[Workshop] Campaign Development

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GnaReffotsirk
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Re: [Workshop] Campaign Development

Post by GnaReffotsirk »

Pronogo wrote: Should we start out the mapmaking yet? I'm willing to work on a briefing tomorrow, but I'm not sure if we're at that stage.

I don't do terrain as well as the more advanced guys, but I can get better-than-average map layouts if I know what I'm supposed to be making.

Also, my MSN Messenger is f***ed up. I can use XFire, AIM (probably) and Steam, and I can download Skype, but MSN Messenger is out. It won't install on my Vista. :/

Anyone is more than welcome to add me on XFIre/AIM/Steam (the accs are all Pronogo, and my e-mail is Pronogo@hotmail.com).
You could start mapping things out, but looking at the phase we're still in, there's still a lot to cover. Having a proper picture of the scenario will allow us to focus our creativity. This way we don't have to expose ourselves to setbacks just yet.

The advice would be to just let the urge build up. This will enhance your clarity and grant you accumulated strength. Which is a good thing. ;)
Lavarinth wrote: This is a very intriguing thread, Gna, I'll look into inputting my own thoughts as well.
Everybdy's welcome, and the more the merrier. Sharing the pleasure of the process kind of thing. ;)

I'm still in the process of gearing up the storypoints we have. We'll see if we have enough for the first event, and maybe we'll take off from there. We'll then have a draft of the sort for sequence 1, and we'll go through it again in the future to refine things.

This will help us gain a more solid footing for further developments.
Last edited by GnaReffotsirk on Tue Aug 25, 2009 9:01 pm, edited 1 time in total.
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Re: [Workshop] Campaign Development

Post by Rocco »

The terran need some extreme biological warfare or something to add more to their arsenal, could piece it into the story. Say the psychic's town was tested on by the weapon, he's a mutated psychic.
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Re: [Workshop] Campaign Development

Post by GnaReffotsirk »

Rocco wrote: The terran need some extreme biological warfare or something to add more to their arsenal, could piece it into the story. Say the psychic's town was tested on by the weapon, he's a mutated psychic.
This could work. With this we'll have something for our Overall Story's Concern (or the thing all of our characters will be concerned about):

"This experiment/development process of a bio-weapon that seems to have an effect on select individuals. It leaves everyone else dead, but those who survive tend to develop these mental abilities."

This can be linked to our Terrazine thing.

Cool. :)
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Re: [Workshop] Campaign Development

Post by thebrowncloud »

GnaReffotsirk wrote:
Rocco wrote: The terran need some extreme biological warfare or something to add more to their arsenal, could piece it into the story. Say the psychic's town was tested on by the weapon, he's a mutated psychic.
This could work. With this we'll have something for our Overall Story's Concern (or the thing all of our characters will be concerned about):

"This experiment/development process of a bio-weapon that seems to have an effect on select individuals. It leaves everyone else dead, but those who survive tend to develop these mental abilities."

This can be linked to our Terrazine thing.

Cool. :)
Perhaps the thing that gave him his powers was on his home planet and he was near it when the weapon stuck, causing a reaction that affected him and gave him the powers, yet protected him so he didn't become deformed. However, such a concept would mean that the bio weapons are now potentially inactive since he was with the UED and now they are defunct. Unless of course one of the terran factions involved in the story find them from more UED wreckage (or a remnant base). The inclusion of such a a concept might be a little more complicated than you would think.
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Re: [Workshop] Campaign Development

Post by GnaReffotsirk »

Awesome. Yeah, it could be a mission he led before the UED invasion. A remote planet somewhere, an irrelevant planet. He could have led this small test, and thus the exposure.

Not knowing there's something wrong going on inside him due to the exposure, they continue with the events of brood war.

When Kerrigan chased the fleet, emergency evac and all, he and his crew with some personell safely escapes the carnage. Black out, we don't know what happens, and he wakes up, everyone's dead, and he remembers nothing.

Or he could be kinda this guy who disobeys orders, knowing Dugalle has killed himself, and gathers his friends to split from the UED main fleet, and after Kerrigan's attack, while they're looking for a way to find themselves a place amongst the K-sector terrans, boom! he wakes up and everyone's dead thing.
Last edited by GnaReffotsirk on Tue Aug 25, 2009 9:55 pm, edited 1 time in total.
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Re: [Workshop] Campaign Development

Post by thebrowncloud »

GnaReffotsirk wrote: Awesome. Yeah, it could be a mission he led before the UED invasion. A remote planet somewhere, an irrelevant planet. He could have led this small test, and thus the exposure.

Not knowing there's something wrong going on inside him due to the exposure, they continue with the events of brood war.

When Kerrigan chased the fleet, emergency evac and all, he and his crew with some personell safely escapes the carnage. Black out, we don't know what happens, and he wakes up, everyone's dead, and he remembers nothing.

