Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Fri Aug 28, 2009 12:34 pm
So... I registered on this forum just to leave a comment on the whole WoS series after finishing all the "books".
First of all I'll say that the first thing I did after finishing them was to open some of them with the editor and start exporting music. Aside from one song (book 5 chapter 1 and 2), I pretty much liked how everything held up together. As the campaign progresses it's pretty obvious how you improved over the years (and for now I'm talking just about the music, because in book 6 it was damn obvious and the selection there was the best at least in my opinion).
The overall story was very good, it was quite amusing how you even made a few connections to the original Blizzard story (the whole nerbubian and Burning Legion thing, which was quite creative if you ask me). I don't really care if certain concepts or character patterns etc were taken from other games/anime/manga/etc because the overall mix seems quite original.
The characters themselves were quite well rounded (so well rounded that I'm thinking that their story would be better told in actual written text, I think the overall story could make a relatively enjoyable novel) and everyone has some story or another. I really doubt I can say anything that hasn't been said before, so I'll skip the useless praises which you've probably heard many times before... I sincerely doubt I'm going to be the last to say that this campaign was pure genius.
However I will be making a few comments specifically on book 6.
Firstly, there's a small bug with the transfer between maps, in the sense that you can got the a district to which you were before. I went with Hikaru to the east district twice and I managed to get 2 holy swords... which sort of made the whole nova effect happen very frequently which meant that regular enemies died pretty quickly and bosses to die fairly easily. I haven't tried to see if this can apply to Shizuka or Kurumi, but I'm assuming that you can. I think it's needless to say that if you get more than one of those spikes for Shizuka the overall extra damage and life steal would make her waay too imbalanced.
The fight against lord Shivak can be ridiculously simple if you back him into a corner, seriously, if you do that he dies quite easily...
The most annoying fight is that between Kurumi and Rhea, if for whatever reason you're in the center of the arena when Rhea is very low on health and 6 of those shock waves come in, you'll avoid only half no matter what which means you're instantly killed because you have no real means to buff up her health. Also, taunt doesn't seem to work on bosses at all for some reason.
That spike weapon thing makes Shizuka may be a bit too powerful, once I had it basically no boss could stop me (the only annoying one was Kevin with the mirror images and that damn owl that kept burning me, but aside from that there were no problems). The only thing that balances out the fight against Razlia is the whole silence spell he has otherwise you constantly spam the ulti as soon as the cooldown is off and face him head on with no fear whatsoever in the first part of the fight. The second part of the fight tends to take a lot while being seriously boring. (Personally I just hid in the wagons and came out only to death spiral him and land a couple of hits with the ulti, took a while to beat him but no challenge)
Darm vs Hikaru on normal at least is very easy, you just manaburn him to death and hit him with a couple of ultimates and uses of the soul-power and he's dead. though in my case it may have seemed easier due to the fact that I had two of those swords...
Also, regarding chain manaburn, if you hit only one target, it hits said target more than once even if it doesn't have anything to bounce off and that makes it pretty powerful vs bosses because it usually hits them up to 4 times and that can amount to around 800 damage in one go and occasionally stun.
The only real complaint would be regarding the fact that no matter what you do the map doesn't changes much between the three. I mean I can understand it in the east district where the invaders would come back pretty soon (even though I completely decimated all three bases with Hikaru and Kurumi on my first go through the place). In the south district at least the Burning Legion should be taken out if you manage to destroy them with Hikaru and Zule. (it's REALLY hard to do, but it's possible on normal, you just have to place those spheres right and make sure to decimate that damn doom-walker whenever it shows up and Hikaru's ulti helps a lot in that area). Also, I somehow doubt that the murguls would recover quickly if you completely decimate all of their bases with the murloc forces + Hikaru and Six, yet they're still there even when Shizuka shows up, which doesn't make much sense since I doubt that much time would pass otherwise she wouldn't catch up with him period.
Also, I'm assuming that it's not normal for Scaldar to start out with 3 fragments right? It kind of gives him around 1800 hp, a lot of mana and makes him very overpowered... (then again, I suppose if he's supposed to be a demigod, it works).
Still, overall, it was good and I had fun playing the whole thing, loved that "Dragon King" title that it gave me at the end.
