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Re: THE THING - GAME ONE (DAY THREE)

Posted: Sat Feb 21, 2009 12:05 pm
by DrumsofWar
Player Update

Pilot: Lavarinth
Shotgun (Equipped)
17 HP
2 Paranoia

Backup Pilot/Soldier: FlyingHat
Pistol (Equipped)
17 HP
4 Paranoia

Doctor: Mucky
Flashlight (Not turned on)
19 HP
3 Paranoia

Head Biologist: Tramau
Flashlight (Not turned on)
20 HP
3 Paranoia

Radio Operator: AA7Dragoon
Dead

Technician: Thalraxal
2 Flashlights (Not turned on)
Cigarettes (Not smoked)
20 HP
1 Paranoia

Dog Wrangler: NPC
4 Dogs (Not used)
Dead

Re: THE THING - GAME ONE (DAY THREE)

Posted: Sat Feb 21, 2009 1:48 pm
by Lavarinth
[me=Lavarinth]wonders what the screams are inside the building.[/me]

I think one of you two should head in while I search for fuel. Obviously, my natural abilities cause me to not be as frightened out here. Although, it would likely benefit me to help defend inside. I just know we need fuel.

Thoughts?

Re: THE THING - GAME ONE (DAY THREE)

Posted: Sat Feb 21, 2009 7:22 pm
by Mucky
I agree... but first I must make certain of something.

Inspect Lavarinth's body for traces of Thing DNA.

Re: THE THING - GAME ONE (DAY THREE)

Posted: Sat Feb 21, 2009 9:51 pm
by Lavarinth
What.. Are you agreeing to..?

Re: THE THING - GAME ONE (DAY THREE)

Posted: Sun Feb 22, 2009 10:26 am
by Thalraxal
"Well... it looks like it's up to me to fix the radio now, but I'm going to make damn sure I'm ready for that Thing if it comes after me."

Use flashlight
Find weapon (Flamethrower)

(Quick question, DoW.  Does AA7's two days of work on repairing the radio still count, or am I going to need to start from scratch when I start to repair the radio?)

Re: THE THING - GAME ONE (DAY THREE)

Posted: Sun Feb 22, 2009 11:34 am
by DrumsofWar
They count but you can only either use your flashlight or find a weapon this turn.  Since I know that can be a pain, we can change it so that using an item doesn't cost you a turn if you guys all agree.

Quickedit: Actually, to make it easier, you can use an item the same turn you make any NON-COMBAT action unless anyone doesn't like that rule change.

Re: THE THING - GAME ONE (DAY THREE)

Posted: Sun Feb 22, 2009 11:46 am
by Lavarinth
What was your plan before? Like.. A permanent use? So if I search only Protein shakes for 5 days and find five I get +10 HP? Or Flashlights just stack for the rest of the game?

Re: THE THING - GAME ONE (DAY THREE)

Posted: Sun Feb 22, 2009 3:44 pm
by FlyingHat
I'm going to search for a holster then go back inside after that.

Re: THE THING - GAME ONE (DAY THREE)

Posted: Mon Feb 23, 2009 1:48 pm
by Tramau
"Uh... Whoops!" clicks on the flashlight "There we are. Let's try this again.
search for weapon (pistol)

Re: THE THING - GAME ONE (DAY THREE)

Posted: Mon Feb 23, 2009 2:08 pm
by Lavarinth
Eh, this is unorganized! We'll never leave this place without someone working on the radio and looking for things. But since we're all getting greedy around here..

Search for Flashlight

Re: THE THING - GAME ONE (DAY THREE)

Posted: Mon Feb 23, 2009 2:32 pm
by Thalraxal
"I'm not being greedy.  It's being prepared.  The last guy who tried to fix the radio is dead.  If I'm armed to the teeth, I'll have a better chance than poor AA7 did if it comes after me."

Re: THE THING - GAME ONE (DAY THREE)

Posted: Mon Feb 23, 2009 2:42 pm
by Lavarinth
Yes, well, as you can see, obviously that.. Thing is pretty weak and I'm sure if it attacked anyone he'd be in for a world of hurt. It's almost the fourth day and we have nothing to show for it but a DEAD man.

Re: THE THING - GAME ONE (DAY THREE)

Posted: Mon Feb 23, 2009 4:00 pm
by DrumsofWar
AA7Dragoon just sort of lies there and stays dead.

Thalraxal turns on one of his flashlights and looks around the station's lockers for a flamethrower, finding one in perfect working condition.  (9 + 2 Role Bonus + 4 Item Bonus - 2 Paranoia = 13 SUPER CRITICAL vs. DC of 12)

Lavarinth searches for a flashlight, which seems to be all the rage today, and finds one lying near the flaming Norwegian helicoper.  (2 + 2 Outside Bonus - 1 Paranoia = 3 vs. DC of 2)

Tramau turns on one of his flashlights to see if he can't find a pistol to defend himself with but just can't seem to see any in the storage lockers. (2 + 4 Item Bonus - 3 Paranoia = 3 vs. DC of 6)

Mucky finds Lavarinth outside and decides to give him an unscheduled exam but just can't seem to properly complete it.  The examination is inconclusive for traces of the Thing.  (9 - 3 Paranoia = 6 vs. 7 - 1 Paranoia = 6)

Flyinghat finally comes back inside to look for a holster to use with his pistol, but is so crippled by fear that he fumbles it out of his hands and falls on his face at the cost of 1 HP. (4 - 4 Paranoia vs. DC of 4)



During the night, everyone awakens to the sounds of bones crunching and a chilling roar coming from the station morgue.  They discover that The Thing has been feeding on AA7Dragoon's body to heal itself before it escapes out a door!

Day 4 has begun!

___

2 small notes: First, Thal got a critical but I decided to give him only 1 Flamethrower to keep it from being an ubercheap weapon.  Second, I've changed a few actions for the Thing to keep it balanced so let me know if you guys disagree.

Re: THE THING - GAME ONE (DAY THREE)

Posted: Mon Feb 23, 2009 4:06 pm
by DrumsofWar
Player Update

Pilot: Lavarinth (Outside)
Shotgun (Equipped)
16 HP
1 Paranoia

Backup Pilot/Soldier: FlyingHat
Pistol (Equipped)
18 HP
4 Paranoia

Doctor: Mucky (Outside)
Flashlight (Turned on)
18 HP
3 Paranoia

Head Biologist: Tramau
Flashlight (Turned on)
20 HP
4 Paranoia

Radio Operator: AA7Dragoon
Cannibalized by The Thing

Technician: Thalraxal
Flamethrower (Equipped)
2 Flashlights (1 Turned on)
Cigarettes (Not smoked)
20 HP
2 Paranoia

Dog Wrangler: NPC
4 Dogs (Not used)
Dead

THE THING: Unknown
24/30 HP
0 Paranoia

Re: THE THING - GAME ONE (DAY FOUR)

Posted: Mon Feb 23, 2009 4:28 pm
by Mucky
Blast. Lavarinth seems to have eluded my test. I need to be inside... but first...

Turn on my flashlight
Search for Other item: Tear Gas