Blizzard Supports Mods/Campaigns!
Posted: Wed Sep 17, 2008 11:24 am
In a recent discussion with Karune from Blizzard, I asked the following:
I asked this question, of a few others (such as bringing us into the Blizzard Fansite Program), to reassure ourselves that what we've created will always be here to stay. I know at one point, long ago, Blizzard was shutting down projects adjusting gameplay and so-forth, (although they were arguable considering it involved projects like "SC>WC," "WC3>SC," or "SC3D,") this makes sure we're doing things within reason.
To which Karune's simple reply was:[11:05] Lavarinth:You've mentioned before you enjoyed the fact fans make campaigns for Blizzard products, do you believe creating custom MPQs that add new unit/portrait graphics, new cinematics, features, AI, MP3 support, etc, to games that previously didn't support that (like StarCraft) with the use of modding programs is.. A negative movement on the games?
[11:08] Lavarinth: I ask because some of our projects (including those featured on three different gaming magazines including PC Gamer) have used custom MPQs (which is the same as replacing WAV files to get new audio, which was somewhat the inspiration to it all.)
Well, there you have it folks. Our projects portraying alternate storylines to StarCraft, completely new gameplay through modding, and new features through adjustments in data are all within terms of agreement.[11:11] Karune: nope, once the game is bought by you guys..its yours
[11:12] Karune: u can do what you wantas long as your not charging the community for it
I asked this question, of a few others (such as bringing us into the Blizzard Fansite Program), to reassure ourselves that what we've created will always be here to stay. I know at one point, long ago, Blizzard was shutting down projects adjusting gameplay and so-forth, (although they were arguable considering it involved projects like "SC>WC," "WC3>SC," or "SC3D,") this makes sure we're doing things within reason.