StarCraft: Vile Egression [Completed]

(June 6th, 2009 - June 15th, 2009) Completed: July 31st, 2009
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Laconius
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Re: StarCraft: Vile Egression [Completed]

Post by Laconius »

Krazy wrote: Clearly there is only one right answer for bringing back mithras.

Zombie mithras.

You heard it here first people!
Last edited by Laconius on Wed Aug 19, 2009 12:04 pm, edited 1 time in total.
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Re: StarCraft: Vile Egression [Completed]

Post by omega20 »

OMG! He did it!  ::) ::)
Spoiler
Awww... that remembers me of Fenix...
Last edited by omega20 on Wed Aug 19, 2009 12:07 pm, edited 1 time in total.
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Re: StarCraft: Vile Egression [Completed]

Post by Meta »

Maglok wrote: "I am Zithras, you killed my father! Prepare to die!"
Zithras not understand, but Zithras do. He is not Zithras... I am Zithras!

On a side note, zombie Mithras is pure win.
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Re: StarCraft: Vile Egression [Completed]

Post by thebrowncloud »

Lol, oh wow. This will be quite interesting. Can we consider that an official project announcement? "Vile Egression 2: Homonculus Cemetary"  :P
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Re: StarCraft: Vile Egression [Completed]

Post by Laconius »

More like -- "Vile Egression 2: I'M SO FCKING SICK OF SC RIGHT NOW!"


Seriously.  After having beta tested all of the VE maps 42 times each, I feel like a senile old man.
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Re: StarCraft: Vile Egression [Completed]

Post by Maglok »

Did you really expect any other number then 42 to be the anwser to the question of amount of testing?
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Re: StarCraft: Vile Egression [Completed]

Post by Dem0nS1ayer »

...WOW...
Starcraft - Rise From The Ashes
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Re: StarCraft: Vile Egression [Completed]

Post by IskatuMesk »

Someone really likes that Duriel line.
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Re: StarCraft: Vile Egression [Completed]

Post by AngelSpirit »

Laconius wrote: The problem with SC's data editing is that it only houses the built-in armor types (Zerg Carapace, Protoss Armor, etc) that you cannot add to.  Otherwise, I would've given Mithras his own armor type to make his ambiguous background more convincing.  Nevertheless, I appreciate your willingness to find the aforementioned character in a different light from the Zerg as was intended.   8)
Here we go...

1) Go to your unit in DatEdit and change its armor type to an unused one.  For this, let's use Unknown Upgrade55.

[imgwh 640x461]http://img219.imageshack.us/img219/7791/44272346.png[/imgwh]


2) Go to the Upgrades tab.

3) Scroll down to Unknown Upgrade55.

4) Change its Icon property to something fitting.

5) Now, the label.  Change the Label to something unused, such as the Unlimited string, right at the bottom of the list.

[imgwh 640x460]http://img269.imageshack.us/img269/377/25044541.png[/imgwh]


6) Save your units.dat and upgrades.dat files.

7) Open up your favorite TBL Editor.

8. Open stat_txt.tbl, and scroll down to the Unlimited string.

9) Change it to whatever armor name you want.

[imgwh 631x574]http://img212.imageshack.us/img212/8673/21985015.png[/imgwh]


10) All done.  Save and add all your files to an MPQ archive, and play.

[imgwh 640x480]http://img149.imageshack.us/img149/1485/27198458.png[/imgwh]


WIN.
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Re: StarCraft: Vile Egression [Completed]

Post by Laconius »

The Vile Egression campaign files have been updated as promised.

[Mod, Readme, and Maps]:

Mod & Readme (Update):
http://www.filefront.com/14355107/VE%20Mod.rar

Chapter 1 (Update):
http://www.filefront.com/14353159/VE%20Chapter%201.rar

Chapter 2 (Update):
http://www.filefront.com/14353803/VE%20Chapter%202.rar

Chapter 3 (Update):
http://www.filefront.com/14353619/VE%20Chapter%203.rar

Said changes were mostly minor and consisted of, among other things:
-A newly added readme file
-Updated credits list
-Slightly increased difficulty
-Typo corrections
-Less annoying game mechanics for map 2's '"Summit Defense" segment. 
(Stacked sunken colonies were placed further back.)
-Re-adjusted stat proportions for the Protoss Tempest.
-Mithras and the Lesser Homunculi now have custom armor plates.  (Credits to AngelSpirit for his tutorial.)
-After much consideration and thought, additional custom units, such as the Protoss Phoenix and Zerg Baneling,
will not be included in this installment of Vile Egression.

