StarCraft II Official! (Pictures)
Moderator: Milldawg
-
- Zerg Creep Colony Landscaper
- Posts: 408
- Joined: Wed Aug 30, 2006 9:48 am
- Location: Virginia
Re: StarCraft II Official! (Pictures)
Oh, wow...
At first, I couldn't see what you were talking about with the textures, Mesk. But then I realized "Oh hey, the images are scaled down, maybe if I click on them..."
Yeah, that actually does look kinda shitty.
At first, I couldn't see what you were talking about with the textures, Mesk. But then I realized "Oh hey, the images are scaled down, maybe if I click on them..."
Yeah, that actually does look kinda shitty.
Paging Dr. @Lavarinth
- Pr0nogo
- Protoss Zealot Practice Dummy
- Posts: 874
- Joined: Wed Apr 08, 2009 3:59 pm
- Contact:
Re: StarCraft II Official! (Pictures)
Oh shit, god what is that crappy 2004 shit. Does Blizzard think our monitors have the measurements of those scaled-down screenies?
- Ricky_Honejasi
- Xel'naga Solar Moderator
- Posts: 2011
- Joined: Wed Aug 16, 2006 3:50 pm
Re: StarCraft II Official! (Pictures)
It might be damn late of a potential question to raise to Blizzard but anyway :
Will SC2 (more likely in an expansion or 2nd/3rd part of trilogy) eventually include in its datafiles various earlier non-Starcraft games' (ex : Diablo 1+2, Warcraft 3, WoW, etc.) re-usable data (Music, Sounds, Icons, etc.) for mapmaking use?
While most people can just say that you can import whatever you want but if you want it to use it for multiplayer while minimizing the map's file, it's quite preferable especially to keep it below 8 megs to transfer over battle.net.
I think it can be a possibility since with expansions on DVDs, you are more likely to have a good 300 megabytes to 1 gigabyte leftover space compared to CDs (which if there was it was often just 50-100 megs which you might as well forget adding anything).
As for using completely time settings (ex : Medieval-looking WC3 stuff into a "science fiction" SC2 setting), some future SC2 maps CAN be in medieval-like settings (like some SC1 maps were in medieval settings or some WC3 maps were in science fiction settings).
Finally, let's be frank, some data such as sounds and music can be easily be added in with minimal time use from the developers and can be useful.
Will SC2 (more likely in an expansion or 2nd/3rd part of trilogy) eventually include in its datafiles various earlier non-Starcraft games' (ex : Diablo 1+2, Warcraft 3, WoW, etc.) re-usable data (Music, Sounds, Icons, etc.) for mapmaking use?
While most people can just say that you can import whatever you want but if you want it to use it for multiplayer while minimizing the map's file, it's quite preferable especially to keep it below 8 megs to transfer over battle.net.
I think it can be a possibility since with expansions on DVDs, you are more likely to have a good 300 megabytes to 1 gigabyte leftover space compared to CDs (which if there was it was often just 50-100 megs which you might as well forget adding anything).
As for using completely time settings (ex : Medieval-looking WC3 stuff into a "science fiction" SC2 setting), some future SC2 maps CAN be in medieval-like settings (like some SC1 maps were in medieval settings or some WC3 maps were in science fiction settings).
Finally, let's be frank, some data such as sounds and music can be easily be added in with minimal time use from the developers and can be useful.
- IskatuMesk
- Xel'naga World Shaper
- Posts: 8332
- Joined: Sat Feb 07, 2009 1:40 pm
- Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞా
Re: StarCraft II Official! (Pictures)
Blizzard could have done a lot of things that are stupidly easy, but they don't. Why? They're lazy.
- DrumsofWar
- Protoss Infested Terran (Unemployed)
- Posts: 842
- Joined: Fri Feb 29, 2008 12:55 pm
Re: StarCraft II Official! (Pictures)
I think unless the SC2 modding community, as it forms, raises the kind of bitchfit that people did in the WoW community over patch changes, Blizzard won't do anything more than a few token extractor files or utilities, then sue anyone who tries to break the archives.
- UntamedLoli
- Protoss Zealot Practice Dummy
- Posts: 856
- Joined: Sun Oct 15, 2006 2:36 pm
- Location: Canada, BC
- Contact:
Re: StarCraft II Official! (Pictures)
Except MMO's are a vastly different ruleset when it comes to editing files aka GTFO.


- Falchion
- Zerg Hydralisk Nail Stylist
- Posts: 593
- Joined: Tue Sep 19, 2006 4:32 pm
- Location: Bragança Paulista, Brazil (Da most borin' place in the world)
- Contact:
Re: StarCraft II Official! (Pictures)
MEEEEEEEEEEEESSSSSSSSSSSSSSKKKKKKKKKKKKKK!!!!! WTF IS GOING ON??????

