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Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Sat May 02, 2009 5:12 am
by UltimaRaiden
I ran into a bug in the East District where if Kurumi picks up or drops the Alice Hare costume, it adds to Kurumi's max life each time. Her max mana is also different in the costume form but changes back normally on drop. I'm guessing it has to do with the unit model exchange, and I find it very interesting how the Max HP increase is not a set amount, but grows exponentially each time.
Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Sat May 02, 2009 8:50 am
by RazorclawX
Blake wrote:
Razlia was recruited as a Dragon Slayer by Dalles, right? Was Dalles aware that he was infact recruiting the previous lord of Sorceria to serve him?
Also seeing as how you created Razlia as a sum of numerous nano-machines, wouldn't it be more logical to have created him as a spirit similar to deathclaw which could posses bodies of various people, seeing as how Razlia was originally designed to "possess" the black pearl in order to be in control of Purgatory..
Razlia's current form was more of a result of being forcefully removed from the Black Pearl. In my mind the Heroes of Pentawa found an artifact which they brought with them to fight the Lord of Sorceria. Toward the end of the battle Darm used it to draw Razlia's souls from the Black Pearl and dispersed it into a million pieces, which ended up killing Darm in the process (Michael Bay type explosions would do that if you held it in your hands). They never realized the truth of the artifact they used was a new vessel made up of nano-machines, but since Razlia was not used to this form it took a while before he could exert control over all the pieces. Furthermore, in that form Razlia was far too weak to challenge the new Lord of Sorceria, although with his 'essence' scattered all across Purgatory he could be in multiple places at once and run several concurrent schemes. So long as one nano-machine survived, so did Razlia; as a decentralized entity in effect the Heroes of Pentawa made it impossible to kill him.
In my mind that artifact was a Rubik's cube type object because the thought of that amuses me. The nature of the artifact is also why I didn't include that in the story, not to mention there wasn't anywhere where dropping that in conversation was actually of any convenience, because only Razlia would know it.
Deathclaw can only possess one person at a time; he remains with Shizuka because he extends her natural life since she's already died. Razlia, while himself a ghost, possesses a vessel capable of 'multiple possession'.
Since Dalles never reached the Black Pearl he never met Razlia, and he never realized his true intentions until he tried to take the power of the Dragon King.
I've just found a phoenix in the South District named the "Avatar of Suzaku",it has something to do with Cinder?
Not really; it has more to do with the four sacred beasts having a representative in each district of the city mirroring their cardinal direction (each continent, for that matter).
Yes, that means there's three more of them.
I ran into a bug in the East District where if Kurumi picks up or drops the Alice Hare costume, it adds to Kurumi's max life each time.
It's one of your other items you're carrying. Could've sworn I got them all.
Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Sat May 02, 2009 11:03 am
by Keitel
great work RCX, we just finished playing through.
It was such a delightful experience! Simply awesome!
But there are some questions left:
Is there the ability to unlock a battle arena somehow to create savegames? How can we do it?
Will you someday edit the website with a book 6 secrets page?
if you chose "do nothing" (when you chose between shoot Hokuto, Shizuka or Hikaru) you lose all items of Hikaru and he is changing to "Blaze Knight" - was that intentional? How are we supposed to kill Darm without any items?
How can we get the tomes of knowledge the avatar of Suzaku drops in the south district - because Kurumi can't get there and the avatar doesn't comes out when she attacks?
Please could you explain how these "affection values" you speak of work? Because we haven't found out, how you can monitor these. We are very keen on unlocking the second ending, so perhaps you could explain more detailled? Does it have something to do with accepting Hokutos aid in books 4 and 5?
How can we reach Final Chapter Part 2? The maplist only showed part 1 and 3.
Thank you once again for your great work!!
Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Sat May 02, 2009 2:55 pm
by RazorclawX
Keitel wrote:
But there are some questions left:
Is there the ability to unlock a battle arena somehow to create savegames? How can we do it?
Will you someday edit the website with a book 6 secrets page?
if you chose "do nothing" (when you chose between shoot Hokuto, Shizuka or Hikaru) you lose all items of Hikaru and he is changing to "Blaze Knight" - was that intentional? How are we supposed to kill Darm without any items?
It's a bug. I'm not even sure how you got that to happen.
