THE THING - GAME ONE (FINISHED)

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FlyingHat
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Re: THE THING - GAME ONE (DAY FOUR)

Post by FlyingHat »

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFucking balls.
I need some coffee.


Sleep All Day and Night
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Re: THE THING - GAME ONE (DAY FOUR)

Post by Thalraxal »

"Alright!  I'm armed and dangerous!  I don't think that Things going to want to mess with me today.  Time to fix that radio!"

Special Action: Repair radio
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Re: THE THING - GAME ONE (DAY FOUR)

Post by Lavarinth »

[me=Lavarinth]turns his flashlight on.[/me]

(Turn flashlight on).
[me=Lavarinth]disgruntled, speaks:[/me]

I'm going to the pub, you guys are making this far too difficult.
[me=Lavarinth]says, with his voice trailing off:[/me]

We're under attack, by some organism, and all you guys do is sit there and sleep, look for things. At least Thalraxal has a head on his shoulder. Heh.

Search for Alcohol.
- - Lavarinth
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DrumsofWar
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Re: THE THING - GAME ONE (DAY FOUR)

Post by DrumsofWar »

I just need Tramau's day action and the Thing's night action and I can go to the next day.  Thanks for the speedy reply, guys.
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Re: THE THING - GAME ONE (DAY FOUR)

Post by Tramau »

"Damn it all! Looks like I have to do this undefended"

Create Thing DNA in Test Tube
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Re: THE THING - GAME ONE (DAY FOUR)

Post by DrumsofWar »

AA7Dragoon's scarce remains have fed a wounded Thing but still occupy a quarantined section of the morgue.

Thalraxal gets back to work on repairing the radio and reports that only one more day is needed before they can radio out.

Lavarinth turns on his flashlight and searches for some soothing alcohol, which he easily finds in the abandoned station bar. (2 + 4 Item Bonus vs. DC of 2)

Tramau creates a test tube sample of The Thing's DNA to be taken with the group when they finally escape.

Mucky, still outside, takes out his flashlight and with its long beams cutting through the howling winds, finds two unused tear gas canisters. (12 + 4 Item Bonus - 2 Paranoia  = 14 SUPER CRITICAL vs. DC of 6)

Flyinghat, meanwhile, gets some long-deserved sleep which reduces his paranoia and heals his HP but can make him vulnerable to an attack until he wakes up tomorrow.  (+2 HP; -2 Paranoia)


During the night, The Thing tries to infect Flyinghat while he sleeps and combat begins!

The Thing infects Flyinghat for 9 damage. (11+4 Sleep Bonus-4 Infect Penalty=11 vs. 6-2 Paranoia-2 Age Penalty) 11 HP Left
Flyinghat shoots The Thing for 11 damage. (10+8-4-2=16vs.1) 13 HP Left
The Thing infects Flyinghat for 6 damage. (7+2=9vs.7-2-2) 7 HP Left
Flyinghat shoots The Thing for 9 damage who tries to flee.(8+8-2-2=14vs.3) 13 HP Left
The Thing barely manages to evade the shot and flee away. (7+2=9vs.7) 13 HP Left

And now, the fifth day begins as five lone humans try to survive and escape the grasp of...THE THING!

____
Notes: The "Run Away" is an action that happens whenever you have under 5 HP (or are about to) where you try to evade the last attack's damage and get away.  I tried to keep it simple for the sake of automatic combat; if you win the roll, you get away with no damage and if you fail, you take the damage.
Last edited by DrumsofWar on Thu Feb 26, 2009 10:55 am, edited 1 time in total.
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Re: THE THING - GAME ONE (DAY FIVE)

Post by DrumsofWar »

Player Update

Pilot: Lavarinth
Shotgun (Equipped)
Alcohol (Not drunk)
17 HP
0 Paranoia

Backup Pilot/Soldier: FlyingHat
Pistol (1 More Clip)
7 HP
3 Paranoia
(Temporary Sleep bonus to Attack/Defense on Day 5)

Doctor: Mucky (Outside)
Flashlight (Turned on)
2 Tear Gas Canisters (Unused)
17 HP
3 Paranoia

Head Biologist: Tramau
Flashlight (Turned on)
Thing DNA in Test Tube (VITAL ITEM)
20 HP
5 Paranoia

Radio Operator: AA7Dragoon
Cannibalized by The Thing

Technician: Thalraxal
Flamethrower (Equipped)
2 Flashlights (1 Turned on)
Cigarettes (Not smoked)
20 HP
3 Paranoia

Dog Wrangler: NPC
Dogs (Dead of hunger)
Dead

THE THING: Unknown
11/30 HP
0 Paranoia
Last edited by DrumsofWar on Thu Feb 26, 2009 10:56 am, edited 1 time in total.
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Re: THE THING - GAME ONE (DAY FIVE)

Post by Mucky »

Well, after FlyingHat's encounter with the Thing, I think it's reasonable to say he's not it. Thalraxal has continued AA7's work on the radio and is one day away from finishing it, so he's also low on my list of possible infected. I'd really like to finish my examination of Lavarinth, but I apparently forgot how to draw blood from somebody. I need to get out of the cold. FlyingHat, if you don't mind holding still...

Go inside and Heal FlyingHat.
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Re: THE THING - GAME ONE (DAY FIVE)

Post by Lavarinth »

Drink Alcohol.

Really? You people and your shtuff-hic.

I'm taking a nap from all this. I'm searching for fuel tomorrow.

Sleep all day/night.
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Re: THE THING - GAME ONE (DAY FIVE)

Post by Thalraxal »

"Get well soon, FlyingHat!  And now, it's back to fixin' that radio!"

Special Action: Repair Radio
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Re: THE THING - GAME ONE (DAY FIVE)

Post by Tramau »

"I think I'll just have a little shut-eye..."

sleep all day/night
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Re: THE THING - GAME ONE (DAY FIVE)

Post by Thalraxal »

"Yer all a bunch of lazy slackers!"
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Re: THE THING - GAME ONE (DAY FIVE)

Post by Lavarinth »

"Can'ta fella driink in peace?"

Just finish the radio.. And we're good.
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Re: THE THING - GAME ONE (DAY FIVE)

Post by FlyingHat »

Mr. Thing, I believe you have been effectively pwnt. I think I'll search for a second pistol now.
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Re: THE THING - GAME ONE (DAY FIVE)

Post by Lavarinth »

But.. Are you going to, brah?
[me=Lavarinth]taps finger waiting patiently for last action.[/me]
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