Page 60 of 191

Re: StarCraft II Official! (Pictures)

Posted: Wed Sep 26, 2007 12:53 pm
by wibod
chris wrote: where I this petition located?
I'm trying to get some friends of mine to vote for it.
HOW CAN YOU BE THIS STUPID?

Re: StarCraft II Official! (Pictures)

Posted: Wed Sep 26, 2007 1:58 pm
by IskatuMesk
It pays to get wasted.

Re: StarCraft II Official! (Pictures)

Posted: Thu Sep 27, 2007 5:11 am
by chris
wibod wrote: HOW CAN YOU BE THIS STUPID?
i don't know... i really don't..

Re: StarCraft II Official! (Pictures)

Posted: Thu Sep 27, 2007 8:40 am
by TPC
Doctor Doack wrote: It pays to get wasted.
Unghhh, never again. No more alcohol for a looooong time.

Re: StarCraft II Official! (Pictures)

Posted: Thu Sep 27, 2007 8:48 am
by Lavarinth
chris wrote: where I this petition located?
I'm trying to get some friends of mine to vote for it.
Wow..

Re: StarCraft II Official! (Pictures)

Posted: Thu Sep 27, 2007 10:19 am
by Zilla-
TPC wrote:
Doctor Doack wrote: It pays to get wasted.
Unghhh, never again. No more alcohol for a looooong time.
Did you reach your quota of 20?

Re: StarCraft II Official! (Pictures)

Posted: Thu Sep 27, 2007 10:27 pm
by TPC
I dinged level 20. Passed out after 13.

Re: StarCraft II Official! (Pictures)

Posted: Fri Sep 28, 2007 3:10 pm
by chris

Re: StarCraft II Official! (Pictures)

Posted: Fri Sep 28, 2007 3:28 pm
by Zilla-

Re: StarCraft II Official! (Pictures)

Posted: Sat Sep 29, 2007 3:43 am
by chris
cocks=you must contruct additional pylons?
LOOOOOL!!!!

Re: StarCraft II Official! (Pictures)

Posted: Sat Sep 29, 2007 6:19 am
by Marine
Weird Chris...

Anyway here is the batch 15:
Karune September, 29, 2007, 9:19:02 AM wrote: Karune has released Starcraft II Q&A Batch 15. One of the questions submited by Blizzplanet fans was answered by the Starcraft II Team. Keep submiting questions to Blizzplanet for upcoming Q&A batches for better chances to get answered. And submit questions at the official forum thread.

Karune: With the return of the Firebat (for testing) and improvements made to both the Ghosts and Medics, there are a lot of exciting changes being tested for the Terran faction! Also for October, keep checking back to find out our new Monthly Discussion Topic.

Chat with the Devs: The Terran Starport will no longer transform into a Starbase. During much testing, the Developers realized that the Starports ability to transform into a Starbase was not very essential in the gameplay of the Terrans and was also leaving several tech lab add ons scattered across the map. At the moment, the Starports ability to transform into a Starbase has been taken out of the game, thus to produce advanced units, the Starport will need the appropriate tech lab add-on, similar to the original StarCraft.

Again, give devs and me a w00t! if you are enjoying these Q&As!

---StarCraft II Q&A Batch 15---

1. Can an upgraded command center be salvaged? Does it lose its mobility when upgraded to a surveillance station?

No, the command center cannot be salvaged, nor can it lift off after it is upgraded to a Surveillance Station (allows the use of the Comsat ability).

2. In Starcraft 1, when you cancel a nuclear launch that is in progress, you lose the warhead. Will Starcraft II make any changes to this setback? (starcrafttwo.com)

Currently, if you cancel the nuke while it is firing, you will still lose the nuke. This outcome has not yet been finalized and may be changed in the final version.

3. Can a Ghost be equipped with both a Nuke and Drop Pod simultaneously?

Yes, any Ghost can launch either a Nuke or a Drop Pod, making the Ghost highly effective at responding to multiple battle circumstances.

4. Will "caster" units, such as the Protoss High Templar, have a regular attack, like Tassadar had in SC1, or will they only be able to attack through their spells? (blizzplanet.com)

Currently, there are no plans to give the High Templar a physical attack, though High Templar Story Characters will have additional abilities beyond that of the standard unit. At the moment, the High Templar is one of best support units in the game, with the ability to cast a devastating Psi Storm or choke off crucial areas of the map with the force field ability. Once youve used up its energy, no worries, convert it into an Archon with another Templar.

5. Can Marines be Stimmed while in a bunker? What about a Ghosts snipe ability?

In the current build, abilities cannot be activated while inside a bunker, but you can activate abilities before entering a bunker. For example, if you activate Stim Pack on a few Marines, then enter a bunker, they will attack at the higher rate of fire from inside the bunker. The Stim Pack effects will still wear off as normal though.

---End of Transmission--- Karune
RTS Community Manager | Blizzard Entertainment

Re: StarCraft II Official! (Pictures)

Posted: Sat Sep 29, 2007 12:33 pm
by Lavarinth
I'm glad they listened to our Podcast and brought the Firebat back for testing. >)

Re: StarCraft II Official! (Pictures)

Posted: Sat Sep 29, 2007 3:28 pm
by chris
Marine 382BB wrote: Weird Chris...
what?
look at the link, you'll see that "cocks" was put as the page name. when you click is says "you must construct addiitonal pylons"
hence its like saying: to view cocks you must construct additional pylons.

thats funny.....right?  ???

Re: StarCraft II Official! (Pictures)

Posted: Sat Sep 29, 2007 4:27 pm
by Marine
I saw it and I wasnt talking about that I meant this:
chris wrote: where I this petition located?
I'm trying to get some friends of mine to vote for it.
Im glad the Firebat is back too, I hope he stays, if only the reaver was still alive...

Re: StarCraft II Official! (Pictures)

Posted: Sat Sep 29, 2007 6:15 pm
by Thalraxal
I'm sad that the Starbase upgrade is out.  I was looking foreward to having a mobile shipyard.  Oh, well.