Once again, wonderfully done terrain and base-layouts. I see that you're maintaining pretty high-damage output for your heroes as a staple, and that's fine, though it does make Shinji a bit of a tank. (Though sniping with Asuka is more fun than it ought to be, ehe...) Incidentally,
very good job on the text-formatting. It looks absolutely beautiful. Now if only there was more text to be had!

Also, good job on the looping background music. It does get a little repetitive after too long, but it sounds great. Although, admittedly, any player worth their salt won't be playing long enough for it to get boring...
After all, you've left some pretty intense minerals available for harvesting in the first three bases alone! I didn't even actually have to expand, and as you can see by the screenshots, by late-game, I was pretty well-stocked, resource-wise.
I like the fight some opponents put up. Purple was a pushover, but his buddy, white, really wasn't - so much so that he kept reaver-dropping on my attack force just before they were ready to take purple out for good! And usually just when I was looking away, too...Blue, I never really saw much of - yeah, I found his little enclave, but despite the generous mineral allowances you gave him, he didn't seem to do much. But taking red was a struggle. I'm taking a constant stream of BCs, siege tanks, dropships full of 'rines and medics with stim up to the eyeballs, the whole kit and kaboodle. On the other hand, though, the excessive resources really just meant that I could've massed BCs and absolutely floored him without much effort.
You have a really neat map, there, though the end of the mission feels a little droll. I would've at least expected the "Perfect entry!" quote, there.

Nawww, but seriously, good job. I'd personally advise lowering the resources available (Maybe the standard 1500 per field, or, if you really want to challenge your players, less - it's perfectly possible to take purple's base with three siege tanks, four marines, a medic, two goliaths, and Asuka - but then again, pushing people up against the limit of what they can do might not be appreciated.) Oh, and I really liked the text at the beginning of the briefing.
And now, screenies!
1: Asuka shows that she don't take no sass from no freaky mecha-cyborgs in spider-suits, with a pair of lockdown missiles.
2: Shinji musn't run away - unless confronted with Dark Templar. You can't see them in the shot, but that's kind of the point.

3: With their frontal defenses and unit-production facilities smashed, mopping up the Dominion base with the rest of your forces is as easy as cake. (The non-lie kind.)
EDIT: Incidentally, ignore the erroneous upgrade-display. It's part of the mod I had running when I played these maps. It's not a part of the initial maps, just so everyone knows.