How can we get the tomes of knowledge the avatar of Suzaku drops in the south district - because Kurumi can't get there and the avatar doesn't comes out when she attacks?
Only Shizuka can get them.
Please could you explain how these "affection values" you speak of work? Because we haven't found out, how you can monitor these. We are very keen on unlocking the second ending, so perhaps you could explain more detailled? Does it have something to do with accepting Hokutos aid in books 4 and 5?
Part of it does have to do with accepting Hokuto's help or not.
Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Sat May 02, 2009 3:06 pm
by Larc
It's probably a stupid question.....
I've checked in the World Editor that after the epilogue,a trigger try to load a nonexistent map named wos6-09.w3x only under a strange condition flag. It has something to do with the bonus level that you've removed in the final version?
Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Sat May 02, 2009 4:35 pm
by RazorclawX
Larc wrote:
It's probably a stupid question.....
I've checked in the World Editor that after the epilogue,a trigger try to load a nonexistent map named wos6-09.w3x only under a strange condition flag. It has something to do with the bonus level that you've removed in the final version?
Yes, that's the removed level. It was pretty much Hikaru, Kurumi, and Shizuka protect
Razlia, who was the defeat condition (although in theory he would take forever to bring down anyway, but that wasn't the point)
against every major enemy Hero in the campaign in one big massive melee (there was around 24 of them).
For whatever reason I never got it to work, as the map consistently crashed Warcraft 3 even with the bare minimum triggers in it. It likely had to do with the sheer amount of resources that were on the map.
Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Sun May 03, 2009 2:33 am
by UltimaRaiden
RazorclawX wrote:
It's one of your other items you're carrying. Could've sworn I got them all.
I emptied out Kurumi's inventory and it still seems to happen.
Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Sun May 03, 2009 3:46 am
by Blake
So basically Razlia ended up possessing a piece of Mekani technology which enabled him to be an un-killable, decentralized entity.
Interesting though how you've made Razlia to be un-killable. Even if he was defeated in combat, basically no one would be able to get rid of him permanently since he would always have some of his cells left elsewhere...
Also why exactly was his title "twinflame"?
You should consider making a short bonus map in which you let the player re-enact the battle between Darm, Rhea, and Rafe when Darm and Rhea originally confronted and defeated him.....
Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Sun May 03, 2009 5:07 am
by doombringer
Why was Shikza throughout my game end up as Sorna instead?
You fulfilled a special condition. I believe this happens when you lose to Sorana in Book 4 (which is representative of Shizuka's repressed side becoming the dominant one).
How many time I need to die to lose on that mission?
Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Sun May 03, 2009 6:20 am
by muaddib
i think razlia was called "twin flame" due the weapons he wielded at chapter 5 [light saber style was it?
Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Mon May 04, 2009 12:59 am
by Larc
Blake wrote:
You should consider making a short bonus map in which you let the player re-enact the battle between Darm, Rhea, and Rafe when Darm and Rhea originally confronted and defeated him.....
yeah,a map where you can control the heroes of Pentawa would be a great addition to the campaign,but he sayed that not all the heroes are actually developed...
But he can always add a new Battle-Arena,or something like that. (if he wants)
A minor thing I've noticed is the Holy Bolt of Nekurow,he can't actually heal himself,when the description says that he can.
And that kid in the East District looked like a god the first time I fought him. Funny how he dies at the end,I laughed so hard.
Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Mon May 04, 2009 11:08 pm
by RazorclawX
When I first set up the bosses in the campaign there were three that were cut out completely.
1. Shizuka. Hikaru would fight her at the bottom of the lift in the Nexus, as his 'version' of the fight Shizuka does later. About half of her planned attack patterns were given to Metallus instead. I thought about it for a while and realized Hikaru already had his shot at her, and for the most part, I wanted to show that Shizuka was intending to win the fight by making her fight him (not to mention show that, no matter how powerful Hikaru became, she was always stronger still). There wasn't any way I could do that by allowing Hikaru to curbstomp her a second time.
2. Six. Conspicuously Shizuka doesn't have a boss in the North District; Six was going to be that boss-- sort of. What was going to happen was Six would summon a giant slime monster and THAT would be the boss; the boss takes inspiration from Viscidus from Ahn Qiraj in World of Warcraft. At one point he was going to be a boss only Abolisher fought right at the end of Hikaru's version of the North District. The boss never left the planning stages, as I decided by then that I should have an even number of bosses for all three heroes, so he got cut for that reason.
3. World of Warcraft 25-man raid. This was a non-serious idea where you had one really buff guy and 24 other guys that somewhat simulated a bad raid in WoW. The main tank would be the main boss, but if you peeled off to kill his healers or his DPS he would say stuff like "Let me get three Sunders before you start attacking!" or something. To be perfectly honest, this boss never really had a home, and at one point it was going to be the replacement boss for Six in the North District.
The remaining bosses usually took inspiration off something else:
1. Four Guardians - a pack of Anubisaths from World of Warcraft
2. Duke Shivak - Prince Malchezzar from World of Warcraft
3. Mekani Warship - nothing in particular
4. Clench - Jenocres from Ys Origin
5. Nekurow - nothing in particular
6. Darm - see Metallus
1. Metallus - pretty much exactly how he was in Book 4 plus some abilities I formerly had reserved for Shizuka
2. Zule - I had this brilliant idea to do the Stasis Trap thing and I couldn't resist
3. Kasumi - Battleguard Sartura from World of Warcraft
4. Dalles - Kabala from my Starcraft campaign... sort of. Not really
5. Hikaru - I was watching an episode of Bleach and the part where Byakuya uses his Bankai stuck out
6. Razlia - Galsis from Xanadu Next and Kil'jaeden from World of Warcraft
1. Mad Tea Party - nothing in particular
2. Pride - nothing in particular
3. Lust - Kishgal from Ys Origin
4. Tessai - I had this thought about something that could kill you in three hits and was chasing after you
5. Envy - Zava from Ys Origin
6. Rhea - Dularn from Ys The Oath in Felghana
Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Tue May 05, 2009 8:08 am
by manstein
Hello RCX,
is the intended flow of playing that you always have to fight Rhea first, then Darm and then Razlia? Because when I was playing I would not come to the Rhea Bossfight but would start with Darm right from the beginning (fighting him as Hikaru Blaze Knight). Does the boss fighting vary with certain conditions?
Do you consider creating an update of book 6 with another battle arena?
Thanks in advance for replying
Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Wed May 06, 2009 1:31 pm
by Larc
I've always thinked of Sylpha Blade as the final boss of the saga...don't know why.
Maybe because she looked to be beyond everything (she is more powerful than Deathclaw if I remember right,but certainly weaker than the Original Lord of Sorceria). Her true form is never showed (but it's explained).
Sypha is basically a fallen celestial dragon with enormous powers (she is also the sister of Deathclaw)
Her powers are coming from an artifact that she possesses,the Dragon Pearl.
Razlia is a more complex entity,formed by the fusion of many souls,with Rafe's soul and personality to be predominant.
He\She\It is actually the Black Pearl (or the God of Purgatory) and the Original Lord of the Lost City.
I hope,I've not sayed anything wrong...
Now a question:
Do you plan to create a sidestory or a mod of another game to reveal the future plans of Sypha to overthrown the KOC?
To me,she is a great villain (much better than Arcadia),and I'm a bit disappointed that she remained apart from the ending.
Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Wed May 06, 2009 1:48 pm
by RazorclawX
Larc wrote:
I've always thinked of Sylpha Blade as the final boss of the saga...don't know why.
Maybe because she looked to be beyond everything (she is more powerful than Deathclaw if I remember right,but certainly weaker than the Original Lord of Sorceria). Her true form is never showed (but it's explained).
She is so beyond that the extent of it goes beyond Purgatory. Sypha is only weaker than the Lord of Sorceria simply by virtue of the Lord's nature, but the Lord's power extends only to the borders of its domain. Anywhere other than Purgatory anyone could curbstomp the Lord of Sorceria (the same applies to the other gods and their domains-- all-powerful in their home court, but far more vulnerable elsewhere).
The only reason I would ever tell Sypha's story is if I wanted to stop telling stories. To me, she is The End, and yet she's also perhaps the backbone of the story as well whether she is directly involved or not. In a sense it's like how all the Protoss would talk of Adun and yet you never meet Adun anywhere.