to Firegraft.
In Firegraft, I notice that somethings were not right and put were they should be and tweak things to make easier to use like button conflicts mention on it's page
So far, most the buttons work here a list what done so far:
-Buttons match units, to best of ability
-Recreated buttons that were in the old .mem file, seem right
-Requirements match, to a degree
-Orders that were set work on
- and other stuff with it
I add somethings and had to tweak things and those are:
-added change buttons display to the bonus campaign hero to have more spells
-added some abilities to some of the Menkani units for balancing, I guess
-added Zeji Observer to the Stellar Accelerator
-had to make a way to build the Zeji Observer and Manta cause some issue with them prevents them from training(it maybe that these unit slot were coded to be buildings(most likely) or Iscript, but if anyone has idea how to fix that let me know
-some other things I cant think of right now
Current Issue/Bugs
-Hotkey conflicts maybe on units i add buttons to
-Like I said above the 2 unit are built differently then how others are
-some the issues that were mention on the conversion page
-Gargoyle seems to crash the game when used
-and have to remove files in the MPQ to even use the Firegraft pat (best ones to remove are the precampaign text, since it does effect gameplay
Oh before it forget, for now, this how you build those units:
1: meet Requirements, of course
2: Click the button
3: For right now u place them like a building
*4: After placed, you must train another unit in the build to start training for one of the two units,
5: After Trained, you can cancel the next unit of let him train, whatever you want
6: and repeat 2-5 for more of that unit
*you can only train one of the unit at a time and training bar doesn't show...
Again, if u guys know how to make them train normal tell me,but if its in Iscript I would not know what to do.
I thank RazorClaw for have time to make all the Campaigns he made and the current ones hes working on, and for the owners of the programs I used to make a recreation of the pat.
All the data for the conversion still belongs to RazorClaw, since he made it, I only recreated a Sgpat (which not up-to-date with the firegraft pat I made).
Idk how I would have u guys to try it out I never uploaded before and I like tester see if I missed anything and it have to be only the Firegraft files it be 1.15.1 if it released for now till the next FG update comes out...
Well that all for now... I hope for help
------------------------------------------------------
Following is a preview of patch (my version)
-------------------------------------------------------
Now a Day of Rebirth. After many days of tweaking and try to fix error I finally finish a recreation of the orginal Menkani patch. still problems though but good enough to reshare to everyone... Give me your thoughts on it and any bugs that happen ill take a look at it.
After x number people try this patch. I will release my version soon after.
Have Fun, watchout for that guy. Thank the creator if you must not thy.
/!\"Warning Requires Mpq editing!"/!\
Mekanisgpatch = Orginal http://www.4shared.com/zip/lRF76svX/Mekanisgpatch.html
Mekanisgplus = Orginal+extra http://www.4shared.com/zip/ZGJr33Qa/Mekanisgplus.html
_____________
a God of Chaos