fixed.Krazy wrote: Countdown until someone makes "Starcraft: Frogger": ... released!!
Well, it's as good as I can get it, enjoy.
All of this was made by me.
Edit: Erm, the briefing is kinda fast, but you'll probably know what to do.
Moderator: Milldawg
fixed.Krazy wrote: Countdown until someone makes "Starcraft: Frogger": ... released!!
This brings up the whole question of whether having a smaller 5-man team or a larger group work on something is better. I like the little tricks they've developed along the way, like having a generic male model instead of making each one from scratch or rendering hair/cloth effects in post-production, but I'm interested to know how tight and coordinated they can keep a project since a lot of larger companies have fell victim to overexpanding a team and having it die a slow painful death by committee.Falchion wrote: WARNING! *SPOILER* LAUNCH DETECTED!
http://www.youtube.com/watch?v=oUphab6C0mQ&eurl=http%3A%2F%2Fsclegacy%2Ecom%2F&feature=player_embedded#t=176
^ I'm not too worried about that. Whatever delegating Blizzard is doing with their cinematic department is working. They continue to lead the industry in game cinematics. There's not a competing industry that can touch the quality and scope of Blizzard's cinema quality.This brings up the whole question of whether having a smaller 5-man team or a larger group work on something is better. I like the little tricks they've developed along the way, like having a generic male model instead of making each one from scratch or rendering hair/cloth effects in post-production, but I'm interested to know how tight and coordinated they can keep a project since a lot of larger companies have fell victim to overexpanding a team and having it die a slow painful death by committee.
Nah, I agree although I was thinking a bit about their game development in general since everyone's worried that the next big Blizzard game will be the one they finally screw up on, be it Diablo 3 or their unannounced MMO IP. Granted, the only time that really happened was at Blizzard North, which was semi-independent of Blizzard, so all signs point to good things for a long while.AA7Dragoon wrote:^ I'm not too worried about that. Whatever delegating Blizzard is doing with their cinematic department is working. They continue to lead the industry in game cinematics. There's not a competing industry that can touch the quality and scope of Blizzard's cinema quality.This brings up the whole question of whether having a smaller 5-man team or a larger group work on something is better. I like the little tricks they've developed along the way, like having a generic male model instead of making each one from scratch or rendering hair/cloth effects in post-production, but I'm interested to know how tight and coordinated they can keep a project since a lot of larger companies have fell victim to overexpanding a team and having it die a slow painful death by committee.
Hehe, join the club. We have t-shirts.Whiplash! wrote: Oh god I want to work at blizzard so bad
Indeed, I could only dream about working there.thebrowncloud wrote:Hehe, join the club. We have t-shirts.Whiplash! wrote: Oh god I want to work at blizzard so bad
wait whatWB wrote:Indeed, I could only dream about working there.
Exactly. Don't we all.. Wish.. we could work there.. *Dashes eyes* That place.. Whereever it may be...T-DAWG wrote:wait whatWB wrote:Indeed, I could only dream about working there.