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Re: A Question for Razorclaw.
Posted: Thu Jul 31, 2008 8:15 pm
by Marine
Use the world-editor-tutorials site jsut above your last post. Find the tab on the left and find importing skins, should help you.
Re: A Question for Razorclaw.
Posted: Thu Jul 31, 2008 8:27 pm
by Inuyasha7
Doesnt Explain what the error could be.

Anyone be willing to take a look at the map (with the skinned unit placed) and see if it loads for them?
OMG THIS TRIGGER STUFF IS SO EASY THANKS GUYS!
Ok guys lets see i have a bunch of barrels of explosives and i want them to destroy eachother when i hit one and deal damage too nearby units. Is there a way to make all the barrels have this effect without making a seperate trigger for each?
Re: A Question for Razorclaw.
Posted: Thu Jul 31, 2008 9:40 pm
by Marine
Shut up for five minutes quit complaining. Just work around it yourself, it's better to try yourself FIRST then maybe ask before searching.
Re: A Question for Razorclaw.
Posted: Fri Aug 01, 2008 7:42 am
by niGGa_Train
Inuyasha7 wrote:
Doesnt Explain what the error could be.

Anyone be willing to take a look at the map (with the skinned unit placed) and see if it loads for them?
OMG THIS TRIGGER STUFF IS SO EASY THANKS GUYS!
Ok guys lets see i have a bunch of barrels of explosives and i want them to destroy eachother when i hit one and deal damage too nearby units. Is there a way to make all the barrels have this effect without making a seperate trigger for each?
Jesus fucking christ, are you going to do this for every single individual trigger?
"hai guyz culd u tell me how to add devotion aura to a death knight!?"
"hai guyz culd u tell me how 2 make a trigger so tht u can get game over if u die"
"hai guyz culd u tell me how 2 make water!?"
"hai guyz culd u tell me how 2...." etc, etc.
I'm surprised you managed to start posting on your own.
Re: A Question for Razorclaw.
Posted: Fri Aug 01, 2008 8:45 am
by Inuyasha7
.
Marine 382BB wrote:
Shut up for five minutes quit complaining. Just work around it yourself, it's better to try yourself FIRST then maybe ask before searching.
I did like 17 times. I cant get it to work right.
Ok just to make sure it wasnt me i tried downloading a skin made in the skinning tutoral from
http://world-editor-tutorials.thehelper ... view=19780
That skin also doesnt show up so its got be something with my computer.
Re: How to make things appear from cages
Posted: Fri Aug 01, 2008 7:02 pm
by Marine
Did you edit any of the paths in the import manager?
Re: How to make things appear from cages
Posted: Fri Aug 01, 2008 7:13 pm
by Inuyasha7
Yep i did what it told me in dark mantis's skinning tutorial which i downloaded from here. textures/abomination
Re: How to make things appear from cages
Posted: Fri Aug 01, 2008 8:03 pm
by Marine
you left the .blp and you didnt change the path for the .mdx (model files)? if so you should just restart the World Editor.
Re: How to make things appear from cages
Posted: Fri Aug 01, 2008 8:36 pm
by Inuyasha7
Marine 382BB wrote:
you left the .blp and you didnt change the path for the .mdx (model files)? if so you should just restart the World Editor.
I have many dimes (assumeing that means save and close editor reopen and reload the map) I even tried premade skins and nothing works i think it has something too do with my operateing system.
Re: How to make things appear from cages
Posted: Fri Aug 01, 2008 9:09 pm
by Marine
No, it doesnt. It has something to do with how you import the skins into your map. Send me it via PM and ill fix it.
Re: How to make things appear from cages
Posted: Fri Aug 01, 2008 9:32 pm
by Inuyasha7
too noobish to figure out how to send it in a PM (theres no additional options button) srry.
Re: How to make things appear from cages
Posted: Fri Aug 01, 2008 9:51 pm
by Marine
The problem is because you changed the path of the model itself (.mdx) to textures/abomination.mdl. You dont do that, you leave that as is. Its default war3mapImported\. Only thing you normally change is a .blp file okay?
Well I deleted those skins because they didnt work. I added two models that I used in a map I made for fun. Look at the import manager and see how I added them and how i changed the paths and imported them into your map.
One thing though, once you import the models and change paths if necessary, restart world editor and open your map to work them. Dont change the model files (.mdx) paths only the skin files (.blp) unless told otherwise.
Re: How do i give Nutrel Passive A Town Hall?
Posted: Sat Aug 02, 2008 5:30 am
by Ricky_Honejasi
Place the town hall, double-click on it (the one placed on the map) and pick "Neutral Passive".
If somehow you can't select "Neutral Passive", you can always give it via triggers at the very beginning of the map.
Re: How to make things appear from cages
Posted: Sat Aug 02, 2008 9:40 am
by Inuyasha7
Ok i think i get it. Maybe i should just stick to downloading skins then making my own.
Re: A Question for Razorclaw.
Posted: Sat Aug 02, 2008 10:34 am
by Lavarinth
Inuyasha7 wrote:
Doesnt Explain what the error could be.

Anyone be willing to take a look at the map (with the skinned unit placed) and see if it loads for them?
OMG THIS TRIGGER STUFF IS SO EASY THANKS GUYS!
Ok guys lets see i have a bunch of barrels of explosives and i want them to destroy eachother when i hit one and deal damage too nearby units. Is there a way to make all the barrels have this effect without making a seperate trigger for each?
Contradictory. Obviously it's NOT "so easy" to you when your next line is you asking what to do.