SOURCE - http://sclegacy.com/forums/showthread.php?t=2003

SOURCE - http://sclegacy.com/forums/showthread.php?t=2003
- IskatuMesk
- Xel'naga World Shaper
- Posts: 8332
- Joined: Sat Feb 07, 2009 1:40 pm
- Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞా
Re: StarCraft II Official! (Pictures)
What's going on? What do you mean?
From the mentioning of the word "script" I think that means their tree systems have a seed-based generation, like what 3ds max or NWN2 uses. Basically you can have a stupidly massive variation of trees.
It also looks like they updated doodad shadowing quite a lot.
The jpeg compression absolutely mangles the details, though.
From the mentioning of the word "script" I think that means their tree systems have a seed-based generation, like what 3ds max or NWN2 uses. Basically you can have a stupidly massive variation of trees.
It also looks like they updated doodad shadowing quite a lot.
The jpeg compression absolutely mangles the details, though.
- Lavarinth
- Xel'naga Administrator
- Posts: 6539
- Joined: Wed Aug 16, 2006 5:21 pm
- Location: His Ashworld Planet
- DrumsofWar
- Protoss Infested Terran (Unemployed)
- Posts: 842
- Joined: Fri Feb 29, 2008 12:55 pm
Re: StarCraft II Official! (Pictures)
Well, I meant more that the amount of people it takes to convince Blizzard to fix a balance change in WoW is the amount you'd need to demand greater access in SC2 modding. On the other hand, I think demanding LAN access will be more likely than anything in modding sadly.Hunter_Killers wrote: Except MMO's are a vastly different ruleset when it comes to editing files aka GTFO.
- UntamedLoli
- Protoss Zealot Practice Dummy
- Posts: 856
- Joined: Sun Oct 15, 2006 2:36 pm
- Location: Canada, BC
- Contact:
Re: StarCraft II Official! (Pictures)
They really don't convince them to change anything unless the players find something that is actually broken they missed.
It's also extremely doubtful that LAN in the regular sense being off the internet completely will get added back in with everything they are doing with Battle.net.
It's also extremely doubtful that LAN in the regular sense being off the internet completely will get added back in with everything they are doing with Battle.net.
Last edited by UntamedLoli on Wed Dec 09, 2009 6:19 pm, edited 1 time in total.


- GreatGodSajuuk
- Terran Battlecruiser Janitor
- Posts: 194
- Joined: Sat Jan 10, 2009 12:49 pm
- Location: Prienai, Lithuania
Re: StarCraft II Official! (Pictures)
LAN will be implemented by the guys at TeknoGods anyways, it's just a question of stability it will have.
[imgwh 621x144]http://i.imagehost.org/0709/TuningFail.png[/imgwh]
- Negi
- Zerg Creep Colony Landscaper
- Posts: 402
- Joined: Sun Aug 05, 2007 10:08 am
- Location: Your Mom!
Re: StarCraft II Official! (Pictures)
I'm pretty sure they just shaded the trees to give them more depth, not generated them by seeds or whatever. If you see it on a non-black background, the difference is much more obvious.IskatuMesk wrote: What's going on? What do you mean?
From the mentioning of the word "script" I think that means their tree systems have a seed-based generation, like what 3ds max or NWN2 uses. Basically you can have a stupidly massive variation of trees.
It also looks like they updated doodad shadowing quite a lot.
The jpeg compression absolutely mangles the details, though.
[size=200]Post Count +1[/size]
- Marco
- Xel'naga Hero
- Posts: 1469
- Joined: Fri Aug 25, 2006 5:31 pm
- Location: Fort Worth
Re: StarCraft II Official! (Pictures)
Has the game been released yet?
The Music of Squad 303 (Celestial Reverie Music by Joel Steudler)
[url=http://files.campaigncreations.org/sc2/celestial/anise.mp3]Anise McConnell[/url]
[url=http://files.campaigncreations.org/sc2/celestial/bryce.mp3]Bryce Littlefield[/url]
[url=http://files.campaigncreations.org/sc2/celestial/issac.mp3]Issac Rangel[/url]
[url=http://files.campaigncreations.org/sc2/celestial/tyson.mp3]Tyson Reznor[/url]
"That mutalisk must have seen your stoic beauty glistening in its eye and tried to die looking at an angel in heaven."
-- Bryce Littlefield
[url=http://files.campaigncreations.org/sc2/celestial/anise.mp3]Anise McConnell[/url]
[url=http://files.campaigncreations.org/sc2/celestial/bryce.mp3]Bryce Littlefield[/url]
[url=http://files.campaigncreations.org/sc2/celestial/issac.mp3]Issac Rangel[/url]
[url=http://files.campaigncreations.org/sc2/celestial/tyson.mp3]Tyson Reznor[/url]
"That mutalisk must have seen your stoic beauty glistening in its eye and tried to die looking at an angel in heaven."
-- Bryce Littlefield
- IskatuMesk
- Xel'naga World Shaper
- Posts: 8332
- Joined: Sat Feb 07, 2009 1:40 pm
- Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞా
Re: StarCraft II Official! (Pictures)
Yes. It was entitled "Warcraft: Orcs and Humans" and given an updated engine courtesy of Crytek.