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Re: IskatuMesk SC2 Beta Coverage

Posted: Wed Apr 21, 2010 11:26 pm
by IskatuMesk
Just saw (HKS linked me too).

Right now I think my money's going to go onto the LoL RPG. This will be a colossal project... I'll do the Space Hicks campaign first if I am going to try this, to get familiar with the editor.

Also, I've been posting new videos, and when the editor is in my hands I'll be doing full top to bottom coverage of every nook and cranny. The difference between every other bloke doing that and me is that... well, you know what I do.

Re: IskatuMesk SC2 Beta Coverage

Posted: Thu Apr 22, 2010 7:17 am
by Alevice
yeah, you keep saying doack and pie

Re: IskatuMesk SC2 Beta Coverage

Posted: Thu Apr 22, 2010 10:30 am
by chorale
Hey Mesk.

Did you ever considered going as a voice actor ? i can tell you'r voice got a lot of talent and i'm pretty sure you could find some way to do some $ with it. And i'm not suggesting singing ! but you can take a lot of accent, sound and you also got some nice skill in bending your voice.

i DO hope you realised that long ago.

Re: IskatuMesk SC2 Beta Coverage

Posted: Thu Apr 22, 2010 11:58 am
by IskatuMesk
I have no intentions of ever working for anyone besides myself unless they do some personal for me - money is not a concern and I don't plan to sell anything I do, much less for games or projects that are not my own. I only work on my own things.

Re: IskatuMesk SC2 Beta Coverage

Posted: Thu Apr 22, 2010 12:02 pm
by Alevice
Argh shutup howard roark.

Re: IskatuMesk SC2 Beta Coverage

Posted: Fri Apr 23, 2010 5:29 am
by IskatuMesk
Group/online replay watching: Group replay watching is not expected to be implemented at launch. However subsequent patches are aimed to be like WoW, where the patches are significant modifications, not just minor balance tweaks. You will be able to create "groups". A Group is a concept of gathering users with similar interests together, such as mapmaking. It will be in a future patch or expansion but it won't be in the next content patch. For clans and other things there is no predicted date of release for this feature although they will look into it.
(From TL article)

The more Blizzard talks about sc2 the more I wonder what the fuck happened to the company I once knew.

Re: IskatuMesk SC2 Beta Coverage

Posted: Fri Apr 23, 2010 5:51 am
by chorale
"You cannot halt the progress of the world".... ya right...

Unfortunatly Mesk, everything change in the world, and there isn't much we can do about that... It is not new, but it is still anoying.

When blizzard made Sc1, war2 and diablo 1 they were not such a large business, they were still small enough so that we ( the user/player) get the feeling of the love they put in making their game, and i also believe that it was still for the most part the core group that founded Blizzard. Money-lover-people were only few at that time.

But now, it is much bigger thus increase like hell the chance of having more and more of those people and less of the core group. It was visible at first with WOW ( which is still a nice game for those who like the style ) but for me it become obvious when they stoped making REAL cinematics like SC, BW, Diablo 1 and 2, Warcraft 2 and 3 ( despite the game issue with war 3 ). Those cimenatics or cutscene were one of the most selling stuff of Blizzard because of the quality.. and i do mean HIGH quality of those cutscene, both in texture and other thing . Well.. rendered human flesh aside, but you know what i mean.

Look at Wow.. the original Wow ? magnificient cinematics. Burning crusade ? Same !. Lich king ? Crapy animated toons directly from the game. Cataclism ? ho god...

I do hope they will restore those cinematics in Sc2, as they seem to be intend to, because aside all the balance and gameplay issue, it is a major part of the game and the Blizzard fame and reputation.

They need to get back their core group from the past and find a way to motive them.. if they do that well they will get back what they lost.. And i know that some of them are still there but they seem to have lost their focus... GET IT BACK.

Re: IskatuMesk SC2 Beta Coverage

Posted: Fri Apr 23, 2010 7:10 am
by UntamedLoli
What are you even talking with WoW? those are in-game cinematics for a reason, the only high quality ones are the intro's which all 3 and soon Cataclysm have.

[imgwh 640x272]http://img405.imageshack.us/img405/733/ ... snapsh.jpg[/imgwh]

I've been trying to be optimistic when it comes to Blizzard and fixing things but between Browder and the WoW dev team, I would rather have the WoW team making SC2 currently because at least the game has chat channels without bullshit excuses and trying to make their own personal facebook that is terrible, if I have to use anything but the default chat in WoW to talk to people on other games I am going to stuff a tractor up someones ass over there.

They might as well have just used the garbage that is GFWL at this point with Facebook splattered all over, that's all B.net 2.0 is turning into and now they completely axed the social tab in SC2 with P9 that has been greyed out since the beta started that used to have a purpose and now its just a useless community tab with links to the forums, I wonder when they will try to make those "better".

[imgwh 640x400]http://img651.imageshack.us/img651/4952/sc21bgo.jpg[/imgwh]

This tab is just overflowing with usefulness, they are making the devs that take titles and consolize the shit out of them look good and the "channel" system will probobly consist of the tiny limit of people you can throw in the garbage party system.

We already have vent and have for years yet barely anyone even uses it still or even talks for that matter, apparently we need to start using IRC just so we can organize anything but currently theres no way to get into a private game without being in the party or getting invited by the host, we don't even have GAME NAMES.

Theres also currently no means of even selecting maps to play online that you haven't published to battle.net (die in a fire with your fucking loaders) and will likely be the only way anyone can get maps later on because they feel the need to reinvent the wheel for everything instead of letting the community have a hand in anything.

