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Re: Modding

Posted: Fri Oct 19, 2007 11:56 am
by Whiplash!
Just so you know 1.15.1 beta for firegraft is being tested internally (by me as well) and its got all the features that the last version had plus a few extras. It will be out soon enough!

Re: Modding

Posted: Thu Oct 25, 2007 4:08 am
by Yoshiwarrior
Hey, does any1 no how to add all the stuff u change in arsenal III to a campaign editor??


                                        ???     

Re: Modding

Posted: Thu Oct 25, 2007 9:00 am
by Thalraxal
Yoshiwarrior wrote: Hey, does any1 no how to add all the stuff u change in arsenal III to a campaign editor??


                                        ???     
You need two programs, WinMPQ and MPQDraft.  Both should be available through CC's program page.

Upload your .dats from Arsenal into an MPQ in WinMPQ (make sure you have the correct file name for each one.  arr/units.dat, arr/weapons.dat, etc.)

Open MPQDraft, and then you can load your MPQ in StarCraft or StarEdit (or compile it into a SEMPQ for either program).

Re: Modding

Posted: Sat Dec 08, 2007 10:41 pm
by Shadow Stalker
ok i gotta problem. im trying to change the firebats main attack but everytime i try his flame thrower is still misxed in with the other attack any suggestions?

Re: Modding

Posted: Sat Dec 08, 2007 11:20 pm
by IskatuMesk
The fire is an overlay in the iscript.

Re: Modding

Posted: Tue Dec 18, 2007 12:28 pm
by Shadow Stalker
meaning?

Re: Modding

Posted: Tue Dec 18, 2007 1:56 pm
by Ardis
(Correct me if I'm wrong on any of this) Iscripting is the biggest controlling element of StarCraft, it controls movement, attacking, attack and engine overlays (glows, etc.), it also determines which sprite frame to use when what action is called. With it, you can make all kinds of wacky stuff or the coolest stuff ever. It can also cause units to do damage to other units when they die if used right. Basically, when a Firebat attacks, the iscripting is set to place a fire overlay in front of him for his attack. I use this for my Hellstorm tank, which uses chassis-mounted flamethrowers instead of the the turret.

With iscripting, I have plans to make my units have a 1% chance of making a taunt when they attack and give the bigger units (e.g. capital ships and heroes) a 5% chance of panicking when their ship is destroyed with messages such as "Get the crew to the escape pods!" or "The ship's breaking apart! AH!!" right before they die. I'm still teaching myself iscripting, it's not as complex when you actually sit down and look at it (also helps if you read the opcodes.txt file included with IceCC.)

Also, Yoshiwarrior, Arsenal III is kind of outdated and buggy. I would recommend DatEdit, it does more, it's a lot more stable and the new release actually lets you preview what your units are going to look like for setting placement box dimensions.

Re: Modding

Posted: Tue Dec 18, 2007 4:50 pm
by Shadow Stalker
ok so pretty much what i need to do is change the firebats attack in iscript with IceCC am i correct?

Re: Modding

Posted: Tue Dec 18, 2007 5:59 pm
by Ardis
Sounds about right. I think that you need to get rid of the "imgol" line (image overlay?) or something like that.

Re: Modding

Posted: Tue Dec 18, 2007 8:17 pm
by Shadow Stalker
ok here is a couple of stupid questions that have prob already been discussed that i cant find,

number one- is there any type of tutorial for Ice or IceCC?

number two- in a map editor of any type what are the switches for how do you use them and do they have anything to do with doors i nthe installation maps?