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Re: StarCraft II Official! (Pictures)

Posted: Fri Sep 07, 2007 6:43 pm
by Grandma
Doctor Doack wrote: ... Time bomb was always a directed ability.

Stasis orb is a small ground unit using the star relic's graphic but it works completely different. It shoots lightning that slows a target unit.
Oh, then that means I knew nothing about the Stasis Orb. And lawl, it really was always targetted?

Damn, I don't know shit.

Re: StarCraft II Official! (Pictures)

Posted: Fri Sep 07, 2007 7:03 pm
by IskatuMesk
If you watch the protoss demo, Time Bomb creates a targeting thingy.

Re: StarCraft II Official! (Pictures)

Posted: Fri Sep 07, 2007 11:11 pm
by AA7Dragoon
Has anyone even seen the Stasis Orb?  This is all the info I could find on the net:

Stasis Orb
75 Minerals 50 gas 2 Psi
Slows the attack and movement speed of a single enemy target.
40 hitpoints 40 shields


Sounds like a souped up Probe that can slow one enemy target lol.  I don't see this unit surviving the cut and the Mothership needs a lot more work done.

I guess the problem is the Protoss air force is already solid.  The Carriers are back, the Warp Rays can take out large units.  And the Phoenixes can take out clusters of smaller units.  What more do you need except a unit that has special abilities?  Except, the Mothership's special abilities are lackluster.  It's a cloaking Arbiter without Recall with a Corsair's Disruption Field instead.  Boring!  Planet Cracker seems useless if it endangers your most expensive unit to melee base range while your Carriers, Warp Rays, and Phoenixes are on the outskirts with their far away ranged attacks.

Re: StarCraft II Official! (Pictures)

Posted: Sat Sep 08, 2007 4:21 am
by Meta
Apparently the stasis orb was present in the Blizzcon version of SC2 as a ground(hovering) unit, but it wasn't really useful from what people said.  :P

The Mothership's cloaking field isn't always active, by the way: you have to activate it, and the mothership can't move while it's being used, although it can still return fire.

Re: StarCraft II Official! (Pictures)

Posted: Sat Sep 08, 2007 10:02 am
by IskatuMesk
Stasis orb is a small ground unit using the star relic's graphic but it works completely different. It shoots lightning that slows a target unit.
I'm just going to guess that no one reads my posts.

Re: StarCraft II Official! (Pictures)

Posted: Sat Sep 08, 2007 2:07 pm
by chris
I do
and my reply is proof that I do :P

Re: StarCraft II Official! (Pictures)

Posted: Mon Sep 17, 2007 6:24 pm
by UntamedLoli
Obviously everyone died/exploded http://news.curse.com/details/3075/

Re: StarCraft II Official! (Pictures)

Posted: Mon Sep 17, 2007 8:58 pm
by Lavarinth
Saw it a few days agos, impressive but Protoss still need their own work.. Voices are just bleh and the Colossus needs to get shanked with the Mothership as well.

Re: StarCraft II Official! (Pictures)

Posted: Mon Sep 17, 2007 10:20 pm
by TPC
In the latest playable StarCraft 2 build, the supply depot wall was not impenetrable to a few of the smaller units. However, this might change soon enough:
Chat with Devs: In the BlizzCon build of StarCraft II, small units were able to pass through certain player created barriers, such as a wall of supply depots at a choke point. After experimenting a bit, the Devs are now testing gameplay with true barriers, which prevent all units from passing through, but will require a line of supply depots side by side rather than supply depots blocking a choke point diagonally. This new design will prevent smaller units such as Zealots and Marines from passing through player created barriers, but will be more costly for the player to build these barriers.
On to the Q&A, starting with four “you’ll have to wait and see” answers:
    1. Are the Ultralisk making a return in SC2?

   

    The Ultralisk figures heavily in our current plans, but as with everything else relating to units and balance, this is subject to change.

   

    2. Will there be in game voice chat supported in SC2?

   

    Yes, there are plans to implement VoIP into Battle.net, but details beyond that are yet to be announced.

   

VoIP has become an integral part the game experience in all of Blizzard’s multiplayer games, and is being used daily to coordinate WoW raids and DotA pushes - using 3rd party VoIP software such as Ventrilo and Skype. Karune’s answer states that Battle.net will provide some sort of integrated VoIP service - a bold move considering the bandwidth and load generated by VoIP communications.

    3. What are the system requirements ?

   

    We are still optimizing the game and do not have minimum system requirements yet. Nonetheless, StarCraft II will require pixel shader 2.0 and at least 128mb of dedicated video RAM.

