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Re: LP Update/Comment Thread

Posted: Thu Nov 14, 2013 6:29 pm
by IskatuMesk
My health is slowly recovering. I have an AWP recorded that I'll get around to editing sometime soon.

/edit

A new AWP is available.

The 2013 considerations has been updated to reflect 2014 considerations. I've removed mention of all n64 titles until an accurate n64 emulator appears. One is supposedly in production but who knows when it will be usable.

Darksiders II is being bumped up in priority as I'd like to get that unfinished project finished ASAP, perhaps as soon as December depending how my recovery goes.

Re: LP Update/Comment Thread

Posted: Sun Nov 17, 2013 12:04 pm
by Jee-Host[gm]
Glad to hear you're recovering.

Darksiders 2 is one messy game, I gotta say. When I played it (couldn't bring myself to finish it after I dropped it I don't even remember why now), I had a distinct feeling like I've stepped into some Hellgate London definition of bad. It's not utterly unplayable, but holy jizzos... Kinda interested if you'll manage to make experience regarding this game at least somewhat salvageable.

Re: LP Update/Comment Thread

Posted: Sun Nov 17, 2013 1:38 pm
by IskatuMesk
Oh yeah, Darksiders II is a total disaster. I got about 2 hours or something into it in 2012 before I ragequit. The graphics are absolutely horrific and the MMO-ification is like a really bad joke. I'm going to tear into this game like Americans into a bucket of hamburgers.

/edit

Put some more time into it today although all the laughing was taking my voice again. This game... is such a bloody mess it is unbelievable.

Re: LP Update/Comment Thread

Posted: Mon Nov 18, 2013 8:17 pm
by mark_009_vn
IskatuMesk wrote:all the laughing was taking my voice again.
I never knew one's hue can cause serious damage to the region of speech of one's brain?

Re: LP Update/Comment Thread

Posted: Thu Nov 21, 2013 3:14 pm
by ArcCain
I started Darksiders 2 when it came out but after I realised what was going on I rage-quite... 6-7 months past before I could finish it and even than I took a month long brake right before the end do to rage.

Re: LP Update/Comment Thread

Posted: Thu Nov 21, 2013 3:42 pm
by IskatuMesk
Don't think I'm quite close to the end yet, but this is probably going to be one of my most rant-heavy LP's ever created.

Re: LP Update/Comment Thread

Posted: Wed Nov 27, 2013 7:16 pm
by IskatuMesk
The League of Legends HTML file has been updated with two additional FPVOD's. Additionally, a new, relatively short, league compilation video is also now available in Content Extras.

Progress on Darksiders 2 and processing of that super long Civ 5 game continues. Darksiders 2 is an immensely fucked up game and will be one of the silliest series of videos since Hunted. I hope you're ready to hear me tear into shitty development ethics once more, because this contains plenty of such rage as well.

I have received permission for some meshes I can utilize as base meshes for the Sins aspect of Retribution, and so I've been working on those and polishing it throughout the last days. A significant update to Anahn particles brings us that much closer to production-worthy settings.

It is possible I produce a new Coffee Hour by the end of the year that covers the year's productions, and that this will be youtubed. If you have any subjects you'd like me to cover in this production, say so now.

Re: LP Update/Comment Thread

Posted: Wed Nov 27, 2013 7:32 pm
by nu1x
Eagerly awaiting DS 2.

I expect the most repeated word to be "WHY !?"

Re: LP Update/Comment Thread

Posted: Wed Nov 27, 2013 10:00 pm
by wibod
I'm wondering if the LP can top the fucked up shit HKS has sent me, because it's pretty fucked up.

Re: LP Update/Comment Thread

Posted: Thu Nov 28, 2013 12:07 am
by IskatuMesk
I won't spoil it. But I did recreate one of the things HKS sent me for the sake of it. I even took it a step further and fucked it up even further.

This game is boring me to tears, though. They literally use the exact same monster/boss design for everything in the game. There is no challenge, nothing remotely interesting about the billion fetch 3 X quests, nothing at all engaging. The hard part about this LP will be forcing myself to finish the game.

Re: LP Update/Comment Thread

Posted: Mon Dec 02, 2013 10:59 am
by ArcCain
It's painful, isn't it?

Re: LP Update/Comment Thread

Posted: Wed Dec 04, 2013 10:48 am
by IskatuMesk
I have a tablet I am like some kind of goddamn artist now yeah!!!!

gonna totally have some A+ album art for the new Harry Potter album.

Verifying Darksiders 2 and slowly making progress. Ramping up vet bills on the cats again for extra fun.

/edit

The new versions of OBS seem to finally create files I can encode in Vegas. This is good news for the aow2 MGEC videos, which I can re-record, and the BW videos mucky and I will record whenever he's ready.

Re: LP Update/Comment Thread

Posted: Fri Dec 06, 2013 4:12 pm
by IskatuMesk
Two additional League FPVOD's are available.

/edit

Holy shit does darksiders 2 have some insane bugs in it. Admittedly, a lot of my "science" time ends up wasted, and some puzzles consume a huge amount of time and rage... but the inevitable science that occurs is absolutely incredible.

If you like watching me fuck around and go through a beta test-esque process of trying to break a game, this will be fantastic for you. The game is slow as balls, though, and very boring other than the science. It just keeps dragging on. This will be quite a long series of videos.

Re: LP Update/Comment Thread

Posted: Wed Dec 11, 2013 8:00 pm
by nu1x
Actually, watching the game get broken is very interesting to me, because I find it quite hard to do it, my natural mode of gameplay is too proper for some reason.

But this is quality learning material :P

Re: LP Update/Comment Thread

Posted: Thu Dec 12, 2013 7:52 am
by Jee-Host[gm]
nu1x wrote:Actually, watching the game get broken is very interesting to me, because I find it quite hard to do it, my natural mode of gameplay is too proper for some reason.

But this is quality learning material :P
Thanks (in a portion) to Mesk's videos I've got a keen eye for dev lazyness and what that did is turn me off playing many games. Cause I can't really get into game that has obvious issues 2-3 minutes in (read - every single game nowadays). I now constantly find myself trying to break stuff. And more often than not - I succeed at that. So - yes - I would agree that watching someone breaking what deserves to be broken is appealing to me in a way.