Once the contest is officially over, and permission is granted, I will update the first post on this thread with the above links.

EDIT: Permission has been granted.
Last edited by Laconius on Sun Oct 04, 2009 10:29 am, edited 1 time in total.
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Re: StarCraft: Vile Egression [Completed]

Post by omega20 »

Laconius wrote: -Slightly increased difficulty
-Less annoying game mechanics for map 2's '"Summit Defense" segment. 
(Stacked sunken colonies were placed further back.)
Hurray!! I hope it's not too difficult now... ;D
Laconius wrote:Furthermore, due to popular request, I have also recorded complete playthrough videos of all Vile Egression chapters for those who do not wish to immerse themselves in SC gameplay.
Good. They may come handy if the campaign proves to be too difficult. But I'd like who're those who don't wish to immerse themselves in SC gameplay. Watching videos is not enough, you have to feel it by playing. That's my opinion. ;) 
Krazy wrote: I'm sorry, I now refuse to download anything related to this project unless there are ZOMBIES!!!!
 
;)
[imgwh 480x480]http://www.knitemare.org/cats/ZombieKitty.jpg[/imgwh]
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Re: StarCraft: Vile Egression [Completed]

Post by Laconius »

The following material has been extracted from the Vile Egression II mod;

Screenshots:

[imgwh 640x480]http://i243.photobucket.com/albums/ff13 ... 032322.jpg[/imgwh]

[imgwh 640x480]http://i243.photobucket.com/albums/ff13 ... 144114.jpg[/imgwh]

[imgwh 640x480]http://i243.photobucket.com/albums/ff13 ... 103105.jpg[/imgwh]

[imgwh 640x480]http://i243.photobucket.com/albums/ff13 ... 145029.jpg[/imgwh]

[imgwh 640x480]http://i243.photobucket.com/albums/ff13 ... 045608.jpg[/imgwh]

[imgwh 640x480]http://i243.photobucket.com/albums/ff13 ... 051534.jpg[/imgwh]

[imgwh 640x480]http://i243.photobucket.com/albums/ff13 ... 053820.jpg[/imgwh]

[imgwh 640x480]http://i243.photobucket.com/albums/ff13 ... 061224.jpg[/imgwh]


Videos:

-Dominion Weapons Test:
http://www.sendspace.com/file/h446l0
(Outdated)

-???:
http://www.sendspace.com/file/d1xygd
(Outdated)

-Courtesy of Ricky's recording:

http://hosted.samods.org/replays/RHvideos/VEII_Game1_Part1_Audio_Unsync.avi
http://hosted.samods.org/replays/RHvideos/VEII_Game1_Part2_Audio_Unsync.avi
http://hosted.samods.org/replays/RHvideos/VEII_Game1_Part3_Audio_Unsync.avi
http://hosted.samods.org/replays/RHvideos/VEII_Game1_Part4_Audio_Unsync.avi
http://hosted.samods.org/replays/RHvideos/VEII_Game1_Part5_Audio_Unsync.avi

http://hosted.samods.org/replays/RHvideos/VEII_Game2_Part1_Audio_Unsync.avi
http://hosted.samods.org/replays/RHvideos/VEII_Game2_Part2_Audio_Unsync.avi
http://hosted.samods.org/replays/RHvideos/VEII_Game2_Part3_Audio_Unsync.avi


Voice samples:

-Custom Stalker:
http://www.sendspace.com/file/i43z8g

-Custom Reaper:
http://www.sendspace.com/file/z6korj

-Custom Zasz:
http://www.sendspace.com/file/bx1666
Last edited by Laconius on Sun Oct 04, 2009 12:03 pm, edited 1 time in total.
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Re: StarCraft: Vile Egression [Completed]

Post by Falchion »

WARNING!  MONOCEROSGASM DETECTED!
How I became a troll in a single post (And you can too!!! :D ): link

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Re: StarCraft: Vile Egression [Completed]

Post by Rocco »

Wow that is really impressive.
Also, 1200 HP Thor?
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Re: StarCraft: Vile Egression [Completed]

Post by thebrowncloud »

I saw you had a Zer'atai button for your gateway. Do you have a sprite for it, too? I would love to see that!
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