Greetings blue one.
android02-01 - Very good effort, but I agree with the others. The warbled effect makes it too difficult to hear clearly. Don't worry, most voice editors have been there, giving robots and androids (relatively) heavy effects. The android I had in Trinity was once described by NiteFox as something like "A wasp nest in a tumble dryer".
terran-voice-01-v2 - Generally sounds fine audio-wise, but the lack of acting here shows. Focus was likely on getting the voice correct.
terran-jackass-02 - Awesome, suits SC finely. Redneck hicks in SC are always fun.
Android-001 - 05 - Much, much better. I like it a lot. I don't mind it being fast, it suits an impatient android (One that is impatient with human meatbags of course). I'd just slow it down for important lines.
The title of the project, Celestial Reverie, is not of any relation to my previous campaigns. There will be no Rond, no 7576, no Shaddox, whatever. A completely new story with completely new characters. It had to be done, as I didn't feel like I could salvage the old story. I can safely say that I will never go back to those old stories.
Good move. I'm sure there may be similarities, but people shouldn't rely on the players of a campaign remembering or having to go back to older work. It also allows you to be more creative. Empty your cup, to quoth Bruce Lee.
The script is another story - I've only named one character so far and I'm waiting for more details on StarCraft 2 to emerge so I can get into specifics.
Sounds similar to me, and no doubt others here too. My end-villain has ended up as the usual RPG boss but I'm leaving it that way until I come up with something better, hopefully inspired by playing the actual SC2 campaigns. I've already got some awesome sources - from my favourite singer of all people, his work is in turn is linked to an old sci-fi TV series and other concepts. It's as fun as ever to create these stories and characters, certainly.
Aekenon wrote:In the case of most RPG's and such I play these days, I've found that they tend to spoil the first couple hours or so (sometimes even later occurances) of their titles if you try to read up on them on the official webpage or anything like that. While feeding people early plot developments may excite them and gain interest for your product, it also severely weakens the impact of these developments when you actually play the game, seeing as how you already knew what was coming well before you even acquired it.
Sup old timer! I know this has been discussed somewhat now, but I'm just reading through the thread and writing a reply as I go. So there.
I half agree with this. Hype is a double edged sword - it does help to promote your production, the feedback and comments by people can be a surprisingly strong motivating factor for our hobby, but at the same time too much can raise hopes.
Balance in all things.
Back to Desler.
Music:
History Lesson: The piano is very haunting, I like it - providing it's used in a fairly sad, sombre scene, rather than actual studying. Reminds me of the usual 'past history' music used in Nobueo Uematsu's work, but is different and original in its own right.
Viking: F**k yeah, that is motivating and just charges the player into using a new unit. I can just imagine a big war mech operating to this. A little slow to build up and in parts, but again it'll depend on the context of the campaign. For all I know, characters could be discussing the unit before it's actually in battle when frantic action has commenced.
Reverie Theme: Feels more action oriented at first rather than pure military but again, I don't know the exact context. The trumpets coming in are very good and make up for this. Also very moving, like the scene is of people gearing up and going into the theatre of war rather than lounging about in a base.
Military Ambience: For a cutscene of your military force carrying out an operation, very suitable. For general RTS gameplay, I'm not so sure as it's very dramatic, but again. ... context.
Oh and the website looks amazing, you can tell you put the effort into the design and revamped it several times.
Edit: Let me know if you need some VO auditions. I'm preparing a new sample zip, but feel free to send anything my way for a test.