Sorry bro, and no offense, but having worked in the industry doesn't really give you any more weight than anyone else. I've worked on game design and mods and balance and all that jazz for over 10 years. But these are still just my opinions, so treat them as such. I am curious what position you worked as? There's someone who claims to be a Relic balance designer on TL but he's totally clueless when it comes to anything about games.
Ubisoft is a terrible company. It has to be said. They weren't always terrible, but they are now. I can't really think of many good companies at all besides some console-oriented ones. Black isle was good, but that magic is totally gone. Blizzard is all about business now. But I loved Conquest: Frontier Wars and I wish companies like Ubisoft would pull themselves out of their ditches and move back into making quality games.
Through i agree with some of what Mesk is saying, i also don't agree to burn in flame sc2. and i don't care who is coming from another game or whatever.
Then you're not getting the full picture my friend. Browder is a C&C designer, and while I understand some people actually like those games, those people also acknowledge the colossal and fundamental flaws that inhibit these games from ever going anywhere past "lol teehee" and into something memorable.
SC2 will get big because Blizzard is pushing it go big as hard as they can. They're keeping everything tournament related locked down nice and tight in Battle.net 2.0, they're removing LAN to cockblock anyone else, they're introducing micro transactions, and they're going to extend production over 2 expansions.
It's perfectly true that the game will not be balanced nor perfect upon release, which is what I've also been saying. What I've been saying is that the game needs a massive overhaul to get onto that path in the first place. It isn't just my opinion of that, either, but the opinions of many professional gamers, coaches of progaming teams, and other commentators. SC2 is boring and stale already and beta isn't even halfway done yet. A lot of the high-end players that I've talked to have specifically expressed boredom with the game.
If you eliminate balance from the factors of the equation, the enjoyment of gameplay comes exclusively from the unit design. If the units are not fun to play with, if you are forced to play on rails then the game enters a state of repeditive gameplay. Furthermore, there must be a high skill ceiling to facilitate extended professional gameplay. Surely you know this, but I'll just set the foundation for my argument.
SC2 is not released, it's not patched, it's going to be imperfect and weird. Again, that's totally true. But, again, Blizzard has been approaching the game from the totally wrong perspective to get to that point.
- Hard counters destroy creative gameplay, positional value, and micromanagement by eliminating the usefulness of these factors.
- Hard counters annihilate games that allow players to recover and make a comeback. This happens more often in 2v2 than 1v1 because of resource sharing now. Usually in a 1v1, once you start losing it's over if the players are of equal skill.
- Hard counters + low unit diversity + attack-move units with nothing interesting or unique about them make the game uninteresting for spectators and stale for professional gamers very quickly. I am already bored of watching the game and I've been watching games from the most talented and creative players on the US and Asian servers. CowGoMoo, KingHillBilly - both of which are Blizzard employees that are really good players - Artosis, Harrydg, PainUser, the list goes on man. But even with these minds set against the game, it still always plays out the same way.
When i worked at ubisoft, we could spend at least a FULL year just calibrating the game, Before and after it's release. The only mistake Blizzard did was to announce the game too early, now they are forced to release it even it is not perfect, but you know, that's the beauty of game on PC. you can patch them.
Yes, it's about time someone agreed with me. They announced both sc2 and d3 way too damn early. Blizzard is a glutton for hype. Now they've got that hype, and it's burning out. SC2 will sell no matter what you, myself, or the progamers say about the game, just because it has the Blizzard logo. But if the game doesn't shift away from hard counters and if many of the units don't see some dramatic changes then the game will fall into the same pit as wc3 - the melee will quickly become stale and everyone will adapt custom maps as the primary game as opposed to melee. When you think wc3, you think DotA, right? That's because melee died out hard and fast, and DotA was there to suck up the pieces. Yes, there's still pro wc3 players and still a proscene, but no one really cares about it anymore. It's just druids of the talon and cyclone everywhere. Yay. Extremely boring to watch. Very uninteresting game.
SC2 is that way right now.
Since you seem to be new around here I'll let you in on a secret - I'm a total asshole and I am merciless when it comes to bashing people or companies. So it's not like SC2 is getting special treatment just because I've got a grudge against Browder and his archaic ways of thinking.
RTS games are the most difficult games to design out of all genres. Companies
need this kind of hard-ball criticism to help them get on the right track. People have become too soft and carebear and accept whatever it is they are fed with. If we want to play sc2 for 11 years with just as much fun and joy in the vanilla gameplay, we have to speak up.