StarCraft II Official! (Pictures)

Moderator: Milldawg

Post Reply
User avatar
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8334
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞ‌ా
Contact:

Re: StarCraft II Official! (Pictures)

Post by IskatuMesk »

I think it's more like terminators in DoW, where you train the units normally, then select the position they appear at. Either that, or more like the drop pod station, where the units are loaded like a bunker, then sent off to god knows where.
Gameproc
Though we stand alone, stand we shall.
User avatar
Xenon
Zerg Queen's Nest Slave Trainee
Zerg Queen's Nest Slave Trainee
Posts: 771
Joined: Mon Oct 23, 2006 3:29 pm

Re: StarCraft II Official! (Pictures)

Post by Xenon »

[ x]samu said on the Battle.net forums:
I just noticed a kind of cooldown delay on the Warp Gates after all of the units were deployed. Think of it like a Mercenary Camp from Warcraft 3. You buy them instantly, then there is a delay you have to wait to get another one.
User avatar
Castlebunker
Terran Barracks Laundry Master
Terran Barracks Laundry Master
Posts: 30
Joined: Sat Nov 25, 2006 7:15 pm

Re: StarCraft II Official! (Pictures)

Post by Castlebunker »

That makes a lot more sense... So if you have 20 warp gates you can instantly get 20 zealots? Anywhere? That's pretty handy
User avatar
Infiltrator
Terran Refinery Attendant
Terran Refinery Attendant
Posts: 24
Joined: Sat Jun 09, 2007 2:18 am
Location: Australia

Re: StarCraft II Official! (Pictures)

Post by Infiltrator »

No, I'm pretty sure you just train them, then they get queued up inside your gateways, which takes the normal amount of resources and time, but they just don't come out yet. Then you can choose to "warp" them in anywhere within your pylon range. Or within Phase Prism range, of course. Then they just warp into that position instead of just outside your Gateway.

I think that's probably right, because if it was only one per gateway or any kind of delay thing, then in the Gameplay Trailer, the player couldn't have deployed 12 Zealots so quickly, I mean unless he had 12 Gateways... which seems doubtful, and would make the whole "Warp In Anywhere Within Pylon Range" thing pretty stupid if you could only do a few at a time.

The point is, you still have to pay all the resources and time to produce the units, but you put them out at a position of your choosing, and all in bulk. It's really the same thing as setting a rally point and training a whole bunch of guys, but they all come at once.

Oh, and sorry about the essay, I just got carried away. :P
"Who's the best starfighter in the fleet? Yours truly."
"En Tauro Adun!"
User avatar
WB
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 799
Joined: Wed Aug 30, 2006 8:46 pm

Re: StarCraft II Official! (Pictures)

Post by WB »

I don't think they get in a production que, i think they just start production right away, they all warp in pretty close, as in, the later warps dont wait for the first one to finish.

I think you click somewhere and it starts training them on that spot, no que, no pre-buiklding.
Now with 50% more lol, 50% more win, and 100% phlail.
www.sc2campaigns.net - Coming Soon!!
User avatar
Infiltrator
Terran Refinery Attendant
Terran Refinery Attendant
Posts: 24
Joined: Sat Jun 09, 2007 2:18 am
Location: Australia

Re: StarCraft II Official! (Pictures)

Post by Infiltrator »

No, I'm pretty sure they get trained and stored first, then you just warp them in. You'll notice there're number next to the units in the gameplay video. Makes sense this way too.
"Who's the best starfighter in the fleet? Yours truly."
"En Tauro Adun!"
User avatar
Zilla-
Protoss Dragoon Shooting Target
Protoss Dragoon Shooting Target
Posts: 993
Joined: Thu Sep 07, 2006 8:28 am

Re: StarCraft II Official! (Pictures)

Post by Zilla- »

I think Infiltrator is right on this, because if they were not "pretrained" then having them have no build time would be retarded, imagine late game you are in a protoss dudes main base and out of nowhere 4269 carriers popout
User avatar
WB
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 799
Joined: Wed Aug 30, 2006 8:46 pm

Re: StarCraft II Official! (Pictures)

Post by WB »

I checked this out on the video, when the stalkers are first brought in. Before the player does warp in, psi is 39/141, after they get 4 stalkers, it is 47/141, so the stalkers didn't exist before the played decided to warp them in. Once a stalker is warped in, its 41/141, then with each additional click, 2 is added to psi consumption. In addition, the time between the warp in completing is the time between each click, so the stalkers were warping in as soon as the ground was clicked.