So, the only thing left to say is that I hope you'll make a sequel one day (perhaps when/if WarCraft 4 shows up).
First of all I'll say that the first thing I did after finishing them was to open some of them with the editor and start exporting music. Aside from one song (book 5 chapter 1 and 2), I pretty much liked how everything held up together. As the campaign progresses it's pretty obvious how you improved over the years (and for now I'm talking just about the music, because in book 6 it was damn obvious and the selection there was the best at least in my opinion).
The overall story was very good, it was quite amusing how you even made a few connections to the original Blizzard story (the whole nerbubian and Burning Legion thing, which was quite creative if you ask me). I don't really care if certain concepts or character patterns etc were taken from other games/anime/manga/etc because the overall mix seems quite original.
The characters themselves were quite well rounded (so well rounded that I'm thinking that their story would be better told in actual written text, I think the overall story could make a relatively enjoyable novel) and everyone has some story or another. I really doubt I can say anything that hasn't been said before, so I'll skip the useless praises which you've probably heard many times before... I sincerely doubt I'm going to be the last to say that this campaign was pure genius.
However I will be making a few comments specifically on book 6.
Firstly, there's a small bug with the transfer between maps, in the sense that you can got the a district to which you were before. I went with Hikaru to the east district twice and I managed to get 2 holy swords... which sort of made the whole nova effect happen very frequently which meant that regular enemies died pretty quickly and bosses to die fairly easily. I haven't tried to see if this can apply to Shizuka or Kurumi, but I'm assuming that you can. I think it's needless to say that if you get more than one of those spikes for Shizuka the overall extra damage and life steal would make her waay too imbalanced.
The fight against lord Shivak can be ridiculously simple if you back him into a corner, seriously, if you do that he dies quite easily...
The most annoying fight is that between Kurumi and Rhea, if for whatever reason you're in the center of the arena when Rhea is very low on health and 6 of those shock waves come in, you'll avoid only half no matter what which means you're instantly killed because you have no real means to buff up her health. Also, taunt doesn't seem to work on bosses at all for some reason.
That spike weapon thing makes Shizuka may be a bit too powerful, once I had it basically no boss could stop me (the only annoying one was Kevin with the mirror images and that damn owl that kept burning me, but aside from that there were no problems). The only thing that balances out the fight against Razlia is the whole silence spell he has otherwise you constantly spam the ulti as soon as the cooldown is off and face him head on with no fear whatsoever in the first part of the fight. The second part of the fight tends to take a lot while being seriously boring. (Personally I just hid in the wagons and came out only to death spiral him and land a couple of hits with the ulti, took a while to beat him but no challenge)
Darm vs Hikaru on normal at least is very easy, you just manaburn him to death and hit him with a couple of ultimates and uses of the soul-power and he's dead. though in my case it may have seemed easier due to the fact that I had two of those swords...
Also, regarding chain manaburn, if you hit only one target, it hits said target more than once even if it doesn't have anything to bounce off and that makes it pretty powerful vs bosses because it usually hits them up to 4 times and that can amount to around 800 damage in one go and occasionally stun.
The only real complaint would be regarding the fact that no matter what you do the map doesn't changes much between the three. I mean I can understand it in the east district where the invaders would come back pretty soon (even though I completely decimated all three bases with Hikaru and Kurumi on my first go through the place). In the south district at least the Burning Legion should be taken out if you manage to destroy them with Hikaru and Zule. (it's REALLY hard to do, but it's possible on normal, you just have to place those spheres right and make sure to decimate that damn doom-walker whenever it shows up and Hikaru's ulti helps a lot in that area). Also, I somehow doubt that the murguls would recover quickly if you completely decimate all of their bases with the murloc forces + Hikaru and Six, yet they're still there even when Shizuka shows up, which doesn't make much sense since I doubt that much time would pass otherwise she wouldn't catch up with him period.
Also, I'm assuming that it's not normal for Scaldar to start out with 3 fragments right? It kind of gives him around 1800 hp, a lot of mana and makes him very overpowered... (then again, I suppose if he's supposed to be a demigod, it works).
Still, overall, it was good and I had fun playing the whole thing, loved that "Dragon King" title that it gave me at the end.
So, the only thing left to say is that I hope you'll make a sequel one day (perhaps when/if WarCraft 4 shows up).