Krazy wrote:
Clearly there is only one right answer for bringing back mithras.
Zombie mithras.
You heard it here first people!
Re: StarCraft: Vile Egression [Completed]
Posted: Wed Aug 19, 2009 12:04 pm
by omega20
OMG! He did it! Spoiler
Awww... that remembers me of Fenix...
Re: StarCraft: Vile Egression [Completed]
Posted: Wed Aug 19, 2009 12:08 pm
by Meta
Maglok wrote:
"I am Zithras, you killed my father! Prepare to die!"
Zithras not understand, but Zithras do. He is not Zithras... I am Zithras!
On a side note, zombie Mithras is pure win.
Re: StarCraft: Vile Egression [Completed]
Posted: Wed Aug 19, 2009 12:12 pm
by thebrowncloud
Lol, oh wow. This will be quite interesting. Can we consider that an official project announcement? "Vile Egression 2: Homonculus Cemetary"
Re: StarCraft: Vile Egression [Completed]
Posted: Wed Aug 19, 2009 12:28 pm
by Laconius
More like -- "Vile Egression 2: I'M SO FCKING SICK OF SC RIGHT NOW!"
Seriously. After having beta tested all of the VE maps 42 times each, I feel like a senile old man.
Re: StarCraft: Vile Egression [Completed]
Posted: Wed Aug 19, 2009 1:22 pm
by Maglok
Did you really expect any other number then 42 to be the anwser to the question of amount of testing?
Re: StarCraft: Vile Egression [Completed]
Posted: Wed Aug 19, 2009 2:07 pm
by Dem0nS1ayer
...WOW...
Re: StarCraft: Vile Egression [Completed]
Posted: Wed Aug 19, 2009 2:40 pm
by IskatuMesk
Someone really likes that Duriel line.
Re: StarCraft: Vile Egression [Completed]
Posted: Wed Aug 19, 2009 3:28 pm
by AngelSpirit
Laconius wrote:
The problem with SC's data editing is that it only houses the built-in armor types (Zerg Carapace, Protoss Armor, etc) that you cannot add to. Otherwise, I would've given Mithras his own armor type to make his ambiguous background more convincing. Nevertheless, I appreciate your willingness to find the aforementioned character in a different light from the Zerg as was intended. 8)
Here we go...
1) Go to your unit in DatEdit and change its armor type to an unused one. For this, let's use Unknown Upgrade55.
Said changes were mostly minor and consisted of, among other things:
-A newly added readme file
-Updated credits list
-Slightly increased difficulty
-Typo corrections
-Less annoying game mechanics for map 2's '"Summit Defense" segment.
(Stacked sunken colonies were placed further back.)
-Re-adjusted stat proportions for the Protoss Tempest.
-Mithras and the Lesser Homunculi now have custom armor plates. (Credits to AngelSpirit for his tutorial.)
-After much consideration and thought, additional custom units, such as the Protoss Phoenix and Zerg Baneling,
will not be included in this installment of Vile Egression.
Once the contest is officially over, and permission is granted, I will update the first post on this thread with the above links.
EDIT: Permission has been granted.
Re: StarCraft: Vile Egression [Completed]
Posted: Sat Aug 22, 2009 4:38 pm
by omega20
Laconius wrote:
-Slightly increased difficulty
-Less annoying game mechanics for map 2's '"Summit Defense" segment.
(Stacked sunken colonies were placed further back.)
Hurray!! I hope it's not too difficult now...
Laconius wrote:Furthermore, due to popular request, I have also recorded complete playthrough videos of all Vile Egression chapters for those who do not wish to immerse themselves in SC gameplay.
Good. They may come handy if the campaign proves to be too difficult. But I'd like who're those who don't wish to immerse themselves in SC gameplay. Watching videos is not enough, you have to feel it by playing. That's my opinion.
Krazy wrote:
I'm sorry, I now refuse to download anything related to this project unless there are ZOMBIES!!!!