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Re: Those that are making a return to the community to make starcraft 2 campaigns.
Posted: Tue Aug 12, 2008 5:10 pm
by Lavarinth
Negi wrote:
Revan wrote:
Ross wrote:
Thats not what I ment but I guess I can't explain what I mean.
Ok. I'm just curios about what feature you want to see in a strategy game which is in that fighting game, but if you can't explain, then you can't.
You people are goddamn stupid as hell.
He's talking about a unit generator of some sort where you can make your units look different (think create-a-character in mass effect or WoW). Basically, choose faces, skin color, abilities, attack type for heroes. Basically so you can create a completely new hero inside the map editor without having to re-skin shit.
Do we get to give it a finishing move, too?
Re: Those that are making a return to the community to make starcraft 2 campaigns.
Posted: Tue Aug 12, 2008 8:34 pm
by Ross
Lavarinth wrote:
Negi wrote:
Revan wrote:
Ross wrote:
Thats not what I ment but I guess I can't explain what I mean.
Ok. I'm just curios about what feature you want to see in a strategy game which is in that fighting game, but if you can't explain, then you can't.
You people are goddamn stupid as hell.
He's talking about a unit generator of some sort where you can make your units look different (think create-a-character in mass effect or WoW). Basically, choose faces, skin color, abilities, attack type for heroes. Basically so you can create a completely new hero inside the map editor without having to re-skin shit.
Do we get to give it a finishing move, too?
There's always a comedian. I just thought it be a useful feature for creating units and heroes for campaigns is all.
Re: Those that are making a return to the community to make starcraft 2 campaigns.
Posted: Tue Aug 12, 2008 9:43 pm
by Negi
Lavarinth wrote:
Negi wrote:
Revan wrote:
Ross wrote:
Thats not what I ment but I guess I can't explain what I mean.
Ok. I'm just curios about what feature you want to see in a strategy game which is in that fighting game, but if you can't explain, then you can't.
Whatever man, it's actually a really good idea. It would literally save DAYS of skinning work.
You people are goddamn stupid as hell.
He's talking about a unit generator of some sort where you can make your units look different (think create-a-character in mass effect or WoW). Basically, choose faces, skin color, abilities, attack type for heroes. Basically so you can create a completely new hero inside the map editor without having to re-skin shit.
Do we get to give it a finishing move, too?
Re: Those that are making a return to the community to make starcraft 2 campaigns.
Posted: Wed Aug 13, 2008 1:55 am
by Maglok
Well actually a recent screenshot on Mar Sara shows we get a slew of different civilians. Different hair, skin color, gender, somehow it sounds easier to be able to make your own civilian then have a zound of cilivian models. So it might actually be an option.
Re: Those that are making a return to the community to make starcraft 2 campaigns.
Posted: Wed Aug 13, 2008 4:23 pm
by Ross
It be great if it were an option.
Re: Those that are making a return to the community to make starcraft 2 campaign
Posted: Wed Aug 13, 2008 5:08 pm
by Frozty
Ross wrote:
Lavarinth wrote:
Negi wrote:
Revan wrote:
Ross wrote:
Thats not what I ment but I guess I can't explain what I mean.
Ok. I'm just curios about what feature you want to see in a strategy game which is in that fighting game, but if you can't explain, then you can't.
You people are goddamn stupid as hell.
He's talking about a unit generator of some sort where you can make your units look different (think create-a-character in mass effect or WoW). Basically, choose faces, skin color, abilities, attack type for heroes. Basically so you can create a completely new hero inside the map editor without having to re-skin shit.
Do we get to give it a finishing move, too?
There's always a comedian. I just thought it be a useful feature for creating units and heroes for campaigns is all.
That 'comedian' also happens to be the Administrator.
Re: Those that are making a return to the community to make starcraft 2 campaigns.
Posted: Wed Aug 13, 2008 6:03 pm
by Lavarinth
Ross wrote:
Lavarinth wrote:
Negi wrote:
Revan wrote:
Ross wrote:
Thats not what I ment but I guess I can't explain what I mean.
Ok. I'm just curios about what feature you want to see in a strategy game which is in that fighting game, but if you can't explain, then you can't.
You people are goddamn stupid as hell.
He's talking about a unit generator of some sort where you can make your units look different (think create-a-character in mass effect or WoW). Basically, choose faces, skin color, abilities, attack type for heroes. Basically so you can create a completely new hero inside the map editor without having to re-skin shit.
Do we get to give it a finishing move, too?
There's always a comedian. I just thought it be a useful feature for creating units and heroes for campaigns is all.
You know, Smackdown vs Raw wasn't the first game to use a create-a-character mode. More people would perhaps have understood it if you mentioned "WoW's create-a-character" or the most sophisticated create-a-character.. Tiger Wood's PGA Tour Create-a-Character.
Re: Those that are making a return to the community to make starcraft 2 campaign
Posted: Wed Aug 13, 2008 6:23 pm
by RazorclawX
I wish I had way more CAS slots in Soul Calibur 3. On the other hand the only characters that look fairly well like the characters they're based off of are Shizuka (which was dirt easy because I purposefully designed her with rather common clothes in mind), Mystic X (Master of Orion, Master of Magic), and Nicholai (Shadow Hearts Covenant)-- and I only made Nicholai for fun and I can't bear to delete him.
Re: Those that are making a return to the community to make starcraft 2 campaign
Posted: Wed Aug 13, 2008 6:27 pm
by Lavarinth
RazorclawX wrote:
I wish I had way more CAS slots in Soul Calibur 3. On the other hand the only characters that look fairly well like the characters they're based off of are Shizuka (which was dirt easy because I purposefully designed her with rather common clothes in mind), Mystic X (Master of Orion, Master of Magic), and Nicholai (Shadow Hearts Covenant)-- and I only made Nicholai for fun and I can't bear to delete him.
Isn't there dozens of slots?
Re: Those that are making a return to the community to make starcraft 2 campaigns.
Posted: Wed Aug 13, 2008 6:44 pm
by IskatuMesk
4 has 50 slots.
Re: Those that are making a return to the community to make starcraft 2 campaigns.
Posted: Wed Aug 13, 2008 6:46 pm
by Lavarinth
Yeah, that's dozens. Not dozen. =P
Re: Those that are making a return to the community to make starcraft 2 campaign
Posted: Wed Aug 13, 2008 7:27 pm
by Frozty
4 and a sixth dozens, actually.
Re: Those that are making a return to the community to make starcraft 2 campaign
Posted: Wed Aug 13, 2008 8:33 pm
by RazorclawX
I didn't say I had Soul Calibur 4, why are you even bringing that up?
Soul Calibur 3 has 10 slots; more if you count the Chronicles of the Sword-only slots (which are fairly useless).
Re: Those that are making a return to the community to make starcraft 2 campaigns.
Posted: Wed Aug 13, 2008 11:16 pm
by IskatuMesk
BECAUSE I CAN
(you should probably get 4 if you want character creation because its editor is far superior to 3)
Re: Those that are making a return to the community to make starcraft 2 campaign
Posted: Thu Aug 14, 2008 11:01 am
by Lavarinth
RazorclawX wrote:
I didn't say I had Soul Calibur 4, why are you even bringing that up?
Soul Calibur 3 has 10 slots; more if you count the Chronicles of the Sword-only slots (which are fairly useless).
I thought I read 4. My bad.