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Re: Starcraft: Sons of War

Posted: Mon Feb 04, 2008 4:54 pm
by ITSTORRASQUE4U
Not to mention, we can't match SC2's cinematic capabilities. We're not even at SCG level yet :D

Re: Starcraft: Sons of War

Posted: Mon Feb 04, 2008 5:21 pm
by ITSTORRASQUE4U
On another note, a little update on the Rattail helmet. We cut the options down to 2 designs, and currently Mike's proposal is winning 4-1.

Sarge's:
[imgwh 640x480]http://i133.photobucket.com/albums/q74/ ... helmet.jpg[/imgwh]

Mike's:
[imgwh 640x480]http://i133.photobucket.com/albums/q74/ ... helmet.jpg[/imgwh]

Re: Starcraft: Sons of War

Posted: Mon Feb 04, 2008 11:20 pm
by agentheart
mikes betters but the  mouth on mikes suck

Re: Starcraft: Sons of War

Posted: Sun Feb 10, 2008 2:07 pm
by Kerrigan()Asuka
Actually, I think that the Helmet is good for the character because of the name.  ;D

Re: Starcraft: Sons of War

Posted: Sat Feb 16, 2008 1:36 am
by ITSTORRASQUE4U
Sorry for so long without an update guys, I've just been eaten away by school and work :/

Here's our textured Ultralisk:

[imgwh 640x480]http://i133.photobucket.com/albums/q74/ ... lisk-1.jpg[/imgwh]
[imgwh 640x480]http://i133.photobucket.com/albums/q74/ ... isk1-1.jpg[/imgwh]

Coming next will be probably the overlord. We also have some works on our Vanguard and Zergling, but we don't want to present them until they're more ahead.

Re: Starcraft: Sons of War

Posted: Sat Feb 16, 2008 2:56 am
by WB
Wow, that actually looks pretty good.

Re: Starcraft: Sons of War

Posted: Sat Feb 16, 2008 10:27 am
by Lavarinth
Good displacement maps, however texture wise, the inner portion of the claws seem stretched compared to the outer potion, and there's not much "mending" between the outer-upper shell and those bumps on it, doesn't quite fit.

Re: Starcraft: Sons of War

Posted: Sat Feb 16, 2008 11:56 am
by Kerrigan()Asuka
B e a utiful!

Re: Starcraft: Sons of War

Posted: Sun Feb 17, 2008 9:04 am
by ITSTORRASQUE4U
Sadly Lavarinth, the UV arrangement for the claw was the best I could get, due to the texture jpg being so small. We would need a master PS guy to make a bigger texture and then arrange the UVs correctly.

Also, in the worst of cases, we could just remove the back spikes :P

Re: Starcraft: Sons of War

Posted: Sun Feb 17, 2008 1:21 pm
by Lavarinth
No, no, the spikes are nice, just that they "pop" and don't feel connected to the shell.

Re: Starcraft: Sons of War

Posted: Sun Feb 17, 2008 3:07 pm
by Kaoru
Yeah, they look sort've like leeches, rather than natural chitinous protrusions. Still, other than that, and the mentioned issue with the claws, that is a damn fine Ultralisk.
Also, is it just me, or, looking at it this way, do Ultralisks really remind you of Duriel?

Re: Starcraft: Sons of War

Posted: Tue Feb 19, 2008 6:39 am
by ITSTORRASQUE4U
We used the manual render Ultralisk as reference so yeah, odds are the official concept is very close to Duriel.

Lava, with these guys running around with motion blur and stuff, those details will not be noticed :)

Although more like Overlol if you ask me:

[imgwh 640x480]http://i133.photobucket.com/albums/q74/ ... lord-1.jpg[/imgwh]
[imgwh 640x480]http://i133.photobucket.com/albums/q74/ ... ord1-1.jpg[/imgwh]
[imgwh 640x480]http://i133.photobucket.com/albums/q74/ ... ord2-1.jpg[/imgwh]
[imgwh 640x480]http://i133.photobucket.com/albums/q74/ ... ord3-1.jpg[/imgwh]
[imgwh 640x480]http://i133.photobucket.com/albums/q74/ ... ord4-1.jpg[/imgwh]

I do have to point out though, the shell texture was changed in the end to this:

http://z6.invisionfree.com/BlackCheatCwall/index.php?act=Attach&type=post&id=4334771

Re: Starcraft: Sons of War

Posted: Tue Feb 19, 2008 6:56 am
by MrFlibble
The final version of the carapace is definitely better. The one posted here looks like a flying raspberry ;D

Re: Starcraft: Sons of War

Posted: Tue Feb 19, 2008 6:57 am
by ITSTORRASQUE4U
Thanks, although some people in SOW thought it looked too dry :D

A test video by Sarge:


Re: Starcraft: Sons of War

Posted: Tue Feb 19, 2008 11:27 am
by Lavarinth
Eh- Never been a fan of "fly by" animation. That's just an animator talking though ;D

Clouds are too fast (particles I'm assuming). But keep at it.