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Re: Diablo 3 beta
Posted: Sat Oct 15, 2011 4:22 am
by GnaReffotsirk
Aren't there any random events? Are the levels scripted?
Re: Diablo 3 beta
Posted: Sat Oct 15, 2011 8:35 am
by IskatuMesk
Most of the levels are scripted. Some of the areas that are random (the huge chunks I pointed out) have scripted events tied to them, but nothing really more sophisticated than spawn X guy here.
Re: Diablo 3 beta
Posted: Sat Oct 15, 2011 8:36 am
by Pr0nogo
Sounds boring.
Re: Diablo 3 beta
Posted: Sat Oct 15, 2011 8:38 am
by IskatuMesk
The casuals would get upset if the game was too dynamic. People were complaining about the map not being revealed when they join a new game.
Re: Diablo 3 beta
Posted: Sat Oct 15, 2011 10:35 am
by GnaReffotsirk
I'm beginning to dislike them casuals.
Re: Diablo 3 beta
Posted: Sat Oct 15, 2011 4:15 pm
by IskatuMesk
By now you should loathe their every lardy atom. Sc2, d3, console ports... blame casuals.
Re: Diablo 3 beta
Posted: Sat Oct 15, 2011 4:58 pm
by Falchion
IskatuMesk wrote:By now you should loathe their every lardy atom. Sc2, d3, console ports... blame casuals.
I more of call them WHINERS, complaining a game's too hard. Game critics involved. I simply tell them everytime they complain: Learn how to play!
Re: Diablo 3 beta
Posted: Sun Oct 16, 2011 2:44 pm
by mAc Chaos
lulz, I felt that way about Diablo 2 and how it made the exciting and treacherous dungeon crawling with strangers into a hand holding affair.
Re: Diablo 3 beta
Posted: Sun Oct 16, 2011 7:01 pm
by IskatuMesk
I never felt that d2 was treacherous, except with bugged caster AI, personally. Laconius might disagree in regards to stygian dolls and my piling of them on his waypoint.
The whole 'threat' of the world was lost a long time ago when they neutered monster AI.
Re: Diablo 3 beta
Posted: Sun Oct 16, 2011 11:38 pm
by RazorclawX
The times I felt threatened in Diablo 2 were these points:
1. entering Duriel's room
2. Bremm Sparkfist (when he was still Lightning Enchanted)
3. Some idiot brought the other Council Members to Bremm Sparkfist
4. got Iron Maiden cast on me while Whirlwinding
5. Lightning-Enchanted Multishot Extra Strong random mofo
6. Szark the Burning in any difficulty above Normal. I can't count how many times I got one shot by him.
That's it.
Re: Diablo 3 beta
Posted: Sun Oct 16, 2011 11:57 pm
by GnaReffotsirk
I wish there was a way to dodge high level skills from bosses. It always saddens me that one needs to be at a certain level to beat a boss. That or have a backpack full of health potions.
Re: Diablo 3 beta
Posted: Mon Oct 17, 2011 4:11 am
by IskatuMesk
Basics of TPS ARPG's you're talking about there, GNA. God of War, ect. Very little of that (skill-based fighting) in d2 styled ARPG's from what I have seen thus far.
Re: Diablo 3 beta
Posted: Mon Oct 17, 2011 6:07 am
by GnaReffotsirk
Yeah, at least from that old gameplay video (d3), some spell casters show like a ping on the map prior to casting their spells. Or was it so? Can't remember.
The skeleton king, was he then like forced to spawn mobs so the player can get health orbs, or does he give health orbs at certain Hit Point levels? Like say, if the player manages to damage him up to 3/4 health, poop comes health orbs.
Re: Diablo 3 beta
Posted: Mon Oct 17, 2011 9:51 am
by Lavarinth
Screw Duriel.. Dude always got first hit before my year 2000 PC even loaded the screen.
Yup, just the Council and Baal's throne room (with an older computer) for me. Them lag spikes were the death of many hardcore characters.
Re: Diablo 3 beta
Posted: Mon Oct 17, 2011 3:41 pm
by IskatuMesk
I think you guys would kill yourselves if you knew half the reasons why d2 lags so much.
I know some of them. Ugh.