Page 1 of 2
ZONS 3.3
Posted: Thu Aug 07, 2008 11:43 am
by IskatuMesk
To those of you still playing StarCraft, here's a little something for you. I updated ZONS again in early July to produce this version.
RequiemC3.3
This essentially creates the most powerful Zerg AI script in the world. Most of the problems have been sorted out. The Terran and Protoss have seen some minor fixes as well.
Re: ZONS 3.3
Posted: Thu Aug 07, 2008 11:56 am
by Lavarinth
Damn it man, can't you see I can't evne beat STANDARD Zerg?!
Re: ZONS 3.3
Posted: Thu Aug 07, 2008 12:22 pm
by Rocco
This is nice, I was looking for a harder than insane computer AI for this campaign. Nice job Doack.
Re: ZONS 3.3
Posted: Thu Aug 07, 2008 3:46 pm
by IskatuMesk
RCcola wrote:
This is nice, I was looking for a harder than insane computer AI for this campaign. Nice job Doack.
If you use any of my AI's in your campaign please provide credit. That is all I ask.
Re: ZONS 3.3
Posted: Thu Aug 07, 2008 5:45 pm
by Rocco
Will do, I couldn't make these.

Re: ZONS 3.3
Posted: Thu Aug 07, 2008 7:47 pm
by Marine
I'm probably going to use that in a campaign, good job but its fucking hard. I feel like i'm playing Koreans.
Re: ZONS 3.3
Posted: Sat Aug 09, 2008 7:52 pm
by Rocco
I keep getting "Unable to locate target patch" what's wrong?
Re: ZONS 3.3
Posted: Sat Aug 09, 2008 11:30 pm
by IskatuMesk
RCcola wrote:
I keep getting "Unable to locate target patch" what's wrong?
If you moved your starcraft directory from where you installed it mpqdraft will not be able to find it.
Re: ZONS 3.3
Posted: Sun Aug 10, 2008 7:26 am
by Rocco
I never moved my directory, but I took the cd out and it works now....
Wow, thats the first time I really got beat up by an AI.
Re: ZONS 3.3
Posted: Sun Aug 10, 2008 8:23 am
by omega20
Wow. This CAN'T be possible. I never imagined an AI SO powerful! After 5-10 minutes, the Zerg had at least 15 hatcheries. 15 HATCHERIES!!

Then, I was overwhelmed by a huge wave of Zerg. It is hard. REALLY hard.
Good job, Doack.

I'm PROBABLY going to use that in a campaign.

Re: ZONS 3.3
Posted: Sun Aug 10, 2008 8:50 am
by Milldawg
guys mesk's ai is hard because it has infinite resources
Re: ZONS 3.3
Posted: Sun Aug 10, 2008 1:08 pm
by IskatuMesk
It not only gets infinite resources it also uses them very efficiently. It ends up with 20 hatcheries pretty fast and uses a very strong uni-countering build. Also, it maintains a heavy air force which most zerg scripts can't do.
This script is virtual perfection for zerg. It would be extremely difficult to make it better, and even then the changes would only be slight and virtually unnoticeable. Once it gets in motion the AI is at a constant 200/200 supply.
I'll be surprised if 7 foreigners can defeat it without cheesing it.
Re: ZONS 3.3
Posted: Mon Aug 11, 2008 4:38 am
by Maglok
So basically you gave the computer all the resources it ever needs. Sounds to me like it's cheating.

Re: ZONS 3.3
Posted: Mon Aug 11, 2008 12:20 pm
by IskatuMesk
Well, if you consider how the AI works, it's cheating no matter what.
But yes, it's a cheating AI. If you go by BWAI classifications, there's two types of AI. "non-cheating" (Which still technically cheat if you account for map hacks and such), and "cheating" which basically means free money is used.
ZONS 3.3 is most certainly a cheating AI, and one that takes it to a level of complete and total absurdity. Such is necessary, though, as scripters cannot modify how the AI micros, handles spells, places buildings, ect ect. In order to bring out a true challenge, one must work with that he has.
Re: ZONS 3.3
Posted: Mon Aug 11, 2008 5:52 pm
by Lavarinth
The AI is already given resources in the standard AI, I believe.