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Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Tue Oct 14, 2008 9:10 am
by RazorclawX
I can't really talk about much about the Nexus because I want a lot of it to be a surprise.
Having said that, I'm ending up re-arranging one of the bosses around so it does something completely different from what I was planning.
Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Tue Oct 14, 2008 12:10 pm
by Larc
Are we supposed to fight against Nekurow in the last book? A final match between him and Shizuka (1vs1) would be awesome.

Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Fri Oct 17, 2008 10:54 pm
by Blake
I got a question...
In the book 4 chapter where Shizuka faces her double Sorana in the Northern Cauldron, Shizuka mentions that in order to use the power of the dreamer she must remain inside of the cauldron, however both Arcadia and Yue Fang used the power of the dreamer without being physically inside the Cauldron.
Did Shizuka mean that in order to use the full power of the dreamer she must remain inside of the Cauldron?
Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Sat Oct 18, 2008 4:51 pm
by RazorclawX
Full power.
Without the Cauldron the power is mostly passive.
Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Sun Oct 19, 2008 2:30 am
by Blake
Ok, I wanna clear this up...
I was looking looking through some of the dialog in the campaign, and I've got this understanding:
The majority of the denizens of purgatory are people/beasts who have been drawn and brought into purgatory through their dreams.
Socerians are people/beasts who have been brought into purgatory through their dreams and who are aware that they are in fact dreaming, due to the latter they are able to manipulate purgatory in a number of ways.
Dreamers are Sorcerians who posses/are able to generate a huge amount of creative energy, thus they are able to manipulate purgatory in a much greater fashion than normal Sorcerians.
Dreamers can use their own creative energy to directly manipulate purgatory to a much greater extent than Sorcerians can, however, it's only by drawing and using the creative energies from Cauldrons that dreamers can become god-like.
Also, this is unrelated, but what exactly does the "Giant" classification do? Im trying to give a unit a classification that basically does nothing, and I can't use tauren since the Ancestral spirit ability will be used...
Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Thu Oct 23, 2008 8:38 am
by manstein
Dear Razorclaw X,
I am suffering from depression since 16 years now and there times where I was about to throw everything away.
I do not want to say that Wanderers of Sorceria changed my life, but I just want you to know that your work makes me happy sometimes, There is so much effort put in the campaign, the storyline is simply fascinating, the characters are deep and involving, it is simply great.
Thank you for that. You inspire people. You gave them something good in their life.
Having said that, I want to take the opportunity to ask a few questions:
In book 5, "The new alliance, the heroes not taken as companions always drop valueable items like Rendhand or Shield of Honor. Is there a way to fix that?
What happens if you not forgive Kasumi in book 4. Will that affect the storyline in book 6? I just can't not forgive her, as I feel that Shizuka is a really merciful character. I also feel that Kasumi should not fight Shizuka in book 6, as she seems to have understood the consequences of her behavior and has said "i want to make it up for Shizuka"
Do you feel that there is the possibility to tell us how many % of book 6 are finished. Do not take this wrong, I do not want to rush you, but I am just so curious about the last chapter....
Once again, thanks for all you have done
Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Thu Oct 23, 2008 9:10 am
by Larc
It seems that his work is a lot more than a good custom campaign for Wc3....
I believe the last one is at 80-85% (was 40% at February of this year)....
Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Tue Nov 11, 2008 6:52 pm
by RazorclawX
I think I'm at the point where I just need to scrap the multi-route path in the last level and stick to one of them. I can't think of a compelling way to do the other two routes and the one I'm considering using is probably the least time-consuming to put together, considering you're getting attacked in a lift (kind of like a certain Streets of Rage level). That's the only one I've been happy with.
Most of the time I just fight the bosses I have implemented over and over. They're pretty challenging, but not overly so. I'm just disappointed that I could never get the Corpse Explosion Wave to work (it was supposed to make a line of corpses and then detonate the corpses, but if it was used by the computer they NEVER detonate the corpses. When used by a player it works like it's supposed to).
Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Wed Nov 12, 2008 10:57 am
by Lavarinth
RazorclawX wrote:
considering you're getting attacked in a lift (kind of like a certain Streets of Rage level). That's the only one I've been happy with.
I love that level. I just played it last week, actually.
Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Thu Nov 13, 2008 3:51 am
by vlad_k
it's seems like part 6 is 90% complete

Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Fri Nov 14, 2008 1:21 pm
by RazorclawX
Don't count on it. I'm playing Wrath of the Lich King right now.
Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Fri Nov 14, 2008 1:22 pm
by vlad_k
curse you WOW

Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Fri Nov 14, 2008 2:23 pm
by Larc
what a bad news...this makes me hate WoW any further....
Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Sat Nov 15, 2008 8:37 am
by SantaBla
Release a demo.
Re: Wanderers of Sorceria Dedicated Update Thread
Posted: Sat Nov 22, 2008 12:34 am
by Blake
Well, can you post a screen capture or two?