Lets not forget to bitch about the mod system that is completely dependant on a MAP calling it instead of just being loaded and overwriting everything with once again, no indication of it working any differently and it looks like MPQDraft will still have a purpose.

The retarded balance changes they are making currently are the least of my worries at the moment because the gameplay is so goddamn bland as Zerg until they stop pussyfooting around with changes and stop waiting for players to come up with strategies to balance it.

The current Marauder "nerf" stops them from having their on-hit slow for a FULL THIRTY SECONDS realtime on faster and 50 minerals/vespene instead of just starting with it.


tl;dr
[imgwh 400x320]http://img709.imageshack.us/img709/5885/facepalm4.jpg[/imgwh]

Re: IskatuMesk SC2 Beta Coverage

Posted: Fri Apr 23, 2010 8:07 am
by Mucky
IskatuMesk wrote:The more Blizzard talks about sc2 the more I wonder what the fuck happened to the company I once knew.
qft

Remember when Blizzard said they'd never allow faction/racial changes? They're supporting that now along with other silly stuff like HAIRSTYLE CHANGES, all with exorbitant prices like $20 for any of those options. Then you have Battle.net 2.0 and the removal of LAN support.

I don't know if it was the merge with Activision or something else, but something happened that caused a dramatic change in Blizzard's game design philosophy.

Re: IskatuMesk SC2 Beta Coverage

Posted: Fri Apr 23, 2010 8:23 am
by chorale

I don't know if it was the merge with Activision or something else, but something happened that caused a dramatic change in Blizzard's game design philosophy.
Dang.. i fear it may be that....

Re: IskatuMesk SC2 Beta Coverage

Posted: Fri Apr 23, 2010 9:32 am
by Marco
It's like we're trying to emerge from the dark ages and you guys keep torching anyone with radical new ideas.  ;)

Traditionally the system may of seemed better.  But I think over time, change is accepted and ultimately proven good.  Unless you guys like the dark ages...

Re: IskatuMesk SC2 Beta Coverage

Posted: Fri Apr 23, 2010 9:42 am
by Alevice
"theres no way to get into a private game without being in the party or getting invited by the host, we don't even have GAME NAMES"

I dont see the loss here. Sure a bit of a hassle for the host, but thats all. It's easy to add people to convos without them being on a party (and having a party makes a lot of sense).

The mod model is indeed strange. I just hope that at least it works in a way that all maps that require mod X can be played too if you have mod Y (that depends on mod x).

Re: IskatuMesk SC2 Beta Coverage

Posted: Fri Apr 23, 2010 10:23 am
by Mucky
Desler wrote: It's like we're trying to emerge from the dark ages and you guys keep torching anyone with radical new ideas.  ;)

Traditionally the system may of seemed better.  But I think over time, change is accepted and ultimately proven good.  Unless you guys like the dark ages...
Please explain how the following changes are good:

1) No LAN support

2) No chat channels. If we had something like WoW's chat interface where we could be in multiple channels at once and could talk in any of them just by typing "/(# of channel)", that would be very handy for organizing big games. The party system should only be meant for arranged teams matchmaking; it cannot and should not replace chat channels.

3) No group replay watching at launch; what is up with this? SC1 had no problems in implementing group replay watching. Now, understandably, the rewind feature could make things more difficult in SC2. However, in WC3, you can't watch replays in multiplayer at all. What I'm worried about is the possibility that they'll decide to never implement it.

4) Having to download a map every time you want to play it; so far, this has been a minor annoyance. What I really have to wonder is why we can't go the old route of having the maps on our hard drives ready to be loaded. Imagine if in L4D or CS, you had to download the map each time you wanted to play on it, including official maps and campaigns. Granted, L4D and CS maps are considerably larger, BUT we're still downloading them to our hard drives. If we can do that, isn't that all the more reason for us to be able to have the much smaller SC2 maps on hand? That's just melee maps. Custom maps will take longer, especially if they use imported sounds/models/textures. You'd have to download all of that each time you wanted to play it, and I'm going to bet that will get very frustrating very quickly.

Well, whatever. I'm sure these will all turn out to be great changes in due time, and the naysayers are just blowing hot air.

Re: IskatuMesk SC2 Beta Coverage

Posted: Fri Apr 23, 2010 10:31 am
by Alevice
You can have a wider conversation by invitng people to it, not necesarily through a party. Your chat channel gets replaced by an anonymous dialogue box, big deal.

The map gets downloaded only the first time, afterwards it is stored on your cache. However, according to davidcramer (nibbits admin), it seems blizz has made minor changes to maps with each new patch, which is why we download them way more often than we should.

The no  lan support is indeed a bit dickish, and the no group replay sucks. Then again, it is quite rare that I am wanting to watch a replay in a group, butmaybe thats becasue I am not used to it.

Re: IskatuMesk SC2 Beta Coverage

Posted: Fri Apr 23, 2010 10:57 am
by Mucky
Alevice wrote: You can have a wider conversation by invitng people to it, not necesarily through a party. Your chat channel gets replaced by an anonymous dialogue box, big deal.
The current system makes it impossible to have a conversation with someone who isn't already on your friend's list. If you don't realize the significance of this, you've probably never used (or just not used enough) anything like channel clan X17 for arranging games, especially custom games.

And why are we going away from chat channels again? Your argument is basically "deal with it", not explaining how this is better or easier to use.
The map gets downloaded only the first time, afterwards it is stored on your cache. However, according to davidcramer (nibbits admin), it seems blizz has made minor changes to maps with each new patch, which is why we download them way more often than we should.
This makes sense, although I'd have to play SC2 again and see if this is true. If it is, forget what I said in #4.