Re: [Story Development] Basics
Posted: Thu Oct 29, 2009 12:08 pm
Also, August/September is the new school year. People get tied down with that sort of stuff.
https://www.campaigncreations.org/forum/
https://www.campaigncreations.org/forum/viewtopic.php?t=1862
People are losing? There is a surplus in n00bz? When did this happen? I think the main reason why this thread in particular is dead is because Gna decided to stop posting in it and so did many others. For many, including myself, this thread ended up just being too much reading even for the people who were interested, but that's just this thread. There are many explanations for why threads fail.Legion wrote: I think school/work is a major issue, indeed, but also many people are losing in SC1 rapidly. It's been a long time coming, for sure.
Hee hee. Forgot a word.thebrowncloud wrote:People are losing? There is a surplus in n00bz? When did this happen? I think the main reason why this thread in particular is dead is because Gna decided to stop posting in it and so did many others. For many, including myself, this thread ended up just being too much reading even for the people who were interested, but that's just this thread. There are many explanations for why threads fail.Legion wrote: I think school/work is a major issue, indeed, but also many people are losing in SC1 rapidly. It's been a long time coming, for sure.
I have no idea. I don't play StarCraft online. Only the occasional WC3 and very rarely some D2. I was just making a joke based on your grammar.Legion wrote:Hee hee. Forgot a word.thebrowncloud wrote:People are losing? There is a surplus in n00bz? When did this happen? I think the main reason why this thread in particular is dead is because Gna decided to stop posting in it and so did many others. For many, including myself, this thread ended up just being too much reading even for the people who were interested, but that's just this thread. There are many explanations for why threads fail.Legion wrote: I think school/work is a major issue, indeed, but also many people are losing in SC1 rapidly. It's been a long time coming, for sure.
Losing interest was what I meant to say. As for Starcraft online, I don't care. May be a surplus in newbies there, who knows. I can't remember the last time I logged on Battle.net. Must have been '96/'97, when I was overwhelmed by pk's in Diablo (fuckers all used bobbafett's trainer to get badass weaponry and spells!!). Is it still like that?
A good way of summarizing this is to look at SC2 and see it as what not to do.The Oracle wrote:So in addition to a good story, make sure your script is solid and not wooden, cliche, boring, or written to where characters say things that sound 'unrealistic.' A tight script will go a long way on its own to carry your story forward. The script will also be the vehicle that the characters will develop.
Back to literature, I recommend people also look at plays for nice dialogue or just listen to people in a cafe. Plays by Sam Shepard? Gritty and gruesome dialogue. However, as IskatuMesk put it, just looking at SC2 is really nice for this as well. SC have some of the nicest examples when it comes to shaping dialogue to set up the circumstances ultimately helping the players learn some strategies and gameplay.IskatuMesk wrote:A good way of summarizing this is to look at SC2 and see it as what not to do.The Oracle wrote:So in addition to a good story, make sure your script is solid and not wooden, cliche, boring, or written to where characters say things that sound 'unrealistic.' A tight script will go a long way on its own to carry your story forward. The script will also be the vehicle that the characters will develop.
That really depends on the kind of character you go for. But then, one of my signature characters includes a genre-savvy jerk followed by a successive line of jerks in various shades being jerks to each other.The Oracle wrote:So in addition to a good story, make sure your script is solid and not wooden, cliche, boring, or written to where characters say things that sound 'unrealistic.' A tight script will go a long way on its own to carry your story forward. The script will also be the vehicle that the characters will develop.