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Just got Digi-Envolved!!!

Posted: Thu Dec 04, 2008 11:32 am
by Falchion
For years, I've been passing the tormenting days surrounded by my lack of willpower, sadness, envy and continued failure.  One monster above anything else has been hounding me:  My inability for 3d Art, which I've abandoned long ago due to cowardice.  Today, I've changed.

With university coming forth and the beginning of my official adult life, it was time to leave the world of privilege behind and face reality.  Like Mesk did told me once at DeviantArt, if I didn't master the art of 3ds Max, I wouldn't go nowhere.  Duality would only exist in the Microsoft Word program forever.  I decided to get on my feet and try another shot, if I wanted Gaius Octavian to come to life and be proud of me, his creator. 
[imgwh 640x480]http://img70.imageshack.us/img70/8339/q ... tarcz1.jpg[/imgwh]
In my bid for designing the sacred Geodosian ships, I've made without warning the Quantum Star, a supposed ship for a freak-like ITAS-inspired universe of my own.  But then, the second half of the monster came to hound me:  Texturing.  That's when I was about to quit again.  Somehow, either by a miracle or an unforgiving sense of willpower I didn't knew it was stored inside me, I didn't quit.  Instead I went to searching texture tutorials, but all of them involved the greatest of all godlike challenges:  the Unwrap UVW.  I stored enough patiece and sacrificed hours of scripting and amusement to master the challenge.  But then, SgtHK set up his Leg Tutorials in DeviantArt and I decided to take a peek.  When I learned of the Falloff procedures and how to blend texture materials, I then went without my knowledge to a funny and useless thing:  Making Tank Tracks.  I've used both knowledges together, and used my patience and a lot of time in Photoshop to do some pleasant result.

For weeks I've suffered to do something in my life, something different.  Now, behold:
[imgwh 640x480]http://img87.imageshack.us/img87/2554/success1sc6.jpg[/imgwh]
[imgwh 640x480]http://img356.imageshack.us/img356/5474 ... s1bjp8.jpg[/imgwh]
[imgwh 640x480]http://img150.imageshack.us/img150/2388/success2fb1.jpg[/imgwh]
[imgwh 640x480]http://img515.imageshack.us/img515/2873 ... s2bla2.jpg[/imgwh]
[imgwh 640x480]http://img84.imageshack.us/img84/4072/success3sk3.jpg[/imgwh]
[imgwh 640x480]http://img254.imageshack.us/img254/3963 ... s3blg4.jpg[/imgwh]
The fight isn't over however.  It never is.  I'll need to do more than tracks to achieve the greater level of perfection Sgt has.  I'll need to make entire vehicles, spaceships, another types of objects, whatever it takes for me to continue perfecting my skills at 3ds Max and Photoshop.

But, at looking just at this and find it beautiful myself scores a point for me.  A victory for me in a long road.  Small, indeed...  but, still, a victory.

P.S:  Excuse the incomplete image. :)

Re: Just got Digi-Envolved!!!

Posted: Thu Dec 04, 2008 12:45 pm
by Whiplash!
Sounds like something I need to finally pick up and master, good luck!

Re: Just got Digi-Envolved!!!

Posted: Thu Dec 04, 2008 4:49 pm
by Lavarinth

Re: Just got Digi-Envolved!!!

Posted: Fri Dec 05, 2008 4:03 pm
by Hercanic
Lavarinth wrote: 3DS?

[imgwh 445x555]http://googlegirls.files.wordpress.com/ ... ng-009.jpg[/imgwh]
YEEEESSSSS!
Fixed.

Re: Just got Digi-Envolved!!!

Posted: Fri Dec 05, 2008 6:04 pm
by Lavarinth
It's got nothing on Maya, kid.

Re: Just got Digi-Envolved!!!

Posted: Fri Dec 05, 2008 7:13 pm
by Marco
Finally a post that erases the image of AA7 and Lavarinth from my mind.

Re: Just got Digi-Envolved!!!

Posted: Sat Dec 06, 2008 11:37 am
by WB
Herc, you are a saint.

Falchion, awesome to hear it. Ignore the 3DS naysayers, use the tool that works for you best. (i personally prefer maya, but my point is still valid!)

Who is this sgt? If his tutorials are as great as you say they are, post em here!

I'll start it off, an awesome texturing tutorial from Stefan Morell:
http://forums.cgsociety.org/showthread.php?t=373024

Re: Just got Digi-Envolved!!!

Posted: Sat Dec 06, 2008 3:43 pm
by Falchion
WB wrote: Herc, you are a saint.

Falchion, awesome to hear it. Ignore the 3DS naysayers, use the tool that works for you best. (i personally prefer maya, but my point is still valid!)

Who is this sgt? If his tutorials are as great as you say they are, post em here!

I'll start it off, an awesome texturing tutorial from Stefan Morell:
http://forums.cgsociety.org/showthread.php?t=373024
Thanks.  I'll take a peek at it as soon as I can.

BTW, since you referred him, here it is:

http://sgthk.deviantart.com/gallery/
http://sgthk.deviantart.com/art/Texture-Tutorial-The-Leg-Pt-1-102088772
http://sgthk.deviantart.com/art/Texture-Tutorial-The-Leg-Pt-2-102185635

Re: Just got Digi-Envolved!!!

Posted: Mon Dec 08, 2008 11:44 am
by Lavarinth
SgtHK works on that StarCraft campaign that has all those rendered movies planned... That makes very slow progress and in the end, has a campaign that's very flawed and boring.. Sadly.