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Custom Ability....

Posted: Wed Sep 10, 2008 8:12 pm
by Blake
I was attempting to make a custom ultimate that enhances a hero's abilities for a short period of time, this was done by giving the hero an altered metamorphosis ability to the hero which transformed the hero into an identical hero who had a disabled spell book ability which had an altered engineering upgrade ability in it.

Well at first everything seemed to go smoothly, but then I noticed that if an ability was cooling-down right before the hero turned back to normal all the regular abilities which were learned became unlearned...

Tried to fix this with a trigger that made that reset the ability cooldowns right before the hero would change back, that doesn't always seem to work...now im running out of ideas...

Re: Custom Ability....

Posted: Thu Sep 11, 2008 7:19 am
by tipereth
Try using a dummy ability and giving the hero the spellbook (and removing it) via triggers? Metamorphosis can make some pretty wacky shit happen.

Re: Custom Ability....

Posted: Thu Sep 11, 2008 6:15 pm
by Blake
tipereth wrote: Try using a dummy ability and giving the hero the spellbook (and removing it) via triggers? Metamorphosis can make some pretty wacky shit happen.
It works if you just do it through triggers, I know cause I've tried it before, but the whole point was to preserve the expiration timer..., and it doesn't look like it might be possible at the moment...