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Re: Any campaign without MOD?

Posted: Tue Jul 22, 2008 1:20 pm
by Revan
I wouldn't expect a real, full episode 3 from him, even if it's for a new, young, successful game. That would take a lot of time to make triggers. More features in the editor=more time spent on making a map. 3D game=a lot more things you have to look for if you're making cutscenes. But we shall see how much time/patience will he have.