Considering the 200 unit cap, the minimum possible limit of 8 players and the following screenshots, the release of StarCraft 2 might trigger the biggest software-motivated computer upgrade rush in history.
mothership2.JPGmothership1.JPGss48-hires.jpg

   

    4. Will we be seeing any hybrid units in StarCraft II?

   

    We are planning to explore the mysteries surrounding the Xel’naga for the single player campaign. In the campaign you will encounter several unique units that would not otherwise be seen in multiplayer. At this time, you’ll just have to wait and see.


    5. Does the Thor burn out like Terran buildings if it is damaged?

   

    No, the Thor does not burn down like the Terran buildings. It will be like the other Terran vehicles, which are able to be repaired by the scv.

Re: StarCraft II Official! (Pictures)

Posted: Sat Sep 22, 2007 3:27 pm
by Marine
Blizzplanet wrote: In the upcoming weeks, Karune will organize a special Q&A specifically for Starcraft map editors.

Chat with Devs: The StarCraft II team is trying out what it would be like to have the Ghost as a Tier 1.5 unit without stealth, keeping the stealth ability as an upgrade at a later Tier.

This will be quite interesting since their snipe ability could provide much support to a group of Marines, picking off key units such as Medics, Templars, etc.

Again, give devs and me a w00t! if you are enjoying these Q&As!

---StarCraft II Q&A Batch 14---

1. Will there be Vespean Gas deposits that yield better rates, the same as yellow crystals? (starcrafttwo.com)

It is very likely that there will be higher yield Vespean Gas deposits, though we are being very careful in balancing this, since gas collection is based on a more linear rate of collection (3 collectors) versus mineral collection.

2. What happens if you initiate the warp-in of a Protoss Stalker but the pylon providing power is destroyed before warp-in completes?

If you lose the pylon providing power for the unit warping in, you will lose that unit, and the purchasing credits will likely be refunded.

3. Could the Colossus be transported by the Phase Prism, since the Prism's crystal can turn any matter into energy? (mymym.com)

Yes, the new Phase Prism now transports by changing the unit they wish to transport into energy, which is stored in the Phase Prism for transport. This allows the Phase Prism to be able to transport even gigantic units such as the Colossus.

4. What happens if a Terran Battlecruiser targets a Protoss Stalker with the Yamato Cannon but the Stalker blinks away before the shot is completed?

Currently, the shot from the Yamato Cannon will still track and hit the Protoss Stalker.

5. Will Dark Templars be invisible when warping in, or susceptible to attack for a few seconds before it fades out?

No, currently the Dark Templar will be invisible the instant it begins to warp-in, though of course we are still testing this for balance as it makes the Dark Templar quite strong in back door drops.

6) Do the bunkers have any visual indication as to whether or not they're occupied?

Currently the bunkers do not have any visual indications to whether it is occupied or not, but this is something we would like to change.

---End of Transmission--- Karune
For those who havent checked Blizzplanet nor the Blizz Forums here are the new Q&A Batch 14

Re: StarCraft II Official! (Pictures)

Posted: Sat Sep 22, 2007 5:53 pm
by AA7Dragoon
Interesting answers.  So there will be Hybrid units in the campaign and the Ultralisk will most likely stay.

Re: StarCraft II Official! (Pictures)

Posted: Sat Sep 22, 2007 9:44 pm
by Meta
Marine 382BB wrote:
Blizzplanet wrote:
4. What happens if a Terran Battlecruiser targets a Protoss Stalker with the Yamato Cannon but the Stalker blinks away before the shot is completed?

Currently, the shot from the Yamato Cannon will still track and hit the Protoss Stalker.
For those who havent checked Blizzplanet nor the Blizz Forums here are the new Q&A Batch 14
This sucks.

The others are interesting, though. Hybrid/Xel'Naga related units and stuff in the single player campaign... yummy. :)

Re: StarCraft II Official! (Pictures)

Posted: Sat Sep 22, 2007 9:52 pm
by AA7Dragoon
^ All equaling goodies for custom campaigns!

Re: StarCraft II Official! (Pictures)

Posted: Tue Sep 25, 2007 9:51 pm
by Whiplash!
Guys, my most ambitious idea yet!

Think this: Samuel L Jackson voicing the Thor. Can you say FUCK YA?!

http://www.battle.net/forums/thread.asp ... #post33200

Re: StarCraft II Official! (Pictures)

Posted: Wed Sep 26, 2007 11:27 am
by chris
where I this petition located?
I'm trying to get some friends of mine to vote for it.