Or he could be kinda this guy who disobeys orders, knowing Dugalle has killed himself, and gathers his friends to split from the UED main fleet, and after Kerrigan's attack, while they're looking for a way to find themselves a place amongst the K-sector terrans, boom! he wakes up and everyone's dead thing.
Well, the only problem with these ideas is that the UED fleet that led the attack on Char Aleph (the one that Kerrigan fought and destroyed) was COMPLETELY destroyed. No one from that particular fleet made it out alive. The only members of the UED that are left alive are the ones that didn't take part in the battle on Char Aleph. Those people were most likely in various UED bases, such as the one on Abaddon (according to the story that StarCraft Ghost was going to have, this base does still exist). I think that it shoulld have been a ship involved in a battle of some sort on a space platform of another planet that we could say is nearby, such as New Venice over Reynif II (the only UED-controlled platform I know of). The planet was, say, under attack from Dominion forces stationed somewhere besides Korhal and the ship escaped after being heavily damaged. It didn't go back to Reynif II because it was under attack, so it flees in the general direction of Abaddon, loses power, and is sucked down to the surface by the planet's gravity.

I'm not sure about the resident being a former military officer. If he were, he wouldn't be in cold sleep/stasis when the ship is heavily damaged and they are fleeing attack. I think he would be a prisoner that was maybe being tested on on New Venice and they evacuated him. Or, like you said, a former scientist that was exposed and got affected by experiments he lead, etc.
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Re: [Workshop] Campaign Development

Post by Pr0nogo »

He was one of the personnel Duran took with him to terminate Stukov. Seeing clearly what Duran had done and what he was, a traitor, forced him to take decisive measures. He abandoned the fleet, but as the Zerg ransacked the UED base where Mengsk made his escape through the portal, his ship was damaged. They could only go so far on their fuel supply, so they chose one of the nearby moons (we could make one up because I'm pretty sure that particular planet had no moons) and crash-landed. Everyone except the Resident and George Foreman was killed or mortally wounded in the crash (maybe one other survived and you see him being attacked and killed by the Pirates or something).

I'm not sure if we already decided which moon to use, but if we did than my idea is out, lol.
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Re: [Workshop] Campaign Development

Post by GnaReffotsirk »

How 'bout Pronogo's items thebrowncloud? We can work this without smashing into lore stuff right? I'll try to mix what we've developed here, then you could check if we'd be hitting some walls?
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Re: [Workshop] Campaign Development

Post by thebrowncloud »

The only problem with it is where was he during the rest of the Brood Wars? The zerg would have no reason to keep him if he didn't already have his powers, and even if he did, they would want to infest him where the chances of him maintaining his intelligence and psionic powers like Kerrigan is one in a billion.

Duran would have to hide the people he took with him, and I don't really see a motive for the people he takes to be willing to betray their own kind to the zerg unless they wanted to be mindless zombies as well. The people he takes either have to be taken against their will (somehow. One man can't hijack a whole battlecruiser by himself and still be able to direct its course) or simply not know where they are going and never come into contact with the zerg (i.e. he hides them away for one reason or another). Also, if Duran tells the men he takes that he is going to the zerg alone so that he may study Kerrigan's genetic code in order to recreate something just like her to combat the zerg, there is little chance they would believe him because he would have to become infested (which he did) and then he is no longer trustworthy because he "is" zerg.

To be honest, I think we would have a much stronger, believable plot if we steer clear of significant StarCraft characters. Ones from the books, mangas, or comic are fine, but the games are relatively unsafe territory.  :-\
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Re: [Workshop] Campaign Development

Post by Pr0nogo »

Dude. I said he was part of Duran's team, and when Duran killed Stukov and abandoned the UED, the Resident fled to one of the moons. I never said Duran chased him (or even knew the Resident was a psionic), and I also stated he fled with a number of others (meaning he didn't hijack the battlecruiser alone).

As for the Brood Wars, we could tell that story throughout the campaign (we said he had amnesia right?).
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Re: [Workshop] Campaign Development

Post by GnaReffotsirk »

Okay. So, how about this one. It's kinda a mix of things we've come across. Some details may not be here, which is good, since from this (after refining tweaking), we could then patch those items not listed here.

It's going to be like, we edit this, agree on it, then patch up what's missing form our previous inputs and/or add new ones.

About the MAIN CHARACTER (perspective character, the through whose
eyes we see the stroy from the inside, or "I" view.)

Name/ID: The Resident

Job: Scientist/Researcher

Affiliations: Mixed affiliations
    Affiliations Detail:
        1) Has been forced to do things through manipulation/deceit
        2) Has served under Duran during BW: Psi Disrupter, and some
          research connected to the hybrids. He's not aware of duran's
          purposes. (somewhere here occurs the exposure event)
       
        Theme: The unwilling participant, victim of his skills, unaware
          of his true potential. He knows things he does aren't entirely
          for the good, and serves only the purposes of his captors. A
          good man entangled in the web of evil schemes, which he can
          end (should he choose to) only through self-sacrifice.

