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Re: LP Update/Comment Thread

Posted: Wed Oct 08, 2014 6:32 pm
by wibod
recalrico wrote:Question: Is the offline and online components of the Dragon's Crown LP, part of 2 separate playthroughs or are they part of a single playtrough?
You have a very basic story heavy portion of the game that introduces you to the 9 A stages and how the game functions. This part is offline only. After doing the offline tutorial stuff the game is online for the 9 A and B stages, 100 floor tower, endless dungeon mode, pvp and 4 difficulties.

Re: LP Update/Comment Thread

Posted: Wed Oct 08, 2014 9:35 pm
by IskatuMesk
We'll only be doing the one difficulty, though (at least that's all I plan to record due to redundancy), so it's effectively half of the game as far as the LP is concerned.

Also, everyone on CC is Russian or Mexican, just like every company is American.

Re: LP Update/Comment Thread

Posted: Fri Oct 10, 2014 2:05 pm
by recalrico
Listened to the awp. Wibod is hard to hear. Not sure if there is anyway to improve his recording setup.

You listen to podcasts regularly? I listen to one called Hardcore History. I think of that as an example of an interesting sounding narrative voice covering historical material.

Also, ubisoft ass creed frame rate laziness. LOL

Re: LP Update/Comment Thread

Posted: Fri Oct 10, 2014 4:50 pm
by IskatuMesk
I don't listen to anything.

Wibod runs a toaster, his internet is trash, and he lives off of frozen waffles. Not much can be helped about that.

Re: LP Update/Comment Thread

Posted: Fri Oct 10, 2014 8:07 pm
by wibod
Well no one else complains, should just turn your volume up.

Re: LP Update/Comment Thread

Posted: Sat Oct 11, 2014 9:59 am
by recalrico
wibod wrote:Well no one else complains, should just turn your volume up.
It kind of works but what is that stuff I hear in the background?

Re: LP Update/Comment Thread

Posted: Sat Oct 11, 2014 7:37 pm
by IskatuMesk
Best guess is lolis trying to escape.

Re: LP Update/Comment Thread

Posted: Sun Oct 12, 2014 2:42 am
by KnoutOut
NO! Don't let them escape!

Re: LP Update/Comment Thread

Posted: Mon Oct 13, 2014 5:49 am
by IskatuMesk
Alright, Ren submitted his lines for Retribution and they are satisfactory. Now just waiting on the last outsourcee to submit hers and Lavarinth to do the logo (though I have no intentions of waiting for him if it comes down to it, that could take months).

No idea how this will turn out like, but this is the most significant thing I've released in quite a long time, now.

Symphony of the Night verification nears completion.

Re: LP Update/Comment Thread

Posted: Tue Oct 14, 2014 3:56 pm
by IskatuMesk
Symphony of the Night is now available!

Note that the review is not done yet, so that link is dead atm.

We've started recording Divinity: Original Sin. I plan to cut this up in a similar method to UT3 due to large amounts of time spent idling.

/e

Review is up.

Re: LP Update/Comment Thread

Posted: Wed Oct 15, 2014 8:34 am
by recalrico
I take it that "Shaft" was the name for the urban sorcerer.

Re: LP Update/Comment Thread

Posted: Wed Oct 15, 2014 2:35 pm
by IskatuMesk
He was really good with shafts.

Re: LP Update/Comment Thread

Posted: Thu Oct 16, 2014 7:53 am
by recalrico
IskatuMesk wrote:He was really good with shafts.
Which is unusual as most sorcerers are good with rods.

Re: LP Update/Comment Thread

Posted: Thu Oct 16, 2014 4:10 pm
by IskatuMesk
He may have been a Shaft Shaman during off hours.

Re: LP Update/Comment Thread

Posted: Fri Oct 17, 2014 11:24 am
by KnoutOut
That jump from 30 to 60 FPS made this game look insanely smooth.

And I hope SHAFT will pay for his dark demonic crimes!