BlizzCon

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IskatuMesk
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Re: BlizzCon

Post by IskatuMesk »

I didn't watch the panel personally because I knew it'd just make me angry.
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Re: BlizzCon

Post by Falchion »

IskatuMesk wrote:I didn't watch the panel personally because I knew it'd just make me angry.
Yeah, well, seen the transcripts on ScLegacy. One of the things I didn't like was how Blizzard treated the story and Fenix. I mean, there wasn't even a single reference to him, even Raszagal got one. They acted like if Fenix didn't even exist, putting up Jimmy not making payback on Kerrigan and still having pity on her.

Ridiculous.
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Alevice
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Re: BlizzCon

Post by Alevice »

Yeah, while fenix himself wasn't a very strong character, his death was a plot coupon for raynor's development, which was step aside in favor of old romances.
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Re: BlizzCon

Post by RazorclawX »

I'd actually consider going back to making War3 campaigns if I thought there were people going to still play it.
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Re: BlizzCon

Post by IskatuMesk »

People will play it if they are interested in the campaign concept. Ultimately it comes down to your content and not the game you're making it in, as far as the player is concerned. Most of these issues only effect us as developers, and then what the player has available to him.
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Re: BlizzCon

Post by Archangel »

Hell I'd play WoS today if your banner didn't have a goddamned schoolgirl bo-peep dancing in front of a band of child rapists disguised as trick-or-treaters 10 years past their legal limit.

I still love me some WC3
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Re: BlizzCon

Post by Falchion »

IskatuMesk wrote:People will play it if they are interested in the campaign concept. Ultimately it comes down to your content and not the game you're making it in, as far as the player is concerned. Most of these issues only effect us as developers, and then what the player has available to him.
Of course, considering at first the graphic and visual content, which seems to be the initial criteria for people these days. Then goes sounds, story and all that. Many things who just had naught but words went quickly to collapse.
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Re: BlizzCon

Post by IskatuMesk »

Graphics and sounds are the most important aspects to establishing immersion necessary to deliver your story. So, yes, they are very important. And you'd probably need a lot of asset work to fix sc2.
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Re: BlizzCon

Post by RazorclawX »

Archangel wrote:Hell I'd play WoS today if your banner didn't have a goddamned schoolgirl bo-peep dancing in front of a band of child rapists disguised as trick-or-treaters 10 years past their legal limit.
I happen to like Alice in Wonderland you childhood-deprived tool.

Beside which, I was never all that interested in badass people doing badass things. There's enough people around that can do that (or even say they can). I'm a pretty big fan of everymen getting caught up in things so ridiculous and bigger than they are. It pretty much explained why some people seemed to like Nekurow even though I really didn't like him.
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Re: BlizzCon

Post by Archangel »

Wait...so it WAS Alice in Wonderland?

Oh you Devil
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Re: BlizzCon

Post by DrumsofWar »

Damnit, you made him change it.

Anyway, I honestly think the only way things will change is when someone from the modding side pushes the envelope because there's very little indication Blizzard has any future strategy beyond turning this game into a custom map cash cow with a bit of melee tournament thrown in once the expansions are out.
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Re: BlizzCon

Post by UntamedLoli »

If the model plugin wasn't buggy as all hell and the guy making it didn't decide to drop out halfway to go make a blender plugin we or at least I would be going about it until i got banned and then proceed to spam the fuck out of their forums with what they banned.
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Re: BlizzCon

Post by DrumsofWar »

Nice.
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Re: BlizzCon

Post by RazorclawX »

DrumsofWar wrote:Damnit, you made him change it.
I have a bunch of even more strange ones sitting on my hard drive, but someone is bound to freak out on any one of those. This one isn't going to stick around for very long.
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Re: BlizzCon

Post by Lavarinth »

That was me, yes.
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