There is no pre-training, there is build time, but there are no queues.

BTW, checking the video, immortals are 3 psi each, but the stalkers are only 2. If the second infantry unit the toss get to build is a stalker, and the terrans have the reapers as a second infantry, the game might have more emphasis on rushing. Interesting.
Now with 50% more lol, 50% more win, and 100% phlail.
www.sc2campaigns.net - Coming Soon!!
User avatar
Xenon
Zerg Queen's Nest Slave Trainee
Zerg Queen's Nest Slave Trainee
Posts: 771
Joined: Mon Oct 23, 2006 3:29 pm

Re: StarCraft II Official! (Pictures)

Post by Xenon »

Here's a screenshot. He appears to have 16 Warp Gates selected. This is before he selects Zealots to warp in (hard to see, he selects Zealots very quickly). Note there is a stock of 16 Zealots, Stalkers and Immortals (due to the font it looks a bit like 10, but it's 16). After warping in all 16 Zealots, the stock for all 3 units drops to zero with a visible cooldown; it is likely the stock fills up more slowly for Immortals, and the stock is limited to 1 for each Warp Gate. Hence, to make 4269 units at once, you'd need 4269 structures.
You do not have the required permissions to view the files attached to this post.
User avatar
Infiltrator
Terran Refinery Attendant
Terran Refinery Attendant
Posts: 24
Joined: Sat Jun 09, 2007 2:18 am
Location: Australia

Re: StarCraft II Official! (Pictures)

Post by Infiltrator »

But when he warped in the stalkers, he used only one gateway with 4 stock, didn't he?

EDIT
No, he uses four.
That's lame though, if you only get one a gateway. I thought it'd be cooler than that. :(
Last edited by Infiltrator on Sun Jun 10, 2007 6:25 pm, edited 1 time in total.
"Who's the best starfighter in the fleet? Yours truly."
"En Tauro Adun!"
User avatar
WB
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 799
Joined: Wed Aug 30, 2006 8:46 pm

Re: StarCraft II Official! (Pictures)

Post by WB »

I'm actually glad that is the case, but jesus, thats a lot of gates.
Now with 50% more lol, 50% more win, and 100% phlail.
www.sc2campaigns.net - Coming Soon!!
User avatar
Infiltrator
Terran Refinery Attendant
Terran Refinery Attendant
Posts: 24
Joined: Sat Jun 09, 2007 2:18 am
Location: Australia

Re: StarCraft II Official! (Pictures)

Post by Infiltrator »

Personally I would have preferred it the other way. It'd be better. You build up a whole bunch of guys first then chuck them all out at once. It wouldn't be unbalanced because you still have to build them, but it'd be pretty much like using a rally point. But slightly more useful and powerful as you can put them anywhere within pylon range, like an expansion.
"Who's the best starfighter in the fleet? Yours truly."
"En Tauro Adun!"
User avatar
chris
Zerg Defiler Nutritionist
Zerg Defiler Nutritionist
Posts: 728
Joined: Mon Feb 26, 2007 4:09 am

Re: StarCraft II Official! (Pictures)

Post by chris »

about the warp in queue thing...
I think it was only as fast as it was in the clip because they used an operation CWAL cheat or something.
[quote="Zilla-"]
campaign creations presents campaign creations starcraft campaign contest
[/quote]
[quote="Lavarinth on podcast"]Hey kids, this is Lavarinth. I know I didn't say much in this podcast, actually, I didn't say anything at all. See you guys on the next podcast.[/quote]
User avatar
Lavarinth
Xel'naga Administrator
Xel'naga Administrator
Posts: 6540
Joined: Wed Aug 16, 2006 5:21 pm
Location: His Ashworld Planet

Re: StarCraft II Official! (Pictures)

Post by Lavarinth »

Or it was a demo.
- - Lavarinth
Campaign Creations Administrator
User avatar
Maglok
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 1312
Joined: Sun May 20, 2007 12:48 pm
Location: The Netherlands

Re: StarCraft II Official! (Pictures)

Post by Maglok »

They admitted they tweaked certain things to show the demo off. Like the motherships energy and shields. I wouldn't read to much into it.
- Maglok
Audio engineer and writer
SC2 campaign dev ranting: The Bunker blog
Post Reply