Mafia Variants Thread
Posted: Thu Oct 23, 2008 1:20 pm
Post your mafia variants! The idea is to share variants in order to develop them better. As such, comments/questions/criticisms are encouraged.
Here are some I've come up with already.
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MAFIA: GHOST TOWN
In Ghost Town, dead players are ghosts, and they exist in the ghost world. But ghosts can be reincarnated back into the real world, so there's no "elimination" from this game.
Roles:
Mafia. The mafia are just like normal mafia: they work together to kill one living person per night.
Ghost shamans. Ghost shamans are the opposite of mafia. They work together to resurrect one ghost per night.
Detectives. There should probably be only one detective, who can investigate as long as he's alive, and can only investigate currently living people.
Villagers. Everyone else. When they're alive, they vote to lynch people. When they're dead, they vote to resurrect people.
The mafia win by all being alive at one time. The villagers win by keeping all the mafia dead at one time. At the beginning of the game, the GM assigns roles, and then splits the population in two: half alive, half dead. (If there's an uneven number, probably start with more alive. The numbers may change as the game goes in since it's possible to abstain from either lynching or resurrecting.) There will be a greater number of mafia than normal, since there is a lot of resurrecting going on. It will always start with at least 1 mafia dead and at least 1 mafia alive. Mafia can consult with each other, and ghost shamans can consult with each other, but there must be at least 1 ghost shaman dead to resurrect people.
Night/day cycles are reversed in the ghost world. Ghost shamans resurrect during the day, and ghosts vote to resurrect during the night. This helps keep ghosts and humans separate. While the humans are discussing lynching during the day, the ghost shamans are plotting silently who to resurrect. And while the ghosts and discussing resurrection during the night, the mafia are plotting silently who to kill. When the mafia consult on kills, they can all take part in the consultation regardless of whether they're alive or dead. The same goes for ghost shamans.
In a game of 10 people, there would probably be 3 mafia, 2 ghost shamans, 1 detective, and 4 villagers (just an example).
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DEATH ISLAND
In Death Island, everyone has a unique occupation/role which is publicly known (!), but one person is ALSO secretly the DEATH ISLAND KILLER. This variant is ideal with 6-8 players. Players get to choose which occupation they want (usually determined by first-come-first-serve). Aside from everything being known, the game mechanics are much like normal mafia.
The roles so far are:
DOCTOR: The doctor can protect one other person at night, preventing that person from being murdered that night.
PSYCHIATRIST: The psychiatrist hypnotize one person at night, preventing that person from voting the following day.
PRIEST: The priest can bless one other person at night, preventing that person from being lynched the following day.
JUDGE: When there is a tie, the judge may choose to break the tie.
DETECTIVE: The detective can guess who is going to die at night. He picks two people. If one of them is accurate, then he can choose someone to investigate, but he doesn't learn which of them is going to die. (Basically a nerfed version of the normal detective.)
WITCH: The witch can call upon the spirit of a dead villager for one day, allowing them to vote.
ACUPUNCTURIST: The acupuncturist can nullify another player's occupation for one day/night. (This does not affect murdering. Nullifying himself/the accountant has no effect.)
ACCOUNTANT: The accountant is too boring and lame ever to be the killer. Basically, a guaranteed innocent. (7+ only)
SENATOR: The senator gets two votes. (7+ only)
Some of these are experimental and have weird interactions. Accountant and Senator should probably not be used in small games. In larger games, it might be possible to duplicate some roles, and/or to have two killers, possibly working independently.
In this variant, actions are not made public until they become relevant. For instance, if the psychiatrist hypnotizes Zilla, Zilla will still get to cast his vote. But once the votes are tallied, it will THEN be revealed that his vote does not count.
Here are some I've come up with already.
------------------------
MAFIA: GHOST TOWN
In Ghost Town, dead players are ghosts, and they exist in the ghost world. But ghosts can be reincarnated back into the real world, so there's no "elimination" from this game.
Roles:
Mafia. The mafia are just like normal mafia: they work together to kill one living person per night.
Ghost shamans. Ghost shamans are the opposite of mafia. They work together to resurrect one ghost per night.
Detectives. There should probably be only one detective, who can investigate as long as he's alive, and can only investigate currently living people.
Villagers. Everyone else. When they're alive, they vote to lynch people. When they're dead, they vote to resurrect people.
The mafia win by all being alive at one time. The villagers win by keeping all the mafia dead at one time. At the beginning of the game, the GM assigns roles, and then splits the population in two: half alive, half dead. (If there's an uneven number, probably start with more alive. The numbers may change as the game goes in since it's possible to abstain from either lynching or resurrecting.) There will be a greater number of mafia than normal, since there is a lot of resurrecting going on. It will always start with at least 1 mafia dead and at least 1 mafia alive. Mafia can consult with each other, and ghost shamans can consult with each other, but there must be at least 1 ghost shaman dead to resurrect people.
Night/day cycles are reversed in the ghost world. Ghost shamans resurrect during the day, and ghosts vote to resurrect during the night. This helps keep ghosts and humans separate. While the humans are discussing lynching during the day, the ghost shamans are plotting silently who to resurrect. And while the ghosts and discussing resurrection during the night, the mafia are plotting silently who to kill. When the mafia consult on kills, they can all take part in the consultation regardless of whether they're alive or dead. The same goes for ghost shamans.
In a game of 10 people, there would probably be 3 mafia, 2 ghost shamans, 1 detective, and 4 villagers (just an example).
------------------------
DEATH ISLAND
In Death Island, everyone has a unique occupation/role which is publicly known (!), but one person is ALSO secretly the DEATH ISLAND KILLER. This variant is ideal with 6-8 players. Players get to choose which occupation they want (usually determined by first-come-first-serve). Aside from everything being known, the game mechanics are much like normal mafia.
The roles so far are:
DOCTOR: The doctor can protect one other person at night, preventing that person from being murdered that night.
PSYCHIATRIST: The psychiatrist hypnotize one person at night, preventing that person from voting the following day.
PRIEST: The priest can bless one other person at night, preventing that person from being lynched the following day.
JUDGE: When there is a tie, the judge may choose to break the tie.
DETECTIVE: The detective can guess who is going to die at night. He picks two people. If one of them is accurate, then he can choose someone to investigate, but he doesn't learn which of them is going to die. (Basically a nerfed version of the normal detective.)
WITCH: The witch can call upon the spirit of a dead villager for one day, allowing them to vote.
ACUPUNCTURIST: The acupuncturist can nullify another player's occupation for one day/night. (This does not affect murdering. Nullifying himself/the accountant has no effect.)
ACCOUNTANT: The accountant is too boring and lame ever to be the killer. Basically, a guaranteed innocent. (7+ only)
SENATOR: The senator gets two votes. (7+ only)
Some of these are experimental and have weird interactions. Accountant and Senator should probably not be used in small games. In larger games, it might be possible to duplicate some roles, and/or to have two killers, possibly working independently.
In this variant, actions are not made public until they become relevant. For instance, if the psychiatrist hypnotizes Zilla, Zilla will still get to cast his vote. But once the votes are tallied, it will THEN be revealed that his vote does not count.