          Metaphor/Symbol/Essence of The Resident's being:
          "If one can only stop feeling responsible and let live. An
          unlived life caged in servitude; A life waiting to begin, and
          must be set free but only through crossing the flames. Flames
          that will either purify the soul, or destroy its vessel."

    In our story, his circumstances have developed. Something tells us
    Stukov's involvement will reveal: Duran has had plans for him, and
    is now set in motion.

Origin: Not Earth-born

Backstory leading to the Story we're at:

During Duran's stunt on Auir: the Resident gets relocated to Abaddon
with other non-essential crew. His exposure goes way back.

For some reason, they're stranded on space platform New Venice:
(foreshadowing rapture of ability and coming event)

  Something's wrong with their ship. Some EM distrubance, causing
  problems and danger. They have to dock for repair. More EM stuff
  as the Resident gets near things. Strange reactions with people
  at close proximity to him. Someone in the shadow watches his
  every move. Talk of a certain moon is hinted (this is about the
  firebat guy) from some talk and chatter. The Resident, for the
  first time in years, has found something that interests him. But
  something's wrong with this new found meaning/purpose. He shouldn't
  even care, but he does. And the more he resists, the more it takes
  root in him.

En route to Abaddon, the strangest thing happens:
(the event, with few added items we can develop)

  The Resident requests permission to investigate and gather data
  from the said moon. Request denied. The pilot who likes him, takes
  her course to the moon, "just a peek now alright?" friendly gal,
  chews bubble gum, and loves to wink. He's not crazy about it now.
  He's so intruiged of this moon, and having been caged from doing
  what he personally wants to do, he's starting to get obsessive.
  A few hours more, he checks the date, stares at a photograph.

      (This photo links to something deeper and ominous. The picture
      looks sentimental, something ordinary people would call
      a resting place for weary souls, but not for the Resident.
      The Resident will soon discover that the only thing he believes
      and holds on to, his source of strength, his ultimate destination,
      his reward after a long trial is something that'll destroy him.)
 
  But not yet. So, he takes a nap. fade to black. then...


(Start of our Sequence: Firebat guy finds the Resident)

Fade in: We wakes up without any recollections. Everyone is dead. And
  He's in a cryo-chamber. He cannot move, but his mind is awake. Later
  on he'll discover, that from his nap, weeks have passed. Weeks too
  long for a quick "peek". Something has got to explain what's happening,
  his reason tells him he has got to at least care about what's happening,
  but he doesn't feel it. He just don't care, but he's got to at least
  pretend he does. At least for now.

Okay, now, Hammer time.
Last edited by GnaReffotsirk on Thu Aug 27, 2009 1:32 am, edited 1 time in total.
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Re: [Workshop] Campaign Development

Post by Pr0nogo »

I think we should open with some dreams of his (which could be his distorted mind-vision on real events that happened while he was "napping" or while he was being imprisoned) instead of opening where Foreman discovers the Resident.

Other than that, I'm not really sure we should just say "relocated to Abaddon." Why, exactly? We should elaborate on this some more. Maybe they (the UED) were looking to colonize it? Suck it dry of resources? Simply a scientific mission? I'll try to think more on it, but for now I've got to work on a mod.
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Re: [Workshop] Campaign Development

Post by thebrowncloud »

Pronogo wrote: Dude. I said he was part of Duran's team, and when Duran killed Stukov and abandoned the UED, the Resident fled to one of the moons. I never said Duran chased him (or even knew the Resident was a psionic), and I also stated he fled with a number of others (meaning he didn't hijack the battlecruiser alone).

As for the Brood Wars, we could tell that story throughout the campaign (we said he had amnesia right?).
But remember that the only person from the squad sent to kill Stukov was Duran. All of the other units in the squad went to save the psi disruptor. There would also be no reason for any of his potential followers to betray both Stukov and DuGalle because they had polar opposite views on the psi disruptor and didn't know the truth themselves. We can do w/e anybody wants, but I just think Duran is a very messy topic to deal with. Delving too deep into speculation and "what if"s can make a story instantly poor quality in the eye of the beholder.

We can do the series where the player is the resident, but I think that he needs to be a playable unit in the first mission or something. I mean, a mission with just George Foreman running around would be both hard and a bit boring.
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Re: [Workshop] Campaign Development

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He can be a playable unit in all of them. I'm just saying the briefings should be from his perspective.

Check these two sound files out. I made them this morning! I'd love to try my hand at voicing these guys. :)
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Re: [Workshop] Campaign Development

Post by thebrowncloud »

Pronogo wrote: He can be a playable unit in all of them. I'm just saying the briefings should be from his perspective.

Check these two sound files out. I made them this morning! I'd love to try my hand at voicing these guys. :)
It's kind of hard to hear the voices with those sound effects going on in the background. Could you make versions without the sounds? I can barely hear what you're saying the way they are now.
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