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Re: Starcraft: Sons of War

Posted: Fri Jan 25, 2008 10:32 pm
by ITSTORRASQUE4U

Re: Starcraft: Sons of War

Posted: Sun Jan 27, 2008 9:56 pm
by agentheart
HOLY SHIT

Re: Starcraft: Sons of War

Posted: Sun Jan 27, 2008 10:20 pm
by chorale
HOLY SHIT! INDEED ! IT IS ... WAOH !

Re: Starcraft: Sons of War

Posted: Tue Jan 29, 2008 11:25 am
by ITSTORRASQUE4U
Thanks I guess >_>

Meanwhile, StarcraftZone asked us for some music samples, so here they are. This is old stuff that I think even was on the site, but just in case any of you guys haven't heard them.

http://www.4shared.com/file/7148559/174 ... zerg_.html
First Zerg track. These will be played along with the existing SC tracks when you play the game. This one is also my personal favorite  8)

http://www.4shared.com/file/9110056/dc5 ... zerg_.html
First Terran track. It sounds a bit too industrial, but we wanted to refresh T music.

AND THAT'S ENOUGH!! When the site is up, you'll be able to browse the P track as well as the second Z track. Cinematic music will remain top secret until release ;D

Re: Starcraft: Sons of War

Posted: Tue Jan 29, 2008 11:55 am
by Lavarinth
I wasn't aware one could extend the music playlist in-game.

Re: Starcraft: Sons of War

Posted: Tue Jan 29, 2008 12:11 pm
by IskatuMesk
Uhh... you've been able to do that for years and years.

Re: Starcraft: Sons of War

Posted: Tue Jan 29, 2008 10:36 pm
by ITSTORRASQUE4U
Not to mention it's easy as hell :D

Re: Starcraft: Sons of War

Posted: Fri Feb 01, 2008 6:02 am
by ITSTORRASQUE4U
Here's the first video of the Infested Terran animation:

http://www.youtube.com/watch?v=J3MkSCueQEM

The animation pattern, etc. is still being heavily discussed at SOW.

Re: Starcraft: Sons of War

Posted: Fri Feb 01, 2008 1:47 pm
by Legion
Looks great. Simply great. Only thing to nag about is the infested leg. I'd get rid of that and just keep the normal metal plated marine leg.

Re: Starcraft: Sons of War

Posted: Fri Feb 01, 2008 8:36 pm
by Lavarinth
That is one stiff right (left on screen) arm.

Re: Starcraft: Sons of War

Posted: Sat Feb 02, 2008 3:05 am
by agentheart
think the infest parts should more stick out of armor rather than cover so should be like piercing outwards or acid burns

Re: Starcraft: Sons of War

Posted: Sat Feb 02, 2008 11:10 am
by ITSTORRASQUE4U
That's why we posted it BEFORE animating it... it's not possible to fix now, at least not without redoing the whole thing.

Meanwhile, our final Phalanx:

[imgwh 640x480]http://i139.photobucket.com/albums/q318 ... halanx.jpg[/imgwh]

The final engine glow.

[imgwh 640x480]http://i139.photobucket.com/albums/q318 ... neglow.jpg[/imgwh]

Re: Starcraft: Sons of War

Posted: Sat Feb 02, 2008 10:21 pm
by ITSTORRASQUE4U
Anyways. Here's the latest, and probably final, Infested Terran animation. The thing you would see when clicking on the Z campaign:

http://www.youtube.com/watch?v=Cfr4wOAsfo8

Re: Starcraft: Sons of War

Posted: Mon Feb 04, 2008 1:20 pm
by chris
Ok, someone seriously needs to take that siege tank animation and shove it into blizzards face. Maybe then they will learn how to properly design a tank for SC2

Re: Starcraft: Sons of War

Posted: Mon Feb 04, 2008 1:25 pm
by Marine
For one Chris that isnt the same Siege Tank. Two diferent styles thats why there is two names. The Arclite Siege tank looks like that. The Crucio Siege Tank looks like the one in SC2 which they need to work on.