A glimpse at my StarCraft 2 project. (tiny update 3/4/09)

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Maglok
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Re: A glimpse at my StarCraft 2 project. (tiny update 3/4/09)

Post by Maglok »

Even if there are two sliders (music and dialogue let's say) it doesn't automatically fix the 'problem'. The dialogue needs some equalizing to get enough loudness boost so to speak to be heard above other stuff. Compare to the loudness of SC1 files.

Interesting style though, as usual. :)
- Maglok
Audio engineer and writer
SC2 campaign dev ranting: The Bunker blog
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Marco
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Re: A glimpse at my StarCraft 2 project. (tiny update 3/4/09)

Post by Marco »

I am aware Maglok.  All the dialogue will be heard at the same levels.
The Music of Squad 303  (Celestial Reverie Music by Joel Steudler)

[url=http://files.campaigncreations.org/sc2/celestial/anise.mp3]Anise McConnell[/url]
[url=http://files.campaigncreations.org/sc2/celestial/bryce.mp3]Bryce Littlefield[/url]
[url=http://files.campaigncreations.org/sc2/celestial/issac.mp3]Issac Rangel[/url]
[url=http://files.campaigncreations.org/sc2/celestial/tyson.mp3]Tyson Reznor[/url]

"That mutalisk must have seen your stoic beauty glistening in its eye and tried to die looking at an angel in heaven."
-- Bryce Littlefield
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