Starcraft: Sons of War

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ITSTORRASQUE4U
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Re: Starcraft: Sons of War

Post by ITSTORRASQUE4U »

Not to mention, we can't match SC2's cinematic capabilities. We're not even at SCG level yet :D
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Re: Starcraft: Sons of War

Post by ITSTORRASQUE4U »

On another note, a little update on the Rattail helmet. We cut the options down to 2 designs, and currently Mike's proposal is winning 4-1.

Sarge's:
[imgwh 640x480]http://i133.photobucket.com/albums/q74/ ... helmet.jpg[/imgwh]

Mike's:
[imgwh 640x480]http://i133.photobucket.com/albums/q74/ ... helmet.jpg[/imgwh]
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Re: Starcraft: Sons of War

Post by agentheart »

mikes betters but the  mouth on mikes suck
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Re: Starcraft: Sons of War

Post by Kerrigan()Asuka »

Actually, I think that the Helmet is good for the character because of the name.  ;D
[url=http://www.imagewoof.com/view_image/bea331656/dca56b772bf94adfdd76c558575ebbd0.gif][imgwh 150x85]http://www.imagewoof.com/view_thumb/bea331656/dca56b772bf94adfdd76c558575ebbd0.gif[/imgwh][/url]

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Re: Starcraft: Sons of War

Post by ITSTORRASQUE4U »

Sorry for so long without an update guys, I've just been eaten away by school and work :/

Here's our textured Ultralisk:

[imgwh 640x480]http://i133.photobucket.com/albums/q74/ ... lisk-1.jpg[/imgwh]
[imgwh 640x480]http://i133.photobucket.com/albums/q74/ ... isk1-1.jpg[/imgwh]

Coming next will be probably the overlord. We also have some works on our Vanguard and Zergling, but we don't want to present them until they're more ahead.
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Re: Starcraft: Sons of War

Post by WB »

Wow, that actually looks pretty good.
Now with 50% more lol, 50% more win, and 100% phlail.
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Re: Starcraft: Sons of War

Post by Lavarinth »

Good displacement maps, however texture wise, the inner portion of the claws seem stretched compared to the outer potion, and there's not much "mending" between the outer-upper shell and those bumps on it, doesn't quite fit.
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Re: Starcraft: Sons of War

Post by Kerrigan()Asuka »

B e a utiful!
[url=http://www.imagewoof.com/view_image/bea331656/dca56b772bf94adfdd76c558575ebbd0.gif][imgwh 150x85]http://www.imagewoof.com/view_thumb/bea331656/dca56b772bf94adfdd76c558575ebbd0.gif[/imgwh][/url]

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Re: Starcraft: Sons of War

Post by ITSTORRASQUE4U »

Sadly Lavarinth, the UV arrangement for the claw was the best I could get, due to the texture jpg being so small. We would need a master PS guy to make a bigger texture and then arrange the UVs correctly.

Also, in the worst of cases, we could just remove the back spikes :P
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Re: Starcraft: Sons of War

Post by Lavarinth »

No, no, the spikes are nice, just that they "pop" and don't feel connected to the shell.
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Re: Starcraft: Sons of War

Post by Kaoru »

Yeah, they look sort've like leeches, rather than natural chitinous protrusions. Still, other than that, and the mentioned issue with the claws, that is a damn fine Ultralisk.
Also, is it just me, or, looking at it this way, do Ultralisks really remind you of Duriel?
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Re: Starcraft: Sons of War

Post by ITSTORRASQUE4U »

We used the manual render Ultralisk as reference so yeah, odds are the official concept is very close to Duriel.

Lava, with these guys running around with motion blur and stuff, those details will not be noticed :)

Although more like Overlol if you ask me:

[imgwh 640x480]http://i133.photobucket.com/albums/q74/ ... lord-1.jpg[/imgwh]
[imgwh 640x480]http://i133.photobucket.com/albums/q74/ ... ord1-1.jpg[/imgwh]
[imgwh 640x480]http://i133.photobucket.com/albums/q74/ ... ord2-1.jpg[/imgwh]
[imgwh 640x480]http://i133.photobucket.com/albums/q74/ ... ord3-1.jpg[/imgwh]
[imgwh 640x480]http://i133.photobucket.com/albums/q74/ ... ord4-1.jpg[/imgwh]

I do have to point out though, the shell texture was changed in the end to this:

http://z6.invisionfree.com/BlackCheatCwall/index.php?act=Attach&type=post&id=4334771
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Re: Starcraft: Sons of War

Post by MrFlibble »

The final version of the carapace is definitely better. The one posted here looks like a flying raspberry ;D
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Re: Starcraft: Sons of War

Post by ITSTORRASQUE4U »

Thanks, although some people in SOW thought it looked too dry :D

A test video by Sarge:

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Re: Starcraft: Sons of War

Post by Lavarinth »

Eh- Never been a fan of "fly by" animation. That's just an animator talking though ;D

Clouds are too fast (particles I'm assuming). But keep at it.
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