IskatuMesk wrote:/e fuck you for dragging me into this again

IskatuMesk wrote:/e fuck you for dragging me into this again
Something that was doable in WC3 isn't so in SC2? Figures.Xenon wrote:Hey, somebody remembered!
Unfortunately, I tried a collision projectile test map and it lagged horribly with about 200 active projectiles. That's only ~17 per player for a 12 player map, and I wanted creep waves to use them too. A map on Bnet, fleet assault or something, becomes unplayable due to lag and its collision projectiles don't even use triggers (I think).
I kind of have one of Mesk's dilemmas of wanting to do things the game engine turns out to be incapable of.
I say we all do what the Mafia map does. Vulgar language is out, but you can have electrocutions and sexual innuendo.Xenon wrote:Also, I'm still frustrated with the "submit to our censors or screw off" deal even though it probably wouldn't